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Art Asset List - Basic #17

@Helion4

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@Helion4

NO COPYRIGHTED, TRADEMARKED OR PROTECTED BRANDING ON TEXTURES PLEASE

As this engine is fairly untested, we should all keep an eye on poly counts.
Although Dayz should be able to handle a higher poly count than Arma, it is still an open world
game that will chug when many object are placed on the map. So being on the low-mid
end of poly/vert/triangle counts is more agreeable, but not critical.

You do not have to know the engine, you can supply the source and we can pipe
your contribution into the game for you if you let us know.

Epoch carries on the Dayz story, we aim to add new content and features, so
things do not have to be map relevant, but should fit in with Dayz's implied time period. You do not need
our permission to submit anything we have not mentioned, as long as what you contribute is
relevant and fitting to the game and mod and created by you, we will probably use it!

If you have an idea to create something that isnt listed, please feel free to make it! The list below is
something to get things moving and is not the finished list, we will add things as inspiration
takes us.
If you want make things for Epoch on Namalsk (or other maps you know are coming) feel free to do so. Epoch Mod hopes to provide support for all maps once they are released.

Any other questions can be directed to Helion4 or any of the other devs or community devs on the community devs channel of our discord.
https://discord.gg/0k4ynDDCsnMzkxk7

Food & Drink items:
Custom cans - soda & food - can be fully modelled or retexture of existing dayz assets
Custom Packaged Food - any

Clothing: & Equipment
Custom Epoch re-textures of existing assets
Custom Epoch clothing
vest,coats,shirts,pants etc

Storage items:
Stash items
Open Storage
Lockable Storage

Tools:
Toolbox
grinder
jaws of life
Advanced Workbench
Small Furnace

Vehicles:
Land, Air or sea. Hopefully it will not be too long before Dayz
vehicle systems are in a better place for us.

Weapons:
Rifles
Pistols
Melee
Thrown

Base Objects:
At this stage, base building is still in the design stage. You can create
some objects you think we might not have thought of, but it is very likely
that many of the items created will need to share similar materials, so
texturing them this point might be a waste of time.

Misc base decorations & useful items:
Generator
lighting
furniture
misc ideas

Misc Ideas:
Trader boards & scenery
Signage, posters, load screen, & other 2d art
Points of Interest(events)
Zombies & Animals

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