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Disable most of Clumsy. I checked for usages, this is all of it. (#1289)
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Content.Shared/Clumsy/ClumsySystem.cs

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@@ -31,11 +31,13 @@ public sealed class ClumsySystem : EntitySystem
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public override void Initialize()
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{
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SubscribeLocalEvent<ClumsyComponent, SelfBeforeInjectEvent>(BeforeHyposprayEvent);
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SubscribeLocalEvent<ClumsyComponent, SelfBeforeDefibrillatorZapsEvent>(BeforeDefibrillatorZapsEvent);
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// ES EDIT: Obliterate clumsy interactions that aren't gunfire.
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//SubscribeLocalEvent<ClumsyComponent, SelfBeforeInjectEvent>(BeforeHyposprayEvent);
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//SubscribeLocalEvent<ClumsyComponent, SelfBeforeDefibrillatorZapsEvent>(BeforeDefibrillatorZapsEvent);
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SubscribeLocalEvent<ClumsyComponent, SelfBeforeGunShotEvent>(BeforeGunShotEvent);
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SubscribeLocalEvent<ClumsyComponent, CatchAttemptEvent>(OnCatchAttempt);
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SubscribeLocalEvent<ClumsyComponent, SelfBeforeClimbEvent>(OnBeforeClimbEvent);
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//SubscribeLocalEvent<ClumsyComponent, CatchAttemptEvent>(OnCatchAttempt);
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//SubscribeLocalEvent<ClumsyComponent, SelfBeforeClimbEvent>(OnBeforeClimbEvent);
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// END ES EDIT
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}
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// If you add more clumsy interactions add them in this section!

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