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BuildMap - Keep track of all units both mobile and static. #39

@Error323

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@Error323

People mostly play vs AI to get some lategame action. Currently the buildlayout of E323AI is very cruel: "Get the first spot that has atleast a radial spacing of R". This creates really bad deadlocks in lategame, which the engine has to solve (and often takes a lot of time for it).

Instead I'd like to propose a BuildMap that keeps track of all units, both mobil, static and buildings that are queued in tasks (each in different layers). This will also enable the improvement of defense capabilities.

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