Be able to configure a sound to play when a player gets a /msg #4790
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ZepsiZola
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Ideas and Feature Suggestions
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In VentureChat's msg system, this happens, and I've always wanted it to be a part of EssentialsX's msg system, although for sure optionally. |
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I feel like we should be able to configure a sound for when a player gets a /msg.
Like it would be super useful if you have the game running in the background and you get a 'ding' and realize you have been messaged in the game.
The config in config.yml could look something like
msg_sound: ''
for no sound andmsg_sound: 'SOUND'
to configure a specific sound.Beta Was this translation helpful? Give feedback.
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