Transform SocialPie from a 10-year-old monolithic chat application into a modern, professionally architected, PEP-8 compliant, fully typed Python chat system with an extremely powerful plugin/modding ecosystem at its core. The system will be designed plugin-first, making nearly every aspect customizable, extensible, and moddable.
- Working socket-based chat system
- Multi-client support via threading
- Simple tkinter GUI
- JSON message protocol
- Configuration file support
- Architecture: Monolithic design with no separation of concerns
- Type Safety: No type hints anywhere
- Code Quality: Not PEP-8 compliant, inconsistent naming
- Error Handling: Bare except clauses, poor exception management
- Security: No authentication, no encryption, no input validation
- Bug: Line 141-142 in client.py uses
selfoutside class context - Testing: No tests at all
- Logging: Print statements instead of proper logging
- Configuration: Hardcoded values, no validation
- Documentation: No docstrings, limited comments
socialpie/
├── src/
│ └── socialpie/
│ ├── __init__.py
│ ├── __main__.py
│ ├── core/
│ │ ├── __init__.py
│ │ ├── config.py # Configuration management
│ │ ├── protocol.py # Message protocol definition
│ │ ├── exceptions.py # Custom exceptions
│ │ ├── constants.py # Constants and enums
│ │ └── events.py # Event system for plugins
│ ├── server/
│ │ ├── __init__.py
│ │ ├── server.py # Main server logic
│ │ ├── handler.py # Request handler
│ │ ├── connection_manager.py # Connection pool
│ │ ├── middleware.py # Pluggable middleware system
│ │ └── hooks.py # Server hook system
│ ├── client/
│ │ ├── __init__.py
│ │ ├── client.py # Core client logic
│ │ ├── network.py # Network communication layer
│ │ ├── hooks.py # Client hook system
│ │ └── ui/
│ │ ├── __init__.py
│ │ ├── gui.py # Tkinter GUI
│ │ ├── tui.py # Terminal UI (new)
│ │ ├── base.py # Abstract UI interface
│ │ └── hooks.py # UI hook system
│ ├── plugins/
│ │ ├── __init__.py
│ │ ├── base.py # Plugin base classes
│ │ ├── manager.py # Plugin loader/manager
│ │ ├── registry.py # Plugin registry and discovery
│ │ ├── lifecycle.py # Plugin lifecycle management
│ │ ├── sandbox.py # Plugin sandboxing
│ │ ├── api.py # Public plugin API
│ │ ├── decorators.py # Plugin decorators (@hook, @command, etc.)
│ │ ├── loader.py # Dynamic plugin loading
│ │ ├── validator.py # Plugin validation
│ │ └── store.py # Plugin marketplace/store interface
│ └── utils/
│ ├── __init__.py
│ ├── serialization.py # JSON/other serialization
│ ├── crypto.py # Encryption utilities
│ └── logging.py # Logging configuration
├── tests/
│ ├── __init__.py
│ ├── test_server.py
│ ├── test_client.py
│ ├── test_protocol.py
│ ├── test_plugins/
│ │ ├── test_plugin_manager.py
│ │ ├── test_plugin_lifecycle.py
│ │ ├── test_plugin_api.py
│ │ ├── test_hooks.py
│ │ └── test_sandbox.py
│ └── fixtures/
│ └── example_plugins/
├── config/
│ ├── server.yaml
│ ├── client.yaml
│ ├── logging.yaml
│ └── plugins.yaml # Plugin configuration
├── plugins/ # Built-in and example plugins
│ ├── official/ # Official plugins
│ │ ├── chat_logger/
│ │ │ ├── __init__.py
│ │ │ ├── plugin.py
│ │ │ ├── plugin.yaml
│ │ │ └── README.md
│ │ ├── profanity_filter/
│ │ ├── rate_limiter/
│ │ ├── authentication/
│ │ ├── chat_rooms/
│ │ ├── private_messaging/
│ │ ├── file_transfer/
│ │ ├── bot_framework/
│ │ └── webhooks/
│ ├── community/ # Community plugin examples
│ │ ├── giphy_integration/
│ │ ├── music_player/
│ │ ├── dice_roller/
│ │ └── custom_commands/
│ └── templates/ # Plugin templates
│ ├── minimal_plugin/
│ ├── server_plugin/
│ ├── client_plugin/
│ ├── ui_plugin/
│ └── full_plugin/
├── docs/
│ ├── user_guide.md
│ ├── developer_guide.md
│ ├── plugin_development/ # EXTENSIVE plugin documentation
