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| 1 | +<?xml version="1.0"?> |
| 2 | +<rss version="2.0"><channel><title>Game Modes Latest Topics</title><link>https://epochmod.com/forum/forum/101-game-modes/</link><description>Game Modes Latest Topics</description><language>en</language><item><title>EpochZ with ACE+ACRE from 77thAD</title><link>https://epochmod.com/forum/topic/46285-epochz-with-aceacre-from-77thad/</link><description><![CDATA[ |
| 3 | +<p> |
| 4 | + We‘re now working on a EpochZ server with ace and Acre! |
| 5 | +</p> |
| 6 | + |
| 7 | +<p> |
| 8 | + We want to disable the epoch medical and use the ace Advanced System. |
| 9 | +</p> |
| 10 | + |
| 11 | +<p> |
| 12 | + We just need some Help to do this. |
| 13 | +</p> |
| 14 | + |
| 15 | +<p> |
| 16 | + Our Website: www.77thairborne.de |
| 17 | +</p> |
| 18 | + |
| 19 | +<p> |
| 20 | + Our Teamspeak: ts.77thairborne.de |
| 21 | +</p> |
| 22 | + |
| 23 | +<p> |
| 24 | + My Steam Profile: <a href="https://steamcommunity.com/id/Out4Blood/" rel="external nofollow">https://steamcommunity.com/id/Out4Blood/</a> |
| 25 | +</p> |
| 26 | + |
| 27 | +<p> |
| 28 | + |
| 29 | +</p> |
| 30 | + |
| 31 | +<p> |
| 32 | + |
| 33 | +</p> |
| 34 | +]]></description><guid isPermaLink="false">46285</guid><pubDate>Wed, 20 Nov 2019 14:19:47 +0000</pubDate></item><item><title>about infistar</title><link>https://epochmod.com/forum/topic/45504-about-infistar/</link><description><![CDATA[ |
| 35 | +<p> |
| 36 | + hello, i have somes questions, on infistar exile, restart appear like that |
| 37 | +</p> |
| 38 | + |
| 39 | +<blockquote class="ipsQuote" data-ipsquote=""> |
| 40 | + <div class="ipsQuote_citation"> |
| 41 | + Quote |
| 42 | + </div> |
| 43 | + |
| 44 | + <div class="ipsQuote_contents"> |
| 45 | + <p> |
| 46 | + class infiSTAR_RESTART_SYSTEM {<br /> |
| 47 | + enableSystem = "true"; |
| 48 | + </p> |
| 49 | + |
| 50 | + <p> |
| 51 | + /*<br /> |
| 52 | + Locks the server when it starts, adds an eventhandler that kciks all players "on join" until the mpmission is initiated.<br /> |
| 53 | + That was the server can start up more properly and "build" all bases before the first players get in..<br /> |
| 54 | + */<br /> |
| 55 | + LOCK_ON_RESTART = "false"; |
| 56 | + </p> |
| 57 | + |
| 58 | + <p> |
| 59 | + /*<br /> |
| 60 | + I would recommend to use USE_RESTART_TIME_IN_M = "true"; instead of USE_RESTART_FIXED_TIME_ARRAY<br /> |
| 61 | + */<br /> |
| 62 | + USE_RESTART_TIME_IN_M = "true"; |
| 63 | + </p> |
| 64 | + |
| 65 | + <p> |
| 66 | + /*<br /> |
| 67 | + Restart time in minutes (default: 180min == 3 hours)<br /> |
| 68 | + */<br /> |
| 69 | + RESTART_TIME_IN_M = 180; |
| 70 | + </p> |
| 71 | + |
| 72 | + <p> |
| 73 | + /*<br /> |
| 74 | + diag_tickTime (starts with arma3server.exe), time (starts with mpmission init)<br /> |
| 75 | + */<br /> |
| 76 | + TIME_FUNCTION_USED = "diag_tickTime"; |
| 77 | + </p> |
| 78 | + |
| 79 | + <p> |
| 80 | + USE_RESTART_FIXED_TIME_ARRAY = "false";<br /> |
| 81 | + RESTART_TIMES[] = { /* {hour,minute} .. put in the times when your server is supposed to restart (real time). */<br /> |
| 82 | + {00,00},<br /> |
| 83 | + {02,00},<br /> |
| 84 | + {04,00},<br /> |
| 85 | + {06,00},<br /> |
| 86 | + {08,00},<br /> |
| 87 | + {10,00},<br /> |
| 88 | + {12,00},<br /> |
| 89 | + {14,00},<br /> |
| 90 | + {16,00},<br /> |
| 91 | + {18,00},<br /> |
| 92 | + {20,00},<br /> |
| 93 | + {22,00}<br /> |
| 94 | + }; |
| 95 | + </p> |
| 96 | + |
| 97 | + <p> |
| 98 | + USE_SHUTDOWN = "true";<br /> |
