|
1 | 1 | # @epicgames-ps/lib-pixelstreamingfrontend-ue5.6 |
2 | 2 |
|
| 3 | +## 0.2.2 |
| 4 | + |
| 5 | +### Patch Changes |
| 6 | + |
| 7 | +- 812a419: - Addressing security issues raised by dependabot. (glob, js-yaml, playwright) |
| 8 | + - Added lint npm script to the root project. Running `npm run lint` will now run linting over all packages. |
| 9 | +- 7790838: Some versions of Firefox were unable to connect due the changes in PR#694 to overcome this issue and preserve the connectivity fixes from PR#694 we now assume the sdpMLineIndex is always 0 for bundle master media line. This change was tested on many browsers and restores connectivity with FireFox. |
| 10 | +- Updated dependencies [812a419] |
| 11 | + - @epicgames-ps/lib-pixelstreamingcommon-ue5.7@0.1.4 |
| 12 | + |
3 | 13 | ## 0.2.1 |
4 | 14 |
|
5 | 15 | ### Patch Changes |
|
47 | 57 |
|
48 | 58 | Added a new feature to run a variable length latency test session (e.g. a 60s window) |
49 | 59 | and dump that stats from the session to two .csv files: |
50 | | - |
51 | 60 | 1. latency.csv - Which contains the video timing stats |
52 | 61 | 2. stats.csv - Which contains all WebRTC stats the library currently tracks |
53 | 62 |
|
54 | 63 | To enable the latency session test use the flag/url parameter ?LatencyCSV |
55 | 64 | to enable this feature (by default it is disabled and not UI-configurable). |
56 | 65 |
|
57 | 66 | To use this latency session test feature: |
58 | | - |
59 | 67 | 1. Navigate to http://localhost/?LatencyCSV |
60 | 68 | 2. Open the stats panel and click the "Run Test" button under the "Session Test" heading. |
61 | 69 |
|
|
66 | 74 | for internal historical testing so support for connecting to this version has been restored. |
67 | 75 |
|
68 | 76 | To connect to a 4.27 project: |
69 | | - |
70 | 77 | 1. Navigate to http://localhost/?BrowserSendOffer |
71 | 78 | 2. Connect (warning: this option is not compatible with all newer UE versions) |
72 | 79 |
|
|
77 | 84 | - 208d100: Add: a html modal for editing text input that is shown on the frontend when user clicks/taps on a streamed UE widget. |
78 | 85 |
|
79 | 86 | This edit text modal fixes the following: |
80 | | - |
81 | 87 | - Fix: Users can now input non-latin characters (e.g. Chinese, Japanese, Korean etc.) using IME assistance. |
82 | 88 | - Fix: Users on mobile can now type using on-device native on-screen keyboards (which was previously non-functioning). |
83 | 89 | - Add: Users can copy/paste from their clipboard into the edit text modal naturally. |
84 | 90 |
|
85 | 91 | When adding this modal the following was also fixed and extended: |
86 | | - |
87 | 92 | - Fix: Typing into other frontend widgets (e.g. the settings panel) no longer sends input to the focused UE widget. |
88 | 93 | - Add: Exposed a frontend event for when UE sends text input content, meaning customisation of behaviour is now possible. |
89 | 94 | - Docs: Added docs explaning this new edit text modal. |
|
0 commit comments