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| 1 | +2.05 (2025-05-31) |
| 2 | + + added lightgun support for SDL platforms, using the host mouse for Menacer, Justifier, and Light Phaser |
| 3 | + * improved handling of OpenGL (may enable OpenGL video mode on devices with JZ4770 CPUs) |
| 4 | + * improved SDL Joystick/Pad support (should now work with what devices are supported by SDL) |
| 5 | + * improved support for Windows platform |
| 6 | + * slightly improved SDL window resize handling |
| 7 | + * slightly improved UI for keyboard settings |
| 8 | + * fixed major VDP window rendering regression (games using a VDP window with color table != 0) |
| 9 | + * fixed interlaced mode rendering in ARMv7 assembly |
| 10 | + * fixed VDP sprite parsing for MD (fixes a test case in SpriteMaskingTestRom) |
| 11 | + * fixed crash in VDP rendering (DMA pointer wraparound) |
| 12 | + * fixed pads not initialized correctly after state load |
| 13 | + * fixed 32X VINT timing |
| 14 | + * improved 32X interrupt handling (needs work, still not fully as the SH7604 handles it) |
| 15 | + * improved 32X WDT handling |
| 16 | + * several 32X CPU snychronisation fixes |
| 17 | + |
| 18 | +2.04 (2025-04-01) |
| 19 | + + added mouse support for SDL platforms, using the host mouse for Sega Mouse, Pico Pen |
| 20 | + * improved scaling when resizing the window on SDL platforms (Linux, OSX, Windows) |
| 21 | + + added preselect window sizes for integer scaling for SDL platforms |
| 22 | + + added fullscreen mode for SDL platforms (well, sort of) |
| 23 | + * attempted to improve pad detection for ps2 |
| 24 | + + noticeably improved save state accuracy (for retroarch run-ahead) |
| 25 | + * made the DC filter reacting faster (closer to real MD according to notaz' measurements) |
| 26 | + * fixed a crash when using MD VDP hscroll in conjunction with 2-cell mode |
| 27 | + * fixed handling shadow/highlight in MD VDP layer A window (fixes Int. Super Star Soccer) |
| 28 | + * added toggling the field bit in MD VDP status for interlace modes |
| 29 | + + added some support for MD VDP non-linear color DAC (Knuckles Chaotix color test) |
| 30 | + * fixed MD+ playing binary tracks as audio (fixes a bug in DOOM Fusion) |
| 31 | + * improve MCD CPU sync (fixes Shadow of the Beast) |
| 32 | + * fixed 32X handling of MD H32 mode (MD and 32X layer have 4 px offset) |
| 33 | + * fixed GG region code reading (fixes Pop Breaker) |
| 34 | + * fixed GG screen in 224 and 240 line mode (fixes Micro Machines) |
| 35 | + * fixed GG/SMS display off after scanline start (fixes Madou I) |
| 36 | + |
| 37 | +2.03 (2025-02-15) |
| 38 | + + added support for Pico keyboard (thanks @qufb for supplying this, literally years ago. Mea maxima culpa!) |
| 39 | + + added support for SC-3000 keyboard and cassette drive |
| 40 | + + added configurable mapping for physical keyboard |
| 41 | + + added virtual keyboard for devices not having a physical keyboard |
| 42 | + * improved window handling |
| 43 | + * fix bug in libretro frontend for Pico pad handling (thanks @theLilaQ) |
| 44 | + * fixes for PS2 vsync handling (thanks @fjtrujy; this is still not being perfect) |
| 45 | + * fix a crash for MD when rendering in 2-cell VSRAM mode (thanks @notaz for pointing this out) |
| 46 | + * more fixes for MD+ (for running Doom 32x Resurrection and Fusion) |
| 47 | + * fix for 32X screen rendering (for running Sonic Robo Blast 2) |
| 48 | + * fix handling of the 32X cycles UI option |
| 49 | + * other minor bug fixes and optimizations |
| 50 | + |
| 51 | +2.02 (2024-12-29) |
| 52 | + * fixes for MSU and MD+ (for running Doom 32x Resurrection and Fusion) |
| 53 | + + minimal SMS 3D glasses support |
| 54 | + * updates to libretro common (apparently fixes some obscure bugs) |
| 55 | + * some CD fixes |
| 56 | + * fix a cartridge mapping bug for ARM32 (cyclone) |
| 57 | + * fixes for 32X watchdog timer handling (for running Sonic Robo Blast 2, thanks @notaz) |
| 58 | + * other minor bug fixes |
| 59 | + |
| 60 | +2.01 (2024-10-17) |
| 61 | + + added windows build |
| 62 | + + added integer scaling for SDL window mode |
