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Copy file name to clipboardExpand all lines: documentation/documentation.md
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@@ -478,7 +478,7 @@ There are a couple of visual effects you can give to a tile by giving it attribu
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-`"sideways"`: Flips the tile sideways.
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-`"transparent"`: Makes the tile look transparent. This transparency is visible to other players, but the identity of the tile is still hidden (it will just look like a transparent blank tile). Combine this with `"revealed"` to get Washizu tiles.
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For custom akadora (transparent tiles whose names are prefixed with `4`, see [tiles.md](tiles.md#akaaokintransparent)) the following attributes define the color of the tile:
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For custom akadora (transparent tiles whose names are prefixed with `4` or `5`, see [tiles.md](tiles.md#akaaokintransparent)) the following attributes define the color of the tile:
Copy file name to clipboardExpand all lines: documentation/documentation_json.md
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@@ -466,7 +466,7 @@ There are a couple of visual effects you can give to a tile by giving it attribu
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-`"sideways"`: Flips the tile sideways.
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-`"transparent"`: Makes the tile look transparent. This transparency is visible to other players, but the identity of the tile is still hidden (it will just look like a transparent blank tile). Combine this with `"revealed"` to get Washizu tiles.
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For custom akadora (transparent tiles whose names are prefixed with `4`, see [tiles.md](tiles.md#akaaokintransparent)) the following attributes define the color of the tile:
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For custom akadora (transparent tiles whose names are prefixed with `4` or `5`, see [tiles.md](tiles.md#akaaokintransparent)) the following attributes define the color of the tile:
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## Aka/Ao/Kin/Transparent
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Many of the above natural tiles, now as red, dark-blue, and gold variants (for extra parlour riichi rules). Transparent tiles, starting with `4`, are also included, to allow for setting tiles as any colour you like.
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Many of the above natural tiles, now as red, dark-blue, and gold variants (for extra parlour riichi rules). Transparent tiles, starting with `4`, are also included, to allow for setting tiles as any colour you like (see [`documentation.md`](https://github.com/edderiofer/riichi_advanced/blob/tiles-docs/documentation/documentation.md#visual-effects-via-attributes)). These also have dotted variations, starting with `5` instead.
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# Tile reference
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This document is a reference for all of the tiles currently supported in the tileset. See [`guide_to_tiles.md`](guide_to_tiles.md) for how these tiles (particularly the jokers) are used in various rulesets.
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This document is a reference for all of the tiles currently supported in the tileset. See [`guide_to_tiles.md`](guide_to_tiles.md) for how these tiles (particularly the jokers) are used in various rulesets. These tiles are based off of @FluffyStuff's [riichi-mahjong-tiles](https://github.com/FluffyStuff/riichi-mahjong-tiles). The various jokers use the [Hanyi Senty Tang](https://sentyfont.com/sentytang.htm) font.
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## Standard tiles
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