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Updated NPM changelogs (#749)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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.changeset/heavy-masks-mate.md

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.changeset/light-games-wonder.md

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Common/CHANGELOG.md

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# @epicgames-ps/lib-pixelstreamingcommon-ue5.6
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## 0.1.4
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### Patch Changes
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- 812a419: - Addressing security issues raised by dependabot. (glob, js-yaml, playwright)
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- Added lint npm script to the root project. Running `npm run lint` will now run linting over all packages.

Common/package.json

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{
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"name": "@epicgames-ps/lib-pixelstreamingcommon-ue5.7",
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"version": "0.1.3",
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"version": "0.1.4",
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"description": "Common utilities library for Unreal Engine 5.7 Pixel Streaming",
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"main": "dist/cjs/pixelstreamingcommon.js",
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"module": "dist/esm/pixelstreamingcommon.js",

Frontend/library/CHANGELOG.md

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# @epicgames-ps/lib-pixelstreamingfrontend-ue5.6
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## 0.2.2
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### Patch Changes
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- 812a419: - Addressing security issues raised by dependabot. (glob, js-yaml, playwright)
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- Added lint npm script to the root project. Running `npm run lint` will now run linting over all packages.
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- 7790838: Some versions of Firefox were unable to connect due the changes in PR#694 to overcome this issue and preserve the connectivity fixes from PR#694 we now assume the sdpMLineIndex is always 0 for bundle master media line. This change was tested on many browsers and restores connectivity with FireFox.
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- Updated dependencies [812a419]
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- @epicgames-ps/lib-pixelstreamingcommon-ue5.7@0.1.4
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## 0.2.1
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### Patch Changes
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Added a new feature to run a variable length latency test session (e.g. a 60s window)
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and dump that stats from the session to two .csv files:
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1. latency.csv - Which contains the video timing stats
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2. stats.csv - Which contains all WebRTC stats the library currently tracks
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To enable the latency session test use the flag/url parameter ?LatencyCSV
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to enable this feature (by default it is disabled and not UI-configurable).
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To use this latency session test feature:
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1. Navigate to http://localhost/?LatencyCSV
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2. Open the stats panel and click the "Run Test" button under the "Session Test" heading.
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for internal historical testing so support for connecting to this version has been restored.
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To connect to a 4.27 project:
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1. Navigate to http://localhost/?BrowserSendOffer
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2. Connect (warning: this option is not compatible with all newer UE versions)
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- 208d100: Add: a html modal for editing text input that is shown on the frontend when user clicks/taps on a streamed UE widget.
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This edit text modal fixes the following:
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- Fix: Users can now input non-latin characters (e.g. Chinese, Japanese, Korean etc.) using IME assistance.
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- Fix: Users on mobile can now type using on-device native on-screen keyboards (which was previously non-functioning).
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- Add: Users can copy/paste from their clipboard into the edit text modal naturally.
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When adding this modal the following was also fixed and extended:
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- Fix: Typing into other frontend widgets (e.g. the settings panel) no longer sends input to the focused UE widget.
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- Add: Exposed a frontend event for when UE sends text input content, meaning customisation of behaviour is now possible.
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- Docs: Added docs explaning this new edit text modal.

Frontend/library/package.json

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{
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"name": "@epicgames-ps/lib-pixelstreamingfrontend-ue5.7",
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"version": "0.2.1",
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"version": "0.2.2",
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"description": "Frontend library for Unreal Engine 5.7 Pixel Streaming",
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"main": "dist/cjs/pixelstreamingfrontend.js",
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"module": "dist/esm/pixelstreamingfrontend.js",
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"@types/node": "^22.14.0"
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},
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"dependencies": {
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"@epicgames-ps/lib-pixelstreamingcommon-ue5.7": "^0.1.0",
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"@epicgames-ps/lib-pixelstreamingcommon-ue5.7": "^0.1.4",
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"sdp": "^3.2.0"
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},
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"repository": {

