@@ -70,23 +70,28 @@ public String getName() {
7070
7171 @ Override
7272 public String docs () {
73- return "{virtual: <boolean match> Whether or not this inventory is virtually stored in CH"
74- + " | slottype: <macro> The type of slot being clicked, can be "
75- + StringUtils .Join (MCSlotType .values (), ", " , ", or " )
76- + " | clicktype: <macro> One of " + StringUtils .Join (MCClickType .values (), ", " , ", or " )
77- + " | action: <macro> One of " + StringUtils .Join (MCInventoryAction .values (), ", " , ", or " )
78- + " | slotitem: <string match> | player: <macro>}"
79- + " Fired when a player clicks a slot in any inventory. "
80- + " {player: The player who clicked | viewers: everyone looking in this inventory"
81- + " | leftclick: if this was a left click | keyboardclick: true/false if a key was pressed"
82- + " | rightclick: if this was a right click | shiftclick: true/false if shift was being held"
83- + " | creativeclick: true/false if this action could only be performed in creative mode"
84- + " | slot: the slot number | rawslot: the slot number in whole inventory window | slottype"
85- + " | slotitem | inventorytype | inventorysize: number of slots in opened inventory | cursoritem"
86- + " | inventory: all the items in the (top) inventory | clicktype | action"
87- + " | hotbarbutton: the hotbar slot (0-8) corresponding to the number key pressed, or -1 if none.}"
88- + " {slotitem: the item currently in the clicked slot | cursoritem: the item on the cursor"
89- + " (may cause unexpected behavior)}"
73+ return "{virtual: <boolean match> If the inventory is virtually held in CH"
74+ + " | slottype: <macro> " + StringUtils .Join (MCSlotType .values (), ", " , ", or " )
75+ + " | clicktype: <macro> " + StringUtils .Join (MCClickType .values (), ", " , ", or " )
76+ + " | action: <macro> " + StringUtils .Join (MCInventoryAction .values (), ", " , ", or " )
77+ + " | slotitem: <string match> The item type | player: <macro>}"
78+ + " Fired when a player interacts with any inventory GUI. See also inventory_drag."
79+ + " {slottype: The type of slot being clicked | clicktype: The type of input"
80+ + " | action: The resulting action | slotitem: The item in the clicked slot"
81+ + " | player: The player who clicked | viewers: Every player looking at this inventory"
82+ + " | leftclick: If left mouse click | rightclick: If right mouse click"
83+ + " | keyboardclick: If key press | shiftclick: If shift held"
84+ + " | creativeclick: If action could only be performed in creative mode, like clone stack."
85+ + " | slot: The slot number clicked. Will be -999 if the click occurred outside the window."
86+ + " | rawslot: The slot number clicked in the whole inventory window. This will be higher than"
87+ + " inventorysize if the click did not occur in the open inventory."
88+ + " | inventorytype: The type of open inventory (if self-inventory, this will be CRAFTING)"
89+ + " | inventorysize: Number of slots in the open inventory"
90+ + " | cursoritem: The item on the cursor"
91+ + " | inventory: An array of all the items in the open inventory"
92+ + " | hotbarbutton: The hotbar slot (0-8) if a number key was pressed, or -1 none.}"
93+ + " {slotitem: The item to put in the clicked slot"
94+ + " | cursoritem: The item to put on the cursor}"
9095 + " {}" ;
9196 }
9297
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