│ │ ├── getting_started.md
│ │ ├── plugin_api.md
│ │ ├── hooks_reference.md
│ │ ├── events_reference.md
│ │ ├── best_practices.md
│ │ ├── security.md
│ │ ├── testing_plugins.md
│ │ ├── publishing_plugins.md
│ │ ├── examples/
│ │ └── tutorials/
│ ├── architecture.md
│ └── api/
├── plugin_sdk/ # Plugin development SDK
│ ├── cookiecutter-socialpie-plugin/
│ ├── plugin_scaffold.py
│ └── dev_tools/
├── pyproject.toml
├── setup.py
├── README.md
├── PLUGIN_GUIDE.md # Quick plugin guide
├── LICENSE
└── requirements.txt
- Full type hints using
typingand modern Python 3.10+ features - Use
TypedDictfor message structures - Protocol classes for interface definitions
- Generic types for extensibility
mypystrict mode compliance
- YAML/TOML based configuration
- Pydantic models for validation
- Environment variable support
- Hierarchical config (defaults → system → user)
- Hot-reload capability
Modern Message Protocol:
from dataclasses import dataclass
from typing import Literal, Union
from datetime import datetime
@dataclass
class Message:
type: Literal["chat", "join", "leave", "system"]
user: str
content: str
timestamp: datetime
metadata: dict[str, Any]Features:
- Versioned protocol support
- Message validation
- Compression support
- Binary protocol option (MessagePack)
- Custom message types via plugins
Key Improvements:
- Async/await support (asyncio)
- Connection pooling with limits
- Rate limiting per client
- Broadcast optimization
- Graceful shutdown
- Health check endpoint
- Metrics and monitoring hooks
Plugin System:
- Pre/post message hooks
- Custom command handlers
- Authentication plugins
- Logging plugins
- Storage plugins (save chat history)
Multi-UI Support:
- Abstract UI interface
- Tkinter GUI (modernized)
- Rich-based TUI (new)
- Headless CLI mode (new)
Features:
- Async message handling
- Offline queue
- Reconnection logic with exponential backoff
- Multiple server support
- Client-side plugins
- Custom themes
- TLS/SSL support
- Username/password authentication
- Token-based authentication
- Rate limiting
- Input sanitization
- Optional end-to-end encryption
- IP whitelisting/blacklisting
- Custom exception hierarchy
- Comprehensive error messages
- Automatic error recovery
- Dead letter queue for failed messages
- Circuit breaker pattern
- Structured logging (structlog)
- Log levels (DEBUG, INFO, WARNING, ERROR)
- Rotating file handlers
- Optional syslog support
- Performance metrics
- Connection statistics
- PEP-8 Compliance: Enforced via black, isort, flake8
- Type Checking: mypy strict mode
- Linting: pylint, ruff
- Pre-commit Hooks: Automatic formatting and validation
- Unit Tests: pytest with 80%+ coverage
- Integration Tests: Server-client interaction tests
- Load Tests: Concurrent connection testing
- Mock Server: For client testing
- Comprehensive docstrings (Google style)
- Auto-generated API docs (Sphinx)
- User guide with examples
- Plugin development guide
- Architecture diagrams
# Simple pip install
pip install socialpie
# Or with extras
pip install socialpie[gui,tui,encryption]# Start server
socialpie server --config server.yaml
# Or with defaults
socialpie server
# Start GUI client
socialpie client --gui
# Start TUI client
socialpie client --tui
# Headless mode
socialpie client --headless --host 192.168.1.100User-friendly YAML:
server:
host: 0.0.0.0
port: 9311
max_connections: 100
require_auth: false
logging:
level: INFO
file: ~/.socialpie/server.log
plugins:
- name: chat-logger
enabled: true
config:
log_file: ~/.socialpie/chat.logThe plugin system is the heart of SocialPie's extensibility. Nearly every aspect should be modifiable through plugins.
Core Principles:
- Everything is pluggable: Protocol, UI, storage, authentication, commands, etc.
