@@ -985,7 +985,7 @@ Items.pyratite, new SplashArtilleryBulletType(2.5f, 3500) {{
985985
986986 }};
987987 makeFire = true ;
988- applySound = Sounds .fire ;
988+ applySound = Sounds .loopFire ;
989989 }};
990990 }},
991991 UAWItems .cryogel , new SplashArtilleryBulletType (2.5f , 3500 ) {{
@@ -1034,7 +1034,7 @@ UAWItems.cryogel, new SplashArtilleryBulletType(2.5f, 3500) {{
10341034
10351035 }};
10361036 makeFire = true ;
1037- applySound = Sounds .fire ;
1037+ applySound = Sounds .loopFire ;
10381038 }};
10391039 }},
10401040 Items .plastanium , artilleryLargeFrag ,
@@ -1086,7 +1086,7 @@ Items.thorium, new SplashArtilleryBulletType(2.5f, 5500) {{
10861086
10871087 }};
10881088 makeFire = true ;
1089- applySound = Sounds .fire ;
1089+ applySound = Sounds .loopFire ;
10901090 }};
10911091 }}
10921092 );
@@ -1383,7 +1383,7 @@ Items.silicon, new TrailBulletType(10, 30) {{
13831383 splashDamage = this .damage * 0.75f ;
13841384 splashDamageRadius = 2 * tilesize ;
13851385
1386- hitSound = Sounds .dullExplosion ;
1386+ hitSound = Sounds .explosionDull ;
13871387
13881388 collidesAir = false ;
13891389 collideTerrain = true ;
@@ -1705,7 +1705,7 @@ Items.surgeAlloy, new BuckshotBulletType(18, 6f, 60f) {{
17051705 shootEffect = UAWFx .shootHugeColor ;
17061706 despawnEffect = UAWFx .empExplosion (splashDamageRadius , 3 , backColor );
17071707 status = UAWStatusEffects .EMP ;
1708- hitSound = Sounds .plasmaboom ;
1708+ hitSound = Sounds .beamPlasma ;
17091709 statusDuration = 0.3f * 60 ;
17101710 ammoMultiplier = 6f ;
17111711 collidesAir = false ;
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