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fixes to links to pics
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forum/topic/10107-release-walk-amongst-the-dead-hide-from-zombies-like-the-walking-dead/index.html

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</script>
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<meta content="width=device-width, initial-scale=1" name="viewport"/>
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<meta content="https://epochmod.com/forum/uploads/monthly_2018_04/logo_only_black.png.c85695b79cad231dd136cd63c4db8256.png" property="og:image"/>
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<meta content="summary_large_image" name="twitter:card">
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<meta content="@EpochMod" name="twitter:site">
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<meta content='[Release] Walk Amongst The Dead - (Hide from zombies like "The Walking Dead")' property="og:title"/>
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<meta content="website" property="og:type"/>
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<meta content="summary_large_image" name="twitter:card"/>
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<meta content="@EpochMod" name="twitter:site"/>
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<meta content='[Release] Walk Amongst The Dead - (Hide from zombies like "The Walking Dead")' property="og:title">
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<meta content="website" property="og:type">
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<meta content="https://epochmod.com/forum/topic/10107-release-walk-amongst-the-dead-hide-from-zombies-like-the-walking-dead/" property="og:url"/>
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<meta content='Walk Amongst The Dead The famous "Walking Dead" trick, that you can smear zombie parts on you to hide from zombies is coming to dayz ! This mod is for 1.5 epoch. The 1.6+ version is continued by juandayz over here : This script does exactly that!. I tried to do this as realistic as possible...so ...' name="description"/>
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<meta content='Walk Amongst The Dead The famous "Walking Dead" trick, that you can smear zombie parts on you to hide from zombies is coming to dayz ! This mod is for 1.5 epoch. The 1.6+ version is continued by juandayz over here : This script does exactly that!. I tried to do this as realistic as possible...so ...' property="og:description"/>
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</p>
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<p style="text-align:center;">
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Gui will look like this when you have zombie camo on<br/><img alt="2dtu5fs.jpg" data-src="../../../../external.gif?link=http://oi61.tinypic.com/2dtu5fs.jpg" src="http://epochmod.com/forum/applications/core/interface/js/spacer.png"/></p>
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Gui will look like this when you have zombie camo on<br/><img alt="2dtu5fs.jpg" data-src="http://oi61.tinypic.com/2dtu5fs.jpg" src="http://epochmod.com/forum/applications/core/interface/js/spacer.png"/></p>
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<p>
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</p>
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</div>
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</article>
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<input name="csrfKey" type="hidden" value="bbd96aef55be1a90d685e56a4524d73a">
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<input name="csrfKey" type="hidden" value="bbd96aef55be1a90d685e56a4524d73a"/>
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<div class="ipsBox ipsPadding:half ipsMargin_top ipsClearfix ipsClear">
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<ul class="ipsPagination" data-ipspagination="" data-ipspagination-pages="12" data-ipspagination-perpage="25" data-ipspagination-seopagination="true" data-pages="12" id="elPagination_2cb8b121c4df086789b531a59433269d_390238643">
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forum/topic/10358-adding-items-in-editor/index.html

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</script>
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<meta content="width=device-width, initial-scale=1" name="viewport"/>
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<meta content="https://epochmod.com/forum/uploads/monthly_2018_04/logo_only_black.png.c85695b79cad231dd136cd63c4db8256.png" property="og:image"/>
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<meta content="summary_large_image" name="twitter:card">
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<meta content="@EpochMod" name="twitter:site">
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<meta content="Adding Items in Editor" property="og:title"/>
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<meta content="website" property="og:type"/>
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<meta content="summary_large_image" name="twitter:card"/>
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<meta content="Adding Items in Editor" property="og:title">
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<meta content="https://epochmod.com/forum/topic/10358-adding-items-in-editor/" property="og:url"/>
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<meta content="I decided to use the 3D editor to plan out a base at Zub, but when I open the vehicles tab to spawn in the floors, walls, and whatever else, they are not in any of the menus. I tried looking around on various forums but there hasn't been anything about my specific problem. I have Epoch enabled in..." name="description"/>
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<meta content="I decided to use the 3D editor to plan out a base at Zub, but when I open the vehicles tab to spawn in the floors, walls, and whatever else, they are not in any of the menus. I tried looking around on various forums but there hasn't been anything about my specific problem. I have Epoch enabled in..." property="og:description"/>
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<p> </p>
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<p>Now hit F5 - create vehicle</p>
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<p>now scroll down until you hit</p>
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<p>Objects (Fortications)<br/><br/><img alt="Xqp7iNv.jpg" data-src="../../../../external.gif?link=http://i.imgur.com/Xqp7iNv.jpg" src="http://epochmod.com/forum/applications/core/interface/js/spacer.png"/></p>
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<p>Objects (Fortications)<br/><br/><img alt="Xqp7iNv.jpg" data-src="http://i.imgur.com/Xqp7iNv.jpg" src="http://epochmod.com/forum/applications/core/interface/js/spacer.png"/></p>
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<p> </p>
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<p>This is were most of the Epoch building stuff is =)</p>
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forum/topic/10362-fixworkaround-charactergender-selection-screen/index.html