- Hot-reloadable: Load/unload plugins without restart
- Type-safe: Full type hints for plugin API
- Sandboxed: Plugins run in controlled environment
- Event-driven: Rich event system with async support
- Composable: Plugins can depend on other plugins
- Discoverable: Auto-discovery and marketplace support
Plugin Types:
from enum import Enum
class PluginType(Enum):
SERVER = "server" # Modifies server behavior
CLIENT = "client" # Modifies client behavior
PROTOCOL = "protocol" # Adds new message types
UI = "ui" # Adds UI components/themes
COMMAND = "command" # Adds chat commands
BOT = "bot" # Automated bot plugins
MIDDLEWARE = "middleware" # Message processing
STORAGE = "storage" # Data persistence
AUTH = "auth" # Authentication methods
BRIDGE = "bridge" # Connect to other protocols
HYBRID = "hybrid" # Multiple typesBase Plugin Structure:
from dataclasses import dataclass
from typing import Any, Protocol, TypeVar, Generic
from socialpie.plugins import Plugin, hook, command, event_listener
from socialpie.core.events import Event, MessageEvent
from socialpie.core.protocol import Message
@dataclass
class PluginManifest:
"""Plugin metadata"""
name: str
version: str
author: str
description: str
homepage: str
license: str
dependencies: list[str] # Other plugins
requires: str # SocialPie version requirement
permissions: list[str] # Required permissions
config_schema: dict[str, Any] # JSON schema for config
class ServerPlugin(Plugin):
"""Base class for server plugins"""
def __init__(self, config: dict[str, Any]) -> None:
super().__init__(config)
self.server: Server = None # Injected by plugin manager
async def on_load(self) -> None:
"""Called when plugin is loaded"""
pass
async def on_unload(self) -> None:
"""Called when plugin is unloaded"""
pass
async def on_enable(self) -> None:
"""Called when plugin is enabled"""
pass
async def on_disable(self) -> None:
"""Called when plugin is disabled"""
pass
# Hooks (can return modified data or None)
@hook("before_message")
async def on_message_receive(self, message: Message) -> Message | None:
"""Intercept messages before processing"""
return message
@hook("after_message")
async def on_message_sent(self, message: Message) -> None:
"""Process after message is sent"""
pass
@hook("connection_open")
async def on_client_connect(self, client: Client) -> None:
"""Called when client connects"""
pass
@hook("connection_close")
async def on_client_disconnect(self, client: Client) -> None:
"""Called when client disconnects"""
pass
# Custom commands
@command("mycommand", description="My custom command")
async def handle_my_command(
self,
client: Client,
args: list[str]
) -> str:
"""Handle /mycommand"""
return "Command executed!"
# Event system
@event_listener("custom_event")
async def on_custom_event(self, event: Event) -> None:
"""Listen to custom events"""
pass
class ClientPlugin(Plugin):
"""Base class for client plugins"""
def __init__(self, config: dict[str, Any]) -> None:
super().__init__(config)
self.client: Client = None
@hook("before_send")
async def on_send_message(self, message: str) -> str | None:
"""Modify message before sending"""
return message
@hook("after_receive")
async def on_receive_message(self, message: Message) -> None:
"""Process received messages"""
pass
@hook("ui_render")
async def on_ui_render(self, ui_state: dict[str, Any]) -> None:
"""Modify UI rendering"""
pass
class UIPlugin(Plugin):
"""Base class for UI plugins"""
@hook("register_widgets")
def register_widgets(self, registry: WidgetRegistry) -> None:
"""Register custom UI widgets"""
pass
@hook("register_themes")
def register_themes(self, registry: ThemeRegistry) -> None:
"""Register custom themes"""
pass
@hook("register_layouts")
def register_layouts(self, registry: LayoutRegistry) -> None:
"""Register custom layouts"""
passAvailable Hooks (Server):
HOOKS = {
# Lifecycle
"server_start": None,
"server_stop": None,
"server_ready": None,
# Connection
"connection_open": Client,
"connection_close": Client,
"connection_error": (Client, Exception),
# Messages
"before_message": Message, # Can modify
"after_message": Message,
"message_error": (Message, Exception),
"broadcast_message": Message,
# Authentication
"before_auth": AuthRequest,
"after_auth": (Client, AuthResult),