| 99 | + SERVER_END_FUNCTION = "#shutdown"; /* SERVER_END_FUNCTION -> #shutdown or #restartserver */<br /> |
| 100 | + RESTART_WARNING_SOUND = "air_raid"; /* for example: Alarm or air_raid */ |
| 101 | + </p> |
| 102 | + |
| 103 | + <p> |
| 104 | + LOCK_MIN_BEFORE_SHUTDOWN = 5; /* Locks the server x min before it gets shutdown */<br /> |
| 105 | + RESTART_IN_X_ARRAY[] = {15,10,5,4,3,2,1}; /* Announce the a restart x mins before it happens (x stands for each number) */<br /> |
| 106 | + }; |
| 107 | + </p> |
| 108 | + </div> |
| 109 | +</blockquote> |
| 110 | + |
| 111 | +<p> |
| 112 | + but in infistar A3 it appear like that |
| 113 | +</p> |
| 114 | + |
| 115 | +<blockquote class="ipsQuote" data-ipsquote=""> |
| 116 | + <div class="ipsQuote_citation"> |
| 117 | + Quote |
| 118 | + </div> |
| 119 | + |
| 120 | + <div class="ipsQuote_contents"> |
| 121 | + <p> |
| 122 | + /* shows RESTART IN X MINS */<br /> |
| 123 | + _USE_RESTART_TIMER = true; /* true or false */<br /> |
| 124 | + _RESTART_TIME_IN_M = 240; /* restart time in minutes */<br /> |
| 125 | + _SHOW_TIMER_IN_MIN = [1,2,3,5,10]; /* minutes before restart, when message is shown */ |
| 126 | + </p> |
| 127 | + </div> |
| 128 | +</blockquote> |
| 129 | + |
| 130 | +<p> |
| 131 | + how can i do if i want server restart every 4 hours from start at 00 o'clock like inside the infistar exile config ... |
| 132 | +</p> |
| 133 | +]]></description><guid isPermaLink="false">45504</guid><pubDate>Wed, 17 Apr 2019 12:36:46 +0000</pubDate></item><item><title>Dead by Armalight</title><link>https://epochmod.com/forum/topic/42856-dead-by-armalight/</link><description><![CDATA[ |
| 134 | +<p> |
| 135 | + Came across a cool looking gamemode that also uses Epoch mod and figured I would share it here. |
| 136 | +</p> |
| 137 | + |
| 138 | +<blockquote class="ipsQuote" data-ipsquote=""> |
| 139 | + <div class="ipsQuote_citation"> |
| 140 | + Quote |
| 141 | + </div> |
| 142 | + |
| 143 | + <div class="ipsQuote_contents ipsClearfix" data-gramm="true" data-gramm_editor="true" data-gramm_id="c5e15996-7913-9c22-704f-adfbbc725299" spellcheck="false"> |
| 144 | + <p> |
| 145 | + Gamemode:<br> |
| 146 | + Dead by Armalight - an ArmA III multiplayer mode, where 4 survivors try to escape from maniac , who wants to kill them. Survivors need to activate 4 generators (out of 5) by repairing them.<br> |
| 147 | + They need to work in team to activate all of these. When generators are activated, access to the fuse boxes will be opened. Now begins the final part. They need to use these fuse boxes to open the gates (2 gates in different places) and escape from maniac . If they can't, after short period of time access to the secret hatch will be opened, but, only for one player.<br> |
| 148 | + If survivors can't escape from maniac , then he'll exterminate them. His aim is to restrict access to the gates. <br> |
| 149 | + ... |
| 150 | + </p> |
| 151 | + </div> |
| 152 | + <grammarly-btn><div class="_9b5ef6-textarea_btn _9b5ef6-show _9b5ef6-errors _9b5ef6-has_errors _9b5ef6-field_hovered" data-grammarly-reactid=".8" style="z-index: 2; opacity: 1; transform: translate(1217px, 113px);"> |
| 153 | + <div class="_9b5ef6-transform_wrap" data-grammarly-reactid=".8.0"> |
| 154 | + <div class="_9b5ef6-status" data-grammarly-reactid=".8.0.0" title="Found 5 errors in text"> |
| 155 | + 5 |
| 156 | + </div> |
| 157 | + </div> |
| 158 | + </div> |
| 159 | + </grammarly-btn> |
| 160 | +</blockquote> |
| 161 | + |
| 162 | +<p> |