Frontend/ui-library/CHANGELOG.md

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# @epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.6
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## 0.1.3
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### Patch Changes
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- 812a419: - Addressing security issues raised by dependabot. (glob, js-yaml, playwright)
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- Added lint npm script to the root project. Running `npm run lint` will now run linting over all packages.
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- Updated dependencies [812a419]
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- Updated dependencies [7790838]
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- @epicgames-ps/lib-pixelstreamingfrontend-ue5.7@0.2.2
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## 0.1.2
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### Patch Changes
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Added a new feature to run a variable length latency test session (e.g. a 60s window)
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and dump that stats from the session to two .csv files:
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1. latency.csv - Which contains the video timing stats
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2. stats.csv - Which contains all WebRTC stats the library currently tracks
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To enable the latency session test use the flag/url parameter ?LatencyCSV
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to enable this feature (by default it is disabled and not UI-configurable).
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To use this latency session test feature:
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1. Navigate to http://localhost/?LatencyCSV
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2. Open the stats panel and click the "Run Test" button under the "Session Test" heading.
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for internal historical testing so support for connecting to this version has been restored.
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To connect to a 4.27 project:
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1. Navigate to http://localhost/?BrowserSendOffer
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2. Connect (warning: this option is not compatible with all newer UE versions)
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- 208d100: Add: a html modal for editing text input that is shown on the frontend when user clicks/taps on a streamed UE widget.
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This edit text modal fixes the following:
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- Fix: Users can now input non-latin characters (e.g. Chinese, Japanese, Korean etc.) using IME assistance.
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- Fix: Users on mobile can now type using on-device native on-screen keyboards (which was previously non-functioning).
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- Add: Users can copy/paste from their clipboard into the edit text modal naturally.
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When adding this modal the following was also fixed and extended:
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- Fix: Typing into other frontend widgets (e.g. the settings panel) no longer sends input to the focused UE widget.
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- Add: Exposed a frontend event for when UE sends text input content, meaning customisation of behaviour is now possible.
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- Docs: Added docs explaning this new edit text modal.

Frontend/ui-library/package.json

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{
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"name": "@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.7",
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"version": "0.1.2",
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"version": "0.1.3",
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"description": "Reference frontend UI library for Unreal Engine 5.7 Pixel Streaming - gives the stock look and feel.",
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"main": "dist/cjs/pixelstreamingfrontend-ui.js",
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"module": "dist/esm/pixelstreamingfrontend-ui.js",
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"typescript-eslint": "^8.24.0"
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},
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"dependencies": {
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"@epicgames-ps/lib-pixelstreamingfrontend-ue5.7": "^0.2.0",
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"@epicgames-ps/lib-pixelstreamingfrontend-ue5.7": "^0.2.2",
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"@babel/runtime": "^7.26.10",
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"jss": "^10.10.0",
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"jss-plugin-camel-case": "^10.10.0",

Signalling/CHANGELOG.md

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# @epicgames-ps/lib-pixelstreamingsignalling-ue5.6
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## 0.2.1
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### Patch Changes
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- 812a419: - Addressing security issues raised by dependabot. (glob, js-yaml, playwright)
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- Added lint npm script to the root project. Running `npm run lint` will now run linting over all packages.
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- Updated dependencies [812a419]
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- @epicgames-ps/lib-pixelstreamingcommon-ue5.7@0.1.4
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## 0.2.0
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### Minor Changes

Signalling/package.json

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"name": "@epicgames-ps/lib-pixelstreamingsignalling-ue5.7",
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"version": "0.2.0",
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"version": "0.2.1",
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"description": "Basic signalling library for developers wishing to build applications that signal a Pixel Streaming application.",
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"main": "dist/cjs/pixelstreamingsignalling.js",
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"module": "dist/esm/pixelstreamingsignalling.js",
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"ws": "^8.18.0"
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},
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"peerDependencies": {
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"@epicgames-ps/lib-pixelstreamingcommon-ue5.7": "^0.1.0"
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"@epicgames-ps/lib-pixelstreamingcommon-ue5.7": "^0.1.4"
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},
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"repository": {
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"type": "git",

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