"auth_failed": (Client, str),
# Custom
"plugin_event": Event,
# Commands
"command_executed": (Command, Result),
"command_error": (Command, Exception),
}Available Hooks (Client):
CLIENT_HOOKS = {
# Lifecycle
"client_start": None,
"client_stop": None,
"connected": None,
"disconnected": None,
# Messages
"before_send": str, # Can modify
"after_send": Message,
"before_receive": Message, # Can modify
"after_receive": Message,
# UI
"ui_init": UIContext,
"ui_render": UIState,
"ui_event": UIEvent,
"theme_changed": Theme,
# Input
"input_processed": str,
"command_parsed": Command,
}Hook Registration:
# Decorator style
@hook("before_message")
async def process_message(message: Message) -> Message:
message.content = message.content.upper()
return message
# Manual registration
plugin_manager.register_hook(
"before_message",
process_message,
priority=10 # Higher priority runs first
)Event Architecture:
from dataclasses import dataclass
from typing import Any
from datetime import datetime
@dataclass
class Event:
"""Base event class"""
type: str
timestamp: datetime
source: str # Plugin that emitted
data: dict[str, Any]
class EventBus:
"""Central event bus for pub/sub"""
async def emit(self, event: Event) -> None:
"""Emit event to all listeners"""
pass
def subscribe(
self,
event_type: str,
handler: Callable[[Event], Awaitable[None]]
) -> None:
"""Subscribe to event type"""
pass
def unsubscribe(self, event_type: str, handler: Callable) -> None:
"""Unsubscribe from event"""
pass
# Usage in plugins
@event_listener("user_joined")
async def on_user_joined(event: Event) -> None:
username = event.data["username"]
await send_welcome_message(username)
# Emit custom events
await event_bus.emit(Event(
type="custom_event",
timestamp=datetime.now(),
source="my_plugin",
data={"key": "value"}
))plugin.yaml:
manifest:
name: chat-logger
version: 1.0.0
author: Your Name
description: Logs all chat messages to file
homepage: https://github.com/yourusername/socialpie-chat-logger
license: MIT
# Dependencies
dependencies:
- storage-api>=1.0.0
# Version requirements
requires: ">=1.0.0,<2.0.0"
# Permissions
permissions:
- filesystem.write
- messages.read
# Plugin type
type: server
# Entry point
entry_point: chat_logger.plugin:ChatLoggerPlugin
# Plugin-specific config with schema
config:
log_file: ~/.socialpie/logs/chat.log
format: json
rotate_size: 10MB
config_schema:
type: object
properties:
log_file:
type: string
description: Path to log file
format:
type: string
enum: [json, text, csv]
rotate_size:
type: string
pattern: '^\d+[KMG]B$'
required: [log_file]CLI Commands:
# List plugins
socialpie plugin list
socialpie plugin list --enabled
socialpie plugin list --available
# Install plugin
socialpie plugin install chat-logger
socialpie plugin install /path/to/plugin
socialpie plugin install git+https://github.com/user/plugin
# Enable/disable
socialpie plugin enable chat-logger
socialpie plugin disable chat-logger
# Update
socialpie plugin update chat-logger
socialpie plugin update --all
# Info
socialpie plugin info chat-logger
socialpie plugin config chat-logger
# Development
socialpie plugin create my-plugin --template=server
socialpie plugin validate /path/to/plugin
socialpie plugin test my-plugin
socialpie plugin publish my-plugin
# Hot reload
socialpie plugin reload chat-loggerPython API:
from socialpie.plugins import PluginManager
manager = PluginManager()
# Load plugin
await manager.load_plugin("chat-logger")
# Enable/disable
await manager.enable_plugin("chat-logger")
await manager.disable_plugin("chat-logger")
# Unload
await manager.unload_plugin("chat-logger")
# Get plugin info
plugin = manager.get_plugin("chat-logger")
print(plugin.manifest)
print(plugin.config)
print(plugin.status)
# List plugins
all_plugins = manager.list_plugins()
enabled = manager.list_enabled()Plugin Store:
from socialpie.plugins.store import PluginStore
store = PluginStore()
# Search
results = await store.search("logger")
results = await store.search(category="utility")
results = await store.search(author="username")
# Get plugin info
info = await store.get_plugin_info("chat-logger")
# Install from store
await store.install("chat-logger")
# Rate/review
await store.rate_plugin("chat-logger", 5)
await store.review_plugin("chat-logger", "Great plugin!")
