add command to ping blocks #4974
-
|
Hello Everyone, |
Beta Was this translation helpful? Give feedback.
Replies: 3 comments 2 replies
-
|
I'd be happy with this! Feel free to work on that in a fork of this repo, but I still think it was the right thing to make this first |
Beta Was this translation helpful? Give feedback.
-
|
I'm not convinced this belongs in EssentialsX. I can see some use cases for being able to ping locations in certain co-operative gameplay scenarios, but I don't think those limited cases warrant inclusion within EssentialsX. It also wouldn't be particularly intuitive without a client-side mod to render markers (particles are easily missed and won't render through solid blocks) or send pings on a keybind (pings are meant for immediate communications, but stopping to type a command loses that immediacy). A client mod is definitely out if scope for us at this time, and so we would be stuck with a very limited server-side version of location pings. |
Beta Was this translation helpful? Give feedback.
-
|
you are right about the command, another option could be double/triple-sneak to trigger the effect (with a config to disable the whole thing) |
Beta Was this translation helpful? Give feedback.

I'm not convinced this belongs in EssentialsX.
I can see some use cases for being able to ping locations in certain co-operative gameplay scenarios, but I don't think those limited cases warrant inclusion within EssentialsX. It also wouldn't be particularly intuitive without a client-side mod to render markers (particles are easily missed and won't render through solid blocks) or send pings on a keybind (pings are meant for immediate communications, but stopping to type a command loses that immediacy). A client mod is definitely out if scope for us at this time, and so we would be stuck with a very limited server-side version of location pings.