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16 | 16 | */ |
17 | 17 | package dev.enginecrafter77.skeletonlayoutng; |
18 | 18 |
|
| 19 | +import androidx.annotation.AnyThread; |
| 20 | + |
| 21 | +/** |
| 22 | + * </p>Skeleton is an interface implemented by all classes facilitating the skeleton behavior.</p> |
| 23 | + * |
| 24 | + * <p> |
| 25 | + * In general, skeletons describe an element optimally with a captivating animation that captures |
| 26 | + * the user's attention while the underlying element is getting ready to be displayed with all it's |
| 27 | + * actual data. Skeletons should visually adhere to the View structure, so that given all skeletons are |
| 28 | + * showing, the actual layout composed from the skeletons is visually similar in structure to the actual |
| 29 | + * layout after all the skeletons are hidden. In simplest terms, a skeleton might just be a gray strip |
| 30 | + * covering TextView while the data that should be displayed by the TextView is being loaded. |
| 31 | + * </p> |
| 32 | + * |
| 33 | + * <p> |
| 34 | + * All skeletons should implement 3 methods. {@link #showSkeleton()}, {@link #hideSkeleton()} and {@link #isActive()}. |
| 35 | + * These methods should be used to show the skeleton, hide it, and query it's current state respectively. |
| 36 | + * </p> |
| 37 | + * |
| 38 | + * <p> |
| 39 | + * Upon skeleton creation, its state is undefined. Therefore, it is a good practice to call either {@link #showSkeleton()} or {@link #hideSkeleton()} |
| 40 | + * before the associated screen is displayed to the user. |
| 41 | + * </p> |
| 42 | + * @author Enginecrafter77 |
| 43 | + */ |
19 | 44 | public interface Skeleton { |
20 | | - public boolean isActive(); |
| 45 | + /** |
| 46 | + * <p> |
| 47 | + * This method updates the skeleton so that the associated visual element is no longer visible, |
| 48 | + * and instead of it there should be a "skeleton" showing (see the definition of skeleton in {@link Skeleton}). |
| 49 | + * Further calls to this method should be idempotent. |
| 50 | + * </p> |
| 51 | + * |
| 52 | + * <p> |
| 53 | + * Implementations of this method must take into account that there is no guarantee as to from |
| 54 | + * which thread the call might originate. Therefore, it is highly advised to use {@link android.os.Handler} |
| 55 | + * for any thread-sensitive work. |
| 56 | + * </p> |
| 57 | + */ |
| 58 | + @AnyThread |
21 | 59 | public void showSkeleton(); |
| 60 | + |
| 61 | + /** |
| 62 | + * <p> |
| 63 | + * This method updates the skeleton so that the skeleton displayed over the visual element |
| 64 | + * is dismissed and the underlying visual element becomes visible once more. |
| 65 | + * Further calls to this method should be idempotent. |
| 66 | + * </p> |
| 67 | + * |
| 68 | + * <p> |
| 69 | + * Implementations of this method must take into account that there is no guarantee as to from |
| 70 | + * which thread the call might originate. Therefore, it is highly advised to use {@link android.os.Handler} |
| 71 | + * for any thread-sensitive work. |
| 72 | + * </p> |
| 73 | + */ |
| 74 | + @AnyThread |
22 | 75 | public void hideSkeleton(); |
| 76 | + |
| 77 | + /** |
| 78 | + * Queries the state of the skeleton. |
| 79 | + * @return True if the skeleton is visible, false otherwise. |
| 80 | + */ |
| 81 | + @AnyThread |
| 82 | + public boolean isActive(); |
23 | 83 | } |
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