# Plugin stats
stats = await store.get_stats("chat-logger")
# Downloads, ratings, stars, etc.Local Discovery:
# Auto-discover in directories
manager.add_plugin_path("~/.socialpie/plugins")
manager.add_plugin_path("/usr/share/socialpie/plugins")
# Scan for plugins
plugins = manager.discover_plugins()Permission System:
class Permission(Enum):
# Filesystem
FILESYSTEM_READ = "filesystem.read"
FILESYSTEM_WRITE = "filesystem.write"
# Network
NETWORK_CLIENT = "network.client"
NETWORK_SERVER = "network.server"
# Messages
MESSAGES_READ = "messages.read"
MESSAGES_WRITE = "messages.write"
MESSAGES_MODIFY = "messages.modify"
# Users
USERS_READ = "users.read"
USERS_MODIFY = "users.modify"
USERS_BAN = "users.ban"
# System
SYSTEM_EXECUTE = "system.execute"
SYSTEM_CONFIG = "system.config"
# Database
DATABASE_READ = "database.read"
DATABASE_WRITE = "database.write"
# Check permissions
if plugin.has_permission(Permission.FILESYSTEM_WRITE):
plugin.write_file(...)Resource Limits:
# Plugin resource limits
limits:
memory: 100MB
cpu_percent: 10
file_descriptors: 50
network_connections: 10
execution_time: 5s # Per hookSandbox:
from socialpie.plugins.sandbox import Sandbox
sandbox = Sandbox(
plugin=my_plugin,
permissions=granted_permissions,
limits=resource_limits
)
# Run plugin in sandbox
await sandbox.execute(plugin.on_message, message)Scaffold Generator:
# Create plugin from template
socialpie plugin create my-awesome-plugin \
--template server \
--author "Your Name" \
--license MIT
# Interactive mode
socialpie plugin create --interactiveTesting Framework:
from socialpie.plugins.testing import PluginTestCase
class TestMyPlugin(PluginTestCase):
plugin_class = MyPlugin
async def test_message_hook(self):
message = self.create_message("test")
result = await self.plugin.on_message(message)
self.assertEqual(result.content, "TEST")
async def test_command(self):
response = await self.execute_command("/mycommand arg1")
self.assertIn("success", response)Development Server:
# Run with plugin hot-reload
socialpie server --dev --watch-plugins
# See plugin output
socialpie server --plugin-debug chat-logger1. Chat Logger Plugin:
from socialpie.plugins import ServerPlugin, hook
from socialpie.core.protocol import Message
import json
from pathlib import Path
class ChatLoggerPlugin(ServerPlugin):
async def on_load(self) -> None:
self.log_file = Path(self.config["log_file"])
self.log_file.parent.mkdir(parents=True, exist_ok=True)
@hook("after_message")
async def log_message(self, message: Message) -> None:
log_entry = {
"timestamp": message.timestamp.isoformat(),
"user": message.user,
"content": message.content,
"type": message.type
}
with open(self.log_file, "a") as f:
f.write(json.dumps(log_entry) + "\n")2. Bot Framework Plugin:
from socialpie.plugins import ServerPlugin, command
from typing import Protocol
class BotHandler(Protocol):
async def handle(self, message: Message) -> str | None:
...
class BotFrameworkPlugin(ServerPlugin):
def __init__(self, config: dict) -> None:
super().__init__(config)
self.bots: dict[str, BotHandler] = {}
def register_bot(self, name: str, handler: BotHandler) -> None:
"""Allow other plugins to register bots"""
self.bots[name] = handler
@hook("after_message")
async def process_bots(self, message: Message) -> None:
for bot in self.bots.values():
response = await bot.handle(message)
if response:
await self.server.broadcast(Message(
type="chat",
user="Bot",
content=response,
timestamp=datetime.now()
))3. Dice Roller Plugin:
from socialpie.plugins import ServerPlugin, command
import random
import re
class DiceRollerPlugin(ServerPlugin):
@command("roll", description="Roll dice (e.g., /roll 2d6)")
async def roll_dice(self, client: Client, args: list[str]) -> str:
if not args:
return "Usage: /roll <dice> (e.g., 2d6)"
match = re.match(r"(\d+)d(\d+)", args[0])
if not match:
return "Invalid format. Use: 2d6"
num_dice, sides = int(match.group(1)), int(match.group(2))
if num_dice > 100 or sides > 1000:
return "That's too many dice!"
