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automation/settings.cfg

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MODPACK_NAME=Enigmatica 9;
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MCVER=1.19.2;
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FORGEVER=43.2.14;
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FORGEVER=43.4.16;

automation/settings.ps1

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$CLIENT_NAME = "Enigmatica9"
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# Version Of The Modpack
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$MODPACK_VERSION = "1.24.0"
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$MODPACK_VERSION = "1.25.0"
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# Last Version Of The Modpack
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# Needed For Changelog Parsing
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$LAST_MODPACK_VERSION = "1.23.2"
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$LAST_MODPACK_VERSION = "1.24.0"
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# =====================================================================//
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# CHANGELOG SETTINGS

changelogs/CHANGELOG.md

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### Enigmatica 9 v1.25.0
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🚀 Forge-1.19.2-43.4.16 | [📜 Mod Updates](https://github.com/EnigmaticaModpacks/Enigmatica9/blob/master/changelogs/changelog_mods_1.25.0.md) | [📋 Modlist](https://github.com/EnigmaticaModpacks/Enigmatica9/blob/master/changelogs/modlist_1.25.0.md)
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### 🎁 New Mods Added
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---
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### Enigmatica 9 v1.24.0
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🚀 Forge-1.19.2-43.2.14 | [📜 Mod Updates](https://github.com/EnigmaticaModpacks/Enigmatica9/blob/master/changelogs/changelog_mods_1.24.0.md) | [📋 Modlist](https://github.com/EnigmaticaModpacks/Enigmatica9/blob/master/changelogs/modlist_1.24.0.md)

config/forge-client.toml

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useCombinedDepthStencilAttachment = false
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#When enabled, Forge will convert discovered 'Open to LAN' IPv6 addresses to their more compact, compressed representation
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compressLanIPv6Addresses = true
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#When enabled, Forge will allow mipmaps to be lowered in real-time. This is the default behavior in vanilla. Use this if you experience issues with resource packs that use textures lower than 8x8.
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allowMipmapLowering = false
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{
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/* Whether to use an alternative strategy to make structure layouts generate slightly even faster than
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the default optimization this mod has for template pool weights. This alternative strategy works by
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changing the list of pieces that structures collect from the template pool to not have duplicate entries.
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This will not break the structure generation, but it will make the structure layout different than
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if this config was off (breaking vanilla seed parity). The cost of speed may be worth it in large
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modpacks where many structure mods are using very high weight values in their template pools.
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Pros: Get a bit more performance from high weight Template Pool Structures.
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Cons: Loses parity with vanilla seeds on the layout of the structure. (Structure layout is not broken, just different)
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*/
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"deduplicateShuffledTemplatePoolElementList": false
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}

minecraftinstance.json

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