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README.md

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@@ -45,7 +45,7 @@ App Functionality is simple, just press the feature button you want to test. Som
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On code side, the only thing to keep in mind is to make a Script (like ``NativeToolkit.cs`` in the example) that have a reference to ``NativeToolkitPlugin`` and initialize the plugin doing:
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``pluginReferenceVariable = NativeToolkitPlugin.GetPlatformPluginVersion(this.gameObject.name);``
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> ``pluginReferenceVariable = NativeToolkitPlugin.GetPlatformPluginVersion(this.gameObject.name);``
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From here you can call all plugin features simply calling ``pluginReferenceVariable.`` and the feature you want, like ``pluginReferenceVariable.TakeShot()``.
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