rolls = [random.randint(1, sides) for _ in range(num_dice)]
total = sum(rolls)
return f"🎲 {rolls} = {total}"4. Profanity Filter Plugin:
from socialpie.plugins import ServerPlugin, hook
from socialpie.core.protocol import Message
from better_profanity import profanity
class ProfanityFilterPlugin(ServerPlugin):
async def on_load(self) -> None:
profanity.load_censor_words()
# Load custom words from config
if custom_words := self.config.get("custom_words"):
profanity.add_censor_words(custom_words)
@hook("before_message", priority=100) # High priority
async def filter_message(self, message: Message) -> Message:
if message.type == "chat":
message.content = profanity.censor(message.content)
return message5. UI Theme Plugin:
from socialpie.plugins import UIPlugin, hook
from socialpie.client.ui import Theme
class DraculaThemePlugin(UIPlugin):
@hook("register_themes")
def register_themes(self, registry: ThemeRegistry) -> None:
theme = Theme(
name="Dracula",
colors={
"background": "#282a36",
"foreground": "#f8f8f2",
"selection": "#44475a",
"comment": "#6272a4",
"red": "#ff5555",
"orange": "#ffb86c",
"yellow": "#f1fa8c",
"green": "#50fa7b",
"purple": "#bd93f9",
"cyan": "#8be9fd",
"pink": "#ff79c6",
},
fonts={
"main": "Fira Code",
"size": 12
}
)
registry.register(theme)6. Custom Protocol Plugin:
from socialpie.plugins import Plugin, hook
from socialpie.core.protocol import MessageType
from dataclasses import dataclass
@dataclass
class GameMoveMessage:
type: str = "game_move"
game_id: str = ""
player: str = ""
move: dict = None
class GameProtocolPlugin(Plugin):
@hook("register_message_types")
def register_message_types(self, registry: MessageTypeRegistry) -> None:
registry.register(
"game_move",
GameMoveMessage,
schema={
"type": "object",
"properties": {
"game_id": {"type": "string"},
"player": {"type": "string"},
"move": {"type": "object"}
}
}
)
@hook("before_message")
async def handle_game_move(self, message: Message) -> None:
if message.type == "game_move":
# Process game move
await self.process_move(message)Auto-generate docs from plugins:
# Generate documentation
socialpie plugin docs chat-logger --output docs/
# Generate API reference
socialpie plugin api-docs --output api/
# Generate hook reference
socialpie plugin hooks --output hooks.mdFeatures:
- Browse plugins by category
- Search and filter
- View ratings and reviews
- One-click install
- Auto-update notifications
- Plugin compatibility checker
- Security audit status
- Download statistics
-
Plugin System Foundation (PRIORITY #1)
- Plugin manager with lifecycle
- Hook system (server, client, UI)
- Event bus
- Plugin API with full typing
- Plugin loading/unloading
- Basic sandboxing
- Configuration system for plugins
-
Core Architecture
- Modular design with clear separation
- Full type hints (mypy strict)
- PEP-8 compliance (black, ruff)
- Async/await throughout
- Event-driven architecture
-
Server & Client Core
- Modern async server
- Multi-UI client (GUI, TUI)
- Protocol layer with extensibility
- Connection management
- Basic error handling
-
Plugin Development Tools
- Plugin scaffold generator
- Testing framework for plugins
- Documentation generator
- Hot-reload support
-
Official Plugins (Bundled)
- chat-logger
- profanity-filter
- rate-limiter
- authentication-basic
- bot-framework
- command-handler
-
Documentation
- Comprehensive plugin development guide
- Hook reference
- API documentation
- Example plugins (10+)
- Tutorials
-
Quality
- Comprehensive tests
- Proper logging
- Easy installation (pip)
-
Advanced Plugin Features
- Plugin marketplace/store
- Plugin discovery service
- Dependency management
- Auto-updates
- Plugin compatibility checker
- Advanced sandboxing with resource limits
- Plugin permissions UI
-
More Official Plugins
- chat-rooms
- private-messaging
- file-transfer
- webhooks
- custom-emojis
- markdown-renderer
- notification-system
- user-profiles
-
Plugin Development
- VS Code extension for plugin dev
- Plugin debugger
- Performance profiler
- Plugin analytics
-
Core Features
- Database abstraction
- Advanced security (TLS, E2E encryption)
- Message history
- Rich text support
-
Plugin Platform
- Web-based plugin marketplace
- Plugin ratings and reviews
- Security auditing service
- Automated testing CI/CD for plugins
- Plugin monetization (optional)
- Plugin showcase gallery
-
Advanced Features via Plugins
- Voice/video chat plugin
- Screen sharing plugin
- File sync plugin
- Calendar integration plugin
- AI/ML plugins (chatbots, translation)
- Game framework plugin
- Mobile bridge plugin
-
Cross-Platform
- Windows client
- macOS client
- Web client (via plugin)
- Mobile apps (via bridge plugin)
-
Federation & Bridges
- IRC bridge plugin
- Matrix bridge plugin
- Discord bridge plugin
- Slack bridge plugin
- Federation protocol
- Python: 3.10+ (for modern type hints)
- asyncio: Async networking
- Pydantic: Configuration validation
- PyYAML: Configuration files
- structlog: Structured logging
- tkinter: GUI (modernized with ttkbootstrap)
- Rich: Terminal UI
- click: CLI interface
- cryptography: Encryption utilities
- bcrypt: Password hashing
- pytest: Testing framework
- black: Code formatting
- mypy: Type checking
- ruff: Fast linting
- pre-commit: Git hooks
- msgpack: Binary protocol
- uvloop: Faster event loop
- orjson: Faster JSON
- Preserve Compatibility: Keep old client/server working during development
- Incremental Migration: Refactor piece by piece
- Feature Parity: Ensure new version has all old features
- Side-by-side Testing: Run old and new versions in parallel
- Gradual Rollout: Beta testing with users
- Code Quality: mypy strict, 100% type coverage, 0 PEP-8 violations
- Testing: 80%+ code coverage, all tests passing
- Performance: Handle 100+ concurrent connections
- Documentation: Complete API docs, user guide, examples
- Usability: Install and run with single command
- Extensibility: At least 3 example plugins working
Note: Estimates are for guidance only. This is a comprehensive rewrite.
