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Fix on-device load issue.
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Shared/Samples/Apply colormap renderer to raster/ApplyColormapRendererToRasterView.swift

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@@ -19,7 +19,7 @@ struct ApplyColormapRendererToRasterView: View {
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/// Creates the raster layer used by this sample.
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static func makeRasterLayer() -> RasterLayer {
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// Creates a raster and raster layer.
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let raster = Raster(name: "ShastaBW", extension: "tif", bundle: nil)!
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let raster = Raster(name: "ShastaBW/ShastaBW", extension: "tif", bundle: nil)!
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let rasterLayer = RasterLayer(raster: raster)
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// Creates a colormap renderer and assigns it to the raster layer.

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