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# UnityAndroidNativeToolkit
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# UnityAndroidNativeToolkit 🧰
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*Created by Eric Batlle Clavero*
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This **Android App** made with **Unity** includes a complete **AndroidToolkit plugin** to allow Unity to **use native Android OS** features such as taking shots with the camera, pop dialogs, pick contacts, etc..
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This repository is divided in 2 parts:
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- Unity Project (**C#**)
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- Android Plugin (**Java**)
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## Example 🎬
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<p>
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<img src="UnityNativeToolkitImg.png" alt="simple video gif" width="246" height="512"/>
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</p>
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*This image shows all UnityAndroidNativeToolkit features UI.*
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## Donations are appreciated! 💸
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*Remember that are many ways to say thank you.*
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If this plugin has been helpful remember to star the repository and consider buying me a coffee! 😀
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<p>
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<a href="https://www.buymeacoffee.com/ebatlleclavero" target="_blank"><img src="https://cdn.buymeacoffee.com/buttons/default-blue.png" alt="Buy Me A Coffee" width="144.6" height="34"></a>
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</p>
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If you like my general work and contributions consider [sponsoring me on Github](https://github.com/sponsors/EricBatlle).
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But if you just want to donate straightforward, I also have [PayPal.me](https://paypal.me/EricBatlleClavero?locale.x=es_ES).
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## How to Use ⚙️
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If you want to test the app, you can download the APK from [here](https://github.com/EricBatlle/UnityAndroidNativeToolkit/releases/download/v1.0/UnityNativeToolkit_1.0.apk).
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If you want to open the project and check the code, you need to have **Unity** and **AndroidStudio** installed and updated.
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If you want to scratch the code:
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- To check **Unity** project, **open the project**, select **NativeToolkit** scene.
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Either inside the unity project or simply dragging the **.cs** classes on your editor, you have to watch on to the classes located on ``UnityAndroidNativeToolkit/Assets/Scripts``.
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- To check **Android Plugin** you can do it opening the solution with **AndroidStudio** and checking the classes located in ``UnityNativeToolkitPlugin_Android\NativeToolkit\src\main\java\com\eric\nativetoolkit``.
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App Functionality is simple, just press the feature button you want to test. Some features like Dialogs also have toggles to specify some parameters.
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On code side, the only thing to keep in mind is to make a Script (like ``NativeToolkit.cs`` in the example) that have a reference to ``NativeToolkitPlugin`` and initialize the plugin doing: ``pluginReferenceVariable = NativeToolkitPlugin.GetPlatformPluginVersion(this.gameObject.name);``
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From here you can call all plugin features simply calling ``pluginReferenceVariable.`` and the feature you want, like ``pluginReferenceVariable.TakeShot()``.
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If you don't want to implement all features callbacks, remember to only implement the desired feature interface, like ``INativeCamera``, instead of ``INativeToolkitPlugin``. This last one implements all features interfaces.
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## Features 🧰
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- **Camera&Media**
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- Take and Visualize Shots with device camera
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- Save those shots into gallery or private directory
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- Pick and Visualize photos from gallery
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- **Dialogs**
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- Show Alert Dialog
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- Show Date picker Dialog
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- Show Time picker Dialog
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- Show Rate app Dialog
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- Select how many buttons (positive, negative and neutral) appear on dialogs
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- **Toast**
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- Show Toast message
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- Customize duration and position of the toast
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- **Contacts**
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- Pick Contact
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- **Sharing**
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- Share Text
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- Share Image
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- **SpeechRecognizer**
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- Recognize voice commands
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- Recognize voice commands continuously
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- **TextToSpeech (TTS)**
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- Speak text
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- Select language and country for the speaking voice
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## Multiple plugins support 🔌
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This plugin has been made following a **fragment-pattern** to avoid errors that can be derived from extending *UnityPlayerActivity*.
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This way you can integrate this plugin with your projects even if they already have more plugins. **Truly pluggable**.
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If you already have imported on your project the library ``core-1.3.1.aar`` or similar, remember to remove it, or remove the plugin one.
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## Upgrading dependencies 📜
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Keep in mind that the actual release ([v1.0](https://github.com/EricBatlle/UnityAndroidNativeToolkit/releases/download/v1.0/UnityNativeToolkit_1.0.apk)) of the plugin works with **AndroidX** dependencies. That means that is targeting **Android 9** (API level 28).

UnityNativeToolkitImg.PNG

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