- Phase 1: Project structure and foundation (Foundation)
- Phase 2: Core components (Core implementation)
- Phase 3: Security and reliability (Production readiness)
- Phase 4: Developer experience (Polish)
- Phase 5: User experience (Deployment)
- Phase 6: Advanced features (Enhancement)
Semantic Versioning for Plugin API:
# Plugin declares compatible API versions
manifest:
api_version: "1.2.0"
requires: ">=1.0.0,<2.0.0" # SemVer range
# Version checking
if not plugin_manager.is_compatible(plugin):
raise IncompatiblePluginError()API Stability Guarantees:
- Major version (1.x → 2.x): Breaking changes allowed
- Minor version (1.1 → 1.2): New features, backward compatible
- Patch version (1.1.0 → 1.1.1): Bug fixes only
Deprecation Policy:
from socialpie.plugins import deprecated
class MyPlugin(ServerPlugin):
@hook("old_hook")
@deprecated(
since="1.5.0",
removed_in="2.0.0",
alternative="new_hook"
)
async def old_method(self):
passMigration Helpers:
# Check plugin compatibility
socialpie plugin check my-plugin --target-version 2.0.0
# Auto-migrate plugin
socialpie plugin migrate my-plugin --to-version 2.0.0
# Show breaking changes
socialpie plugin changes --from 1.0 --to 2.0Built-in Profiling:
# Automatic performance tracking
@hook("after_message")
@profile # Auto-profiles this hook
async def process_message(self, message):
# Slow operation warning
pass
# View plugin performance
socialpie plugin stats my-plugin
# Avg execution time: 2.5ms
# Peak memory: 50MB
# Errors: 0Performance Dashboard:
# Real-time monitoring
socialpie plugin monitor --dashboard
# Plugin performance comparison
socialpie plugin benchmarkInter-Plugin Communication:
# Plugin A provides service
class ServicePlugin(ServerPlugin):
def provide_service(self) -> MyService:
return MyService()
# Plugin B uses service
class ConsumerPlugin(ServerPlugin):
def __init__(self, config):
super().__init__(config)
self.service = self.get_plugin_service("service-plugin")
async def on_message(self, message):
result = await self.service.process(message)Plugin Dependencies:
# Declare dependencies
dependencies:
- storage-api>=1.0.0 # Required plugin
- auth-system>=2.0.0 # Required plugin
optional_dependencies:
- giphy-integration # Optional enhancementService Registry:
# Register service
@service("data_store")
class DataStorePlugin(ServerPlugin):
def store(self, key: str, value: Any) -> None:
pass
def retrieve(self, key: str) -> Any:
pass
# Consume service
data_store = plugin_manager.get_service("data_store")
data_store.store("key", "value")To demonstrate the power of the plugin system, here are 50+ plugin ideas:
- chat-logger - Log messages to file/database
- message-history - Persistent message storage with search
- backup-restore - Backup and restore chat data
- export-chat - Export conversations to various formats
- auto-away - Auto-set away status after inactivity
- read-receipts - Show when messages are read
- typing-indicator - Show who's typing
- url-preview - Preview links with thumbnails
- code-formatter - Format code blocks with syntax highlighting
- spell-checker - Check spelling as you type
- profanity-filter - Filter bad language
- spam-detector - Detect and block spam
- rate-limiter - Limit messages per user
- ban-hammer - Ban/kick/mute users
- auto-moderator - Automated moderation rules
- word-blacklist - Block specific words
- flood-protection - Prevent message flooding
- invite-only - Require invites to join
- user-verification - Email/phone verification
- captcha - Human verification
- dice-roller - Roll dice (/roll 2d6)
- 8ball - Magic 8-ball responses
- trivia-bot - Trivia game
- hangman - Word guessing game
- chess - Play chess in chat
- poker - Poker game
- music-quiz - Guess the song
- emoji-reactor - React to messages with emojis
