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Update README.md
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README.md

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Syndra is an early-stage 3D game engine with a focus on real-time rendering. Syndra uses **OpenGL** graphics API and is being developed for windows platform.
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# Motivation
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Syndra is my university's final year project and I wanted to study how to build 3d game engines. The purpose of this project is not to make 3D games,
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my main motivation for making syndra, is to test and learn new algorithms and techniques used in graphics and real-time rendering. Also, I've made this project open source, hoping that it would be useful to someone.
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Syndra is my bachelor's thesis project, where I wanted to study how to build 3D game engines. The purpose of this project is not to make 3D games; rather, my primary motivation for making Syndra is to test and learn new algorithms and techniques used mainly in graphics and real-time rendering. Also, I've made this project open source, hoping that it would be useful to someone.
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# Download
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[Syndra-Engine](https://github.com/ErfanMo77/Syndra/releases/download/v1.1.0-alpha/Syndra-v1.1.0-alpha.zip) v1.1.0-alpha
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* PBR Rendering (Cook–Torrance BRDF)
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* Materials (with texture loading)
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* Dynamic shadows
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* different light types (directional, point lights and spot lights)
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* Different light types (directional, point lights and spot lights)
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* Soft shadows using **PCSS** algorithm
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* Image Based Lighting (IBL)
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* Fast Aproximate Anti Aliasing (FXAA)

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