| 63 | + + added support for mode 1 |
| 64 | + + added support for MD+/32X+ |
| 65 | + * improved CD emulation compatibility |
| 66 | + + added support for J-cart games (with 2 additional on-cart controller ports) |
| 67 | + + added some more mappings for Mega Drive games |
| 68 | + + added PS2 support for multitap and up to 4 controllers |
| 69 | + * fixes for PS2 and PSP (audio, menu) |
| 70 | + * other bug fixes |
| 71 | + |
| 72 | +2.00 (2024-07-19) |
| 73 | + * improved system detection by extension |
| 74 | + * improved save/load (Z80, VDP state) |
| 75 | + * improved some auto mappings for SMS |
| 76 | + + added stereo for YM2612 DAC output |
| 77 | + + updated libchdr for zstd support |
| 78 | + * fixes for pandora |
| 79 | + * changed miyoo build to ipk |
| 80 | + * switched miyoo menu key to RESET |
| 81 | + + added some more MD cartridges |
| 82 | + * added more keys for some opendingux devices |
| 83 | + * several fixes for SH2 DRC |
| 84 | + * several VDP rendering fixes |
| 85 | + * a lot of other bug fixes (32X reset, Z80 timing, etc.) |
| 86 | + |
| 87 | +2.00-beta3 (2024-04-28) |
| 88 | + * bug fixes (VDP reset, Z80 reset) |
| 89 | + * improvements for Sega/Mega CD |
| 90 | + |
| 91 | +2.00-beta2 (2024-03-26) |
| 92 | + + substantial overhaul of Sega Pico UI |
| 93 | + supports png images for pad overlays and storyware, new hotkeys, new option (see below) |
| 94 | + * improved z80 and 68k timing for md and alike |
| 95 | + * improved timing for 68k access to z80 bus |
| 96 | + * improved 68k open bus read |
| 97 | + + implemented "busy" status bit in ym2612 |
| 98 | + * fixes for big endian CPUs for state save/load |
| 99 | + |
| 100 | +2.00-beta1 (2024-03-03) |
| 101 | + + added ps2 standalone target (thanks to fjtrujy for the fundamentals) |
| 102 | + * improved psp support |
| 103 | + * fixed menu RGB/BGR handling |
| 104 | + * fixed several Z80 related timing inaccuracies |
| 105 | + * slightly increased volume for CD audio |
| 106 | + * other bug fixes |
| 107 | + |
| 108 | +2.00-alpha3 (2024-01-13) |
| 109 | + * improved pandora layer handling |
| 110 | + + added handling of "fantom bitmap" (DMA to background color) |
| 111 | + + added SMS option to select TMS bitmap for legacy gfx modes |
| 112 | + + added stereo sound support for GG |
| 113 | + + overall revision of Pico support (correct sound, better handling of pen, better save/load handling) |
| 114 | + |
| 115 | +2.00-alpha2 (2023-12-14) |
| 116 | + * bug fixes and improvements for psp, miyoo, opendingux, pandora |
| 117 | + + UI fixes and improvements |
| 118 | + * other bugfixes |
| 119 | + |
| 120 | +2.00-alpha1 (2023-11-09) |
| 121 | + + improved MD FM sound (DAC ladder effect/clipping, filtering, native rate) |
| 122 | + + added support for 32X using MD H32 mode |
| 123 | + + added support for MSU-MD (cartridge+audio CD for MD and 32X) |
| 124 | + + added basic MD multiplayer support (team player, 4-way play) |
| 125 | + + added mapping for some additional Mega Drive games |
| 126 | + + added support for both Overdrive demos |
| 127 | + * improved save/load handling (SVP, MD mapping, MCD/32X cycle counter) |
| 128 | + + added more mappers for SMS cartridges |
| 129 | + + added some support for GG cartridges running in SMS mode |
| 130 | + * improved SMS graphics if 1st column is blanked |
| 131 | + + added missing TMS9918 modes |
| 132 | + + added SG-1000/SC-3000 support (no kbd yet, upcoming) |
| 133 | + + added additional handhelds/host systems (miyoo, gkd, rg99, odbeta) |
| 134 | + * improved handling of files by extension |
| 135 | + + revised menu (more consistent options handling, option profiles) |
| 136 | + + added dynarec support for PS3 using libretro |
| 137 | + * add CI to repo (including artifact uploading for the curious) |
| 138 | + * improved psp support |
| 139 | + + revived pandora support |
| 140 | + * a plethora of bug fixes and minor improvements (also most probably new bugs ;-)) |
| 141 | + |
| 142 | +1.99 (2021-11-14) |
| 143 | + + improved Master System support |
| 144 | + + added SRAM save support for SMS cartridges |
