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| 1 | +using System.Collections; |
| 2 | +using System.Collections.Generic; |
| 3 | +using UnityEngine; |
| 4 | +using UnityEngine.UI; |
| 5 | + |
| 6 | +public class FlexibleGridLayout : LayoutGroup |
| 7 | +{ |
| 8 | + public enum FitType |
| 9 | + { |
| 10 | + Uniform, |
| 11 | + Width, |
| 12 | + Height, |
| 13 | + FixedRows, |
| 14 | + FixedColumns |
| 15 | + } |
| 16 | + public FitType fitType; |
| 17 | + |
| 18 | + public int rows; |
| 19 | + public int columns; |
| 20 | + public Vector2 cellSize; |
| 21 | + public Vector2 spacing; |
| 22 | + |
| 23 | + public bool fitX; |
| 24 | + public bool fitY; |
| 25 | + |
| 26 | + public override void CalculateLayoutInputHorizontal() |
| 27 | + { |
| 28 | + base.CalculateLayoutInputHorizontal(); |
| 29 | + |
| 30 | + if(fitType == FitType.Width || fitType == FitType.Width || fitType == FitType.Uniform) |
| 31 | + { |
| 32 | + fitX = true; |
| 33 | + fitY = true; |
| 34 | + |
| 35 | + float sqrRt = Mathf.Sqrt(transform.childCount); |
| 36 | + rows = Mathf.CeilToInt(sqrRt); |
| 37 | + columns = Mathf.CeilToInt(sqrRt); |
| 38 | + } |
| 39 | + |
| 40 | + if(fitType == FitType.Width || fitType == FitType.FixedColumns) |
| 41 | + { |
| 42 | + rows = Mathf.CeilToInt(transform.childCount / (float)columns); |
| 43 | + } |
| 44 | + if (fitType == FitType.Height || fitType == FitType.FixedRows) |
| 45 | + { |
| 46 | + columns = Mathf.CeilToInt(transform.childCount / (float)rows); |
| 47 | + } |
| 48 | + |
| 49 | + float parentWidth = rectTransform.rect.width; |
| 50 | + float parentHeight = rectTransform.rect.height; |
| 51 | + |
| 52 | + float cellWidth = (parentWidth / (float)columns) - ((spacing.x / (float)columns) * (columns - 1)) - (padding.left / (float)columns) - (padding.right / (float)columns); |
| 53 | + float cellHeight = parentHeight / (float)rows - ((spacing.y / (float)rows) * (columns - 1)) - (padding.top / (float)rows) - (padding.bottom / (float)rows); |
| 54 | + |
| 55 | + cellSize.x = fitX ? cellWidth : cellSize.x; |
| 56 | + cellSize.y = fitY ? cellHeight : cellSize.y; |
| 57 | + |
| 58 | + int columnCount = 0; |
| 59 | + int rowCount = 0; |
| 60 | + |
| 61 | + for (int i = 0; i < rectChildren.Count; i++) |
| 62 | + { |
| 63 | + rowCount = i / columns; |
| 64 | + columnCount = i % columns; |
| 65 | + |
| 66 | + var item = rectChildren[i]; |
| 67 | + |
| 68 | + var xPos = (cellSize.x * columnCount) + (spacing.x * columnCount) + padding.left; |
| 69 | + var yPos = (cellSize.y * rowCount) + (spacing.y * columnCount) + padding.top; |
| 70 | + |
| 71 | + SetChildAlongAxis(item, 0, xPos, cellSize.x); |
| 72 | + SetChildAlongAxis(item, 1, yPos, cellSize.y); |
| 73 | + } |
| 74 | + } |
| 75 | + |
| 76 | + public override void CalculateLayoutInputVertical() |
| 77 | + { |
| 78 | + } |
| 79 | + |
| 80 | + public override void SetLayoutHorizontal() |
| 81 | + { |
| 82 | + } |
| 83 | + |
| 84 | + public override void SetLayoutVertical() |
| 85 | + { |
| 86 | + } |
| 87 | +} |
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