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** '''type''' : (string) One of %FIREWORK_TYPES%. (default: BALL)
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** '''colors''' : (array) The starting colors of the sparks as multiple color arrays. (can use color names; can be set to one color) (default: WHITE)
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** '''fade''' : (array) The ending colors of the sparks as multiple color arrays. (can use color names; can be set to one color)
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|-
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! Firework Rockets
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* '''firework''' : (associative array) A firework rocket's attributes.
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* '''strength''' : (int) How long in seconds the rocket will last. (-1 for instant detonation)
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* '''effects''' : (array) Multiple firework star effect arrays. (see Firework Star above)
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** '''strength''' : (int) How long in seconds the rocket will last. (-1 for instant detonation)
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** '''effects''' : (array) Multiple firework star effect arrays. (see Firework Star above)
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|-
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! Furnaces
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* '''burntime''' : (int) The amount of time left in ticks before the furnace extinguishes.
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* '''cooktime''' : (int) The amount of time in ticks the item has been cooking for.
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* '''inventory''' : (associative array) Defines items in each slot
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* '''result''' : (associative array) The resulting smelted item, or null.
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* '''fuel''' : (associative array) The item stack that will be consumed when "burntime" reaches zero, or null.
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* '''smelting''' : (associative array) The current item stack being smelted, or null.
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** '''result''' : (associative array) The resulting smelted item, or null.
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** '''fuel''' : (associative array) The item stack that will be consumed when "burntime" reaches zero, or null.
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** '''smelting''' : (associative array) The current item stack being smelted, or null.
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|-
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! GoatHorns
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@@ -166,17 +166,17 @@ The remaining tags are not yet supported.
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! Leather Armor
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* '''color''' : (associative array) An RGB color array for the dye in the leather armor.
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* '''r''' : (int) Red value ranging from 0 to 255
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* '''g''' : (int) Green value
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* '''b''' : (int) Blue value
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** '''r''' : (int) Red value ranging from 0 to 255
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** '''g''' : (int) Green value
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** '''b''' : (int) Blue value
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|-
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! Filled Maps
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* '''mapid''' : (int) The unique id for a map on the server.
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* '''color''' : (associative array) An RGB color array for the ink used on the map item.
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* '''r''' : (int) Red value ranging from 0 to 255
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* '''g''' : (int) Green value
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* '''b''' : (int) Blue value
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** '''r''' : (int) Red value ranging from 0 to 255
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** '''g''' : (int) Green value
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** '''b''' : (int) Blue value
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|-
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! Player Heads
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@@ -188,21 +188,21 @@ The remaining tags are not yet supported.
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* '''potiontype''' : (string) The base potion type, which can be one of: %POTION_TYPES%. (MC 1.20.6+)
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* '''base''' : (associative array) Legacy base potion effect. This was used prior to MC 1.20.6 and is converted in later versions. Use "potiontype" on later versions.
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* '''extended''' : (boolean)
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* '''upgraded''' : (boolean)
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* '''type''' : (string)
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** '''extended''' : (boolean)
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** '''upgraded''' : (boolean)
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** '''type''' : (string)
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* '''potions''' : (associative array) A list of effects that get applied with this potion.
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* '''<effect_name>''' : (associative array)
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* '''id''' : (int) Legacy effect id. Only used if potions array is not associative.
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* '''strength''' : (int) The level of the potion effect, starting with zero. (default: 0)
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* '''seconds''' : (int) The number of seconds the effect lasts for. (default: 30)
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* '''ambient''' : (boolean) Whether the particles are more transparent. (default: false)
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* '''particles''' : (boolean) Whether the particles are visible at all. (default: true)
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* '''icon''' : (boolean) Whether the effect icon is visible for the player. (default: true)
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