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Disable code execution
...by default, on new loaders
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Loader/Config/Settings.luau

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@@ -291,7 +291,7 @@ settings.CommandFeedback = false -- Should players be notified when commands wi
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settings.CrossServerCommands = true -- Are commands which affect more than one server enabled?
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settings.ChatCommands = true -- If false you will not be able to run commands via the chat; Instead, you MUST use the console or you will be unable to run commands
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settings.CreatorPowers = true -- Gives me creator-level admin; This is strictly used for debugging; I can't debug without full access to the script
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settings.CodeExecution = true -- Enables the use of code execution in Adonis; Scripting related (such as ;s) and a few other commands require this
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settings.CodeExecution = false -- Enables the use of code execution in Adonis. Scripting related (such as ;s) and a few other commands require this
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settings.SilentCommandDenials = false -- If true, there will be no differences between the error messages shown when a user enters an invalid command and when they have insufficient permissions for the command
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settings.OverrideChatCallbacks = true -- If the TextChatService ShouldDeliverCallbacks of all channels are overridden by Adonis on load. Required for slowmode. Mutes use a CanSend method to mute when this is set to false.
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