| 163 | + Read more and downloads: <a href="https://forums.bistudio.com/topic/197400-mp-dead-by-armalight/" ipsnoembed="true" rel="external nofollow">https://forums.bistudio.com/topic/197400-mp-dead-by-armalight/</a><br><br> |
| 164 | + |
| 165 | +</p> |
| 166 | +]]></description><guid isPermaLink="false">42856</guid><pubDate>Fri, 18 Nov 2016 14:44:19 +0000</pubDate></item><item><title>Official Epoch Survival game mode for Arma 3</title><link>https://epochmod.com/forum/topic/41936-official-epoch-survival-game-mode-for-arma-3/</link><description><![CDATA[ |
| 167 | +<p> |
| 168 | + <span style="font-size: 1.3rem; line-height: 1.6;">Epoch is set in the year 2035, just two years after a massive world wide extinction. The exact cause is unknown and the only people left are clones with no memory of the past. Documents found in the world tell a us that before the mass extinction event, The largest technology corporation had made great breakthroughs. This technology changed the world in many ways and is thought to be the cause of the extinction. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment.</span> |
| 169 | +</p> |
| 170 | + |
| 171 | +<p> |
| 172 | + <strong>Features</strong> |
| 173 | +</p> |
| 174 | + |
| 175 | +<ul> |
| 176 | +<li> |
| 177 | + Powerful persistence framework for Arma 3 with native Windows and Linux dedicated server support. |
| 178 | + </li> |
| 179 | + <li> |
| 180 | + Fully configurable script based security checks. |
| 181 | + </li> |
| 182 | + <li> |
| 183 | + Base Building re-envisioned for Arma 3 PhysX. Persistent secure and insecure storage devices. Upgradeable locking doors. |
| 184 | + </li> |
| 185 | + <li> |
| 186 | + Barter based economy and trading systems backed by a single digital crypto currency ¤ called "Krypto". |
| 187 | + </li> |
| 188 | + <li> |
| 189 | + Hostile Environment with several different types of antagonists, Air and Water temperature extremes, and Earthquakes. |
| 190 | + </li> |
| 191 | + <li> |
| 192 | + Explore & Loot: Wrecked ships, Abandoned vehicles and buildings. Perform document delivery missions. |
| 193 | + </li> |
| 194 | + <li> |
| 195 | + and much more! |
| 196 | + </li> |
| 197 | +</ul> |
| 198 | +<p> |
| 199 | + <strong>Sources</strong> |
| 200 | +</p> |
| 201 | + |
| 202 | +<p> |
| 203 | + <a href="https://github.com/EpochModTeam/Epoch" ipsnoembed="true" rel="external nofollow">https://github.com/EpochModTeam/Epoch</a> |
| 204 | +</p> |
| 205 | + |
| 206 | +<p> |
| 207 | + <strong>License</strong> |
| 208 | +</p> |
| 209 | + |
| 210 | +<p> |
| 211 | + <a href="http://www.bistudio.com/community/licenses/arma-public-license-share-alike" rel="external nofollow">Arma Public License Share Alike (APL-SA)</a> |
| 212 | +</p> |
| 213 | + |
| 214 | +<p> |
| 215 | + <strong>Credits</strong> |
| 216 | +</p> |
| 217 | + |
| 218 | +<p> |
| 219 | + <a href="https://github.com/EpochModTeam/Epoch/blob/master/CREDITS.md" ipsnoembed="true" rel="external nofollow">https://github.com/EpochModTeam/Epoch/blob/master/CREDITS.md</a> |
| 220 | +</p> |
| 221 | + |
| 222 | +<p style="box-sizing: border-box; margin-top: 0px; margin-bottom: 16px; color: rgb(51, 51, 51); font-family: 'Helvetica Neue', Helvetica, 'Segoe UI', Arial, freesans, sans-serif, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol'; font-size: 16px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 25.6px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px;"> |
| 223 | + |
| 224 | +</p> |
| 225 | +]]></description><guid isPermaLink="false">41936</guid><pubDate>Sat, 23 Apr 2016 16:46:37 +0000</pubDate></item></channel></rss> |
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