- meme-generator - Create memes in chat
- ascii-art - Generate ASCII art
- giphy - Send GIFs via Giphy
- youtube - Share and play YouTube videos
- spotify - Share music
- weather - Weather forecasts
- translate - Auto-translate messages
- wikipedia - Quick Wikipedia lookups
- github - GitHub integration
- jira - Issue tracking integration
- calendar - Schedule events
- rss-feed - RSS feed reader
- echo-bot - Echo messages
- welcome-bot - Greet new users
- reminder-bot - Set reminders
- poll-bot - Create polls
- quote-bot - Random quotes
- ai-chatbot - AI-powered responses (GPT)
- help-bot - Interactive help
- fact-bot - Random facts
- joke-bot - Tell jokes
- math-bot - Solve math problems
- webhook-sender - Send webhooks on events
- rest-api - Expose REST API
- metrics-exporter - Export metrics (Prometheus)
- debug-console - Debug console in UI
- performance-monitor - Monitor performance
- plugin-marketplace - Browse/install plugins
- hot-reload - Hot-reload code changes
- test-runner - Run tests in chat
- database-admin - Database admin panel
- log-viewer - View logs in UI
- dracula-theme - Dracula color scheme
- nord-theme - Nord color scheme
- solarized-theme - Solarized theme
- compact-ui - Compact interface
- sidebar-folders - Organize chats in folders
- custom-fonts - Custom font support
- animations - UI animations
- sound-effects - Sound effects
- notifications - Desktop notifications
- tray-icon - System tray icon
- file-transfer - Send files
- screen-share - Share screen
- voice-chat - Voice calls
- video-chat - Video calls
- encryption - E2E encryption
- blockchain-log - Blockchain message logging
- ai-moderation - AI content moderation
- sentiment-analysis - Analyze message sentiment
- analytics - Usage analytics
- A/B-testing - A/B test features
- custom-commands - Create custom commands
- macro-system - Text macros
- auto-responder - Auto-reply to messages
- message-templates - Message templates
- signature - Auto-append signatures
- fortune-cookie - Fortune cookie messages
- dad-jokes - Dad joke generator
- cat-facts - Random cat facts
- dog-pics - Random dog pictures
- motivational-quotes - Motivational messages
# Generate from template
socialpie plugin create my-awesome-plugin --template server
# Or interactive
socialpie plugin create --interactive# my-awesome-plugin/plugin.py
from socialpie.plugins import ServerPlugin, hook, command
class MyAwesomePlugin(ServerPlugin):
@hook("after_message")
async def on_message(self, message):
print(f"Message received: {message.content}")
@command("awesome")
async def awesome_command(self, client, args):
return "You're awesome! 🎉"# Run tests
socialpie plugin test my-awesome-plugin
# Run in dev mode with hot-reload
socialpie server --dev --plugin my-awesome-plugin# Validate plugin
socialpie plugin validate my-awesome-plugin
# Build package
socialpie plugin build my-awesome-plugin# Publish to marketplace
socialpie plugin publish my-awesome-plugin
# Or share directly
socialpie plugin package my-awesome-plugin --output awesome.zip# From marketplace
socialpie plugin install my-awesome-plugin
# From file
socialpie plugin install awesome.zip
# From git
socialpie plugin install git+https://github.com/user/plugin- Review and approve this plan
- Set up new project structure with plugin-first architecture
- Implement plugin system core (manager, loader, hooks, events)
- Build protocol layer with plugin extension points
- Implement server with plugin integration
- Implement client with plugin support
- Create plugin SDK (templates, testing, docs)
- Build official plugins (10+ examples)
- Write comprehensive documentation (emphasis on plugin development)
- Set up plugin marketplace infrastructure
- Create example community plugins (20+)
- Release v1.0 with robust plugin ecosystem