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I'm not convinced this belongs in EssentialsX.

I can see some use cases for being able to ping locations in certain co-operative gameplay scenarios, but I don't think those limited cases warrant inclusion within EssentialsX. It also wouldn't be particularly intuitive without a client-side mod to render markers (particles are easily missed and won't render through solid blocks) or send pings on a keybind (pings are meant for immediate communications, but stopping to type a command loses that immediacy). A client mod is definitely out if scope for us at this time, and so we would be stuck with a very limited server-side version of location pings.

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@pop4959
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