| 145 | + + added a lot of mappers for SMS cartridges |
| 146 | + + added Game Gear support |
| 147 | + + added Master System TMS9918 modes 0 and 2 |
| 148 | + + added upscaling for improved aspect ratios |
| 149 | + * improved Sega/Mega CD support |
| 150 | + + added mapping for some additional Mega Drive games |
| 151 | + + improvements for libretro support (new menu structure courtesy of jdgleaver) |
| 152 | + * a load of bug fixes and minor improvements (also most probably new bugs ;-)) |
| 153 | + |
| 154 | +1.98 (2021-04-02) |
| 155 | + + CHD support for CD images |
| 156 | + + mp3 playback support via minimp3 |
| 157 | + + big endian host platform support |
| 158 | + + sound low pass filtering for more realistic sound (original HW has analog low pass filter) |
| 159 | + + menu revision |
| 160 | + * improvements for 8bit fast rendererer (mainly better PAL support) |
| 161 | + + basic support for legacy dingux (somewhat limited) and retrofw devices |
| 162 | + + experimental support for PSP (incomplete) |
| 163 | + * a load of bug fixes and minor improvements (also most probably new bugs ;-)) |
| 164 | + |
| 165 | +1.97 (2020-11-23) |
| 166 | + + powerpc support for DRC |
| 167 | + + 2x mode in SDL video overlay mode for better color resolution |
| 168 | + + FM support for Master System (YM2413) (thanks to @hiroshica for supplying) |
| 169 | + * bug fixes |
| 170 | + |
| 171 | +1.96 (2020-05-16) |
| 172 | + + added YM2612 SSG-EG emulation |
| 173 | + * optimisations for SH2 DRC |
| 174 | + + added a DC filter to 32X PWM sound to reduce clipping |
| 175 | + * improved VDP emulation (some Overdrive 2 support) |
| 176 | + + completely rewrote VDP FIFO handling for improved timing accuracy |
| 177 | + + revived SVP DRC for ARM |
| 178 | + |
| 179 | +1.95 (2019-11-27) |
| 180 | + + added RISC-V code emitter for SH2 DRC |
| 181 | + * SH2 DRC optimisations |
| 182 | + |
| 183 | +1.94 (2019-10-12) |
| 184 | + + revive Helix Mp3 decoder support for ARM (Helix sources not supplied due to licensing) |
| 185 | + * update GPH device support to use newer GCC 4.7 |
| 186 | + * ARM specific optimisations (speedup for emulated memory access, 32X draw code, DRC disassemblers) |
| 187 | + * a lot of SH2 DRC and 32X emulation fixes to improve game compatibility |
| 188 | + * improved DRC code generation (generated code now noticeably faster) |
| 189 | + * improved SH2 DRC memory access functions (added 32 bit versions, sign extension) |
| 190 | + * improved SH2 DRC register caching |
| 191 | + + added branch caching to SH2 DRC |
| 192 | + * optimisations to DRC ARM backend (code reordering, literal pool) |
| 193 | + + added polling/idling loop detection and basic loop optimisation to SH2 DRC |
| 194 | + + added call/return cache for SH2 DRC |
| 195 | + + added cache for communication areas between 32X CPUs |
| 196 | + + added T bit caching to ARM SH2 DRC backend (kept in host CPU flags as long as possible if possible) |
| 197 | + + added x86_64. MIPS and aarch64 backends to SH2 DRC |
| 198 | + * 32X DMA emulation optimisation |
| 199 | + + revised SH2 DRC branch handling and host code block linking |
| 200 | + + added 32X PWM interrupt optimisation (configurable since it may not work with all games) |
| 201 | + * improved auto frameskipping |
| 202 | + |
| 203 | +1.93 (2019-01-25) |
| 204 | + + implemented SSF2 mapper for 32X |
| 205 | + + revived x86 DRC |
| 206 | + + added 68K overclocking |
| 207 | + + improved FAME/C 68K emulation speed |
| 208 | + + support for SMS cheats |
| 209 | + * 32X DRC bug fixes and improvements |
| 210 | + * other bug fixes |
| 211 | + |
| 212 | +1.92 (2017-10-04) |
| 213 | + + some support for obscure VDP features (128K, debug register) |
| 214 | + + import SPI EEPROM from GPGX |
| 215 | + * fixes for FAME/C 68k emulation |
| 216 | + + added Raspberry Pi 1,2 support |
| 217 | + + other bug fixes |
| 218 | + |
1 | 219 | 1.91 (2013-10-12) |
2 | 220 | + Added OpenDingux support (Paul Cercueil). |
3 | 221 | * Save directory changed to ~/.picodrive/ for generic platform build |
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