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<meta content="[Fix/Workaround] Character/Gender Selection Screen" property="og:title"/>
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<meta content="[Fix/Workaround] Character/Gender Selection Screen" property="og:title">
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<meta content="Hi, Here I provide a fix/workaround for the Gender/Character Selection Screen issue which does not shop up in the Epoch Linux Version. I call it Workaround as I hope that Devd will take a look into this and update the LInux Server files so that this is not needed anymore. Until this happens I am ..." name="description"/>
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<meta content="Hi, Here I provide a fix/workaround for the Gender/Character Selection Screen issue which does not shop up in the Epoch Linux Version. I call it Workaround as I hope that Devd will take a look into this and update the LInux Server files so that this is not needed anymore. Until this happens I am ..." property="og:description"/>
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<p>I call it Workaround as I hope that Devd will take a look into this and update the LInux Server files so that this is not needed anymore. Until this happens I am using this as it is working very well so far.</p>
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<p><img alt="gender_selection.jpg" data-src="../../../../external.gif?link=http://s24.postimg.org/g1inkwl6d/gender_selection.jpg" height="536" src="http://epochmod.com/forum/applications/core/interface/js/spacer.png" width="726"/></p>
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<p><img alt="gender_selection.jpg" data-src="http://s24.postimg.org/g1inkwl6d/gender_selection.jpg" height="536" src="http://epochmod.com/forum/applications/core/interface/js/spacer.png" width="726"/></p>
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<p>Reason is that the condition in dayz_code.pbo / player_monitor.fsm for showing the screen (_isNew = true and _IsInfected = 0) is always not met in our version.</p>
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<p>With the changes above this now looks like this:</p>
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<p><img alt="Character_DATA1.jpg" data-src="../../../../external.gif?link=http://s16.postimg.org/xckqlm76b/Character_DATA1.jpg" height="75" src="http://epochmod.com/forum/applications/core/interface/js/spacer.png" width="1200"/></p>
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<p><img alt="Character_DATA1.jpg" data-src="http://s16.postimg.org/xckqlm76b/Character_DATA1.jpg" height="75" src="http://epochmod.com/forum/applications/core/interface/js/spacer.png" width="1200"/></p>
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<p>I use one of the empty fields ("[]") to check if the player is new or not. I do not exactly know which one that is (in server_playerLogin.sqf it's "_isNew =         count (_primary select 3) &lt; 1;").</p>
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<p>In phpMyAdmin you can also find the trigger (which is bound to a table) here:</p>
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<p><img alt="phpmyadmin_trigger1.jpg" data-src="http://s13.postimg.org/kqq690053/phpmyadmin_trigger1.jpg" src="http://epochmod.com/forum/applications/core/interface/js/spacer.png"/></p>
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<p>It's needed that someone tests this on a test server with existing Character and Cache data.</p>
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forum/topic/10369-custom-signage/index.html

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<meta content="Hey guys. I made these signs for a server I play on and they've had some good feedback so I thought i'd post them up here if people want to use them on other servers too. They are designed to go on the outside of safe-zoned traders to warn players of the rules as they enter. It helps keep the imm..." name="description"/>
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<meta content="Hey guys. I made these signs for a server I play on and they've had some good feedback so I thought i'd post them up here if people want to use them on other servers too. They are designed to go on the outside of safe-zoned traders to warn players of the rules as they enter. It helps keep the imm..." property="og:description"/>
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<p>Hey guys. I made these signs for a server I play on and they've had some good feedback so I thought i'd post them up here if people want to use them on other servers too. They are designed to go on the outside of safe-zoned traders to warn players of the rules as they enter. It helps keep the immersion that you lose through a chat channel message.</p>
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<p><img alt="B2htsG1.jpg" data-src="http://i.imgur.com/B2htsG1.jpg" src="http://epochmod.com/forum/applications/core/interface/js/spacer.png"/></p>
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<p><img alt="I81Z9pu.jpg" data-src="../../../../external.gif?link=http://i.imgur.com/I81Z9pu.jpg" src="http://epochmod.com/forum/applications/core/interface/js/spacer.png"/></p>
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<p><img alt="I81Z9pu.jpg" data-src="http://i.imgur.com/I81Z9pu.jpg" src="http://epochmod.com/forum/applications/core/interface/js/spacer.png"/></p>
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<p><img alt="CrOVoyt.jpg" data-src="../../../../external.gif?link=http://i.imgur.com/CrOVoyt.jpg" src="http://epochmod.com/forum/applications/core/interface/js/spacer.png"/></p>
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<p><img alt="CrOVoyt.jpg" data-src="http://i.imgur.com/CrOVoyt.jpg" src="http://epochmod.com/forum/applications/core/interface/js/spacer.png"/></p>
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<p>I have a small imgur album <a href="http://imgur.com/a/3gj5e" rel="external nofollow">here</a> with various sizes depending on file-size needed to keep your mission file small. You'll want to convert them to .paa or .jpg depending on what is your preferred method of adding it as a texture. My only condition of use is that you include my forum name (Sli) as attribution and don't claim it as your own. Other than that, let me know what you think!</p>
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forum/topic/10582-what-is-sarge-ai/index.html

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<meta content="New to arma 2 dayz, saw a few videos on youtube where this guy was killing bandits (non-players) and they were shooting at him. I would like something like that in my server where I have to kill some bandits and obtain their loot. What is Sarge AI?" property="og:description"/>
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