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lines changed Original file line number Diff line number Diff line change @@ -13,8 +13,8 @@ namespace NrealLightWithOpenCVForUnity.UnityUtils.Helper
1313{
1414 /// <summary>
1515 /// NRCamTexture to mat helper.
16- /// v 1.0.1
17- /// Depends on NRSDK v 1.10.2 (https://nreal.gitbook.io/nrsdk/nrsdk-fundamentals/core-features).
16+ /// v 1.0.2
17+ /// Depends on NRSDK v 2.1.0 (https://nreal.gitbook.io/nrsdk/nrsdk-fundamentals/core-features).
1818 /// Depends on OpenCVForUnity version 2.4.1 (WebCamTextureToMatHelper v 1.1.2) or later.
1919 ///
2020 /// By setting outputColorFormat to RGB, processing that does not include extra color conversion is performed.
@@ -179,9 +179,6 @@ protected override IEnumerator _Initialize()
179179 // Get physical RGBCamera position (offset position from Head).
180180 Pose camPos = NRFrame . GetDevicePoseFromHead ( NativeDevice . RGB_CAMERA ) ;
181181 rgbCameraPoseFromHeadMatrix = Matrix4x4 . TRS ( camPos . position , camPos . rotation , Vector3 . one ) ;
182- // The position offset in the Z direction seemed too large, so code to change it to the same value as the center eye.
183- // (This will greatly improve the misalignment with reality during projection, but it is not perfect.)
184- //rgbCameraPoseFromHeadMatrix.m23 = -0.00678f;
185182
186183 // Get CenterEyePose (between left eye and right eye) position (offset position from Head).
187184 var eyeposeFromHead = NRFrame . EyePoseFromHead ;
Original file line number Diff line number Diff line change 1313* Android (Galaxy S10+ SC-04L)
1414* Nreal Light (XREAL Light)
1515* Unity 2020.3.48f1+ (NRSDK supports the development environment of Unity 2018.4.X and above.)
16- * [ NRSDK] ( https://developer.nreal.ai/download ) Unity SDK 1.10.2
16+ * [ NRSDK] ( https://developer.nreal.ai/download ) Unity SDK 2.1.0
1717* [ OpenCV for Unity] ( https://assetstore.unity.com/packages/tools/integration/opencv-for-unity-21088?aid=1011l4ehR ) 2.5.6+
1818
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