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[godot] Spine Godot Editor 4.4.1 throws errors when running examples/08-animation-player #2977

@duruyao

Description

@duruyao

Platform: macOS (Apple Silicon)
Engine: Spine Godot Editor 4.4.1
Example: spine-godot/example-v4/examples/08-animation-player
Output Errors:

E 0:00:00:422   _create_track_num_to_track_cache_for_animation: Condition "animation_track_num_to_track_cache.has(p_animation)" is true.
  <C++ Source>  scene/animation/animation_mixer.cpp:616 @ _create_track_num_to_track_cache_for_animation()

E 0:00:00:565   _create_track_num_to_track_cache_for_animation: Condition "animation_track_num_to_track_cache.has(p_animation)" is true.
  <C++ Source>  scene/animation/animation_mixer.cpp:616 @ _create_track_num_to_track_cache_for_animation()

...

E 0:00:10:067   _create_track_num_to_track_cache_for_animation: Condition "animation_track_num_to_track_cache.has(p_animation)" is true.
  <C++ Source>  scene/animation/animation_mixer.cpp:616 @ _create_track_num_to_track_cache_for_animation()
Image

Related Code: godot//scene/animation/animation_mixer.cpp#L616
Similar Issue: godot/issues/103873
Possible Solution: godot/pull/104419

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