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arraybuffer.js
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49 lines (41 loc) · 1.88 KB
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// This solve the problem!
// @author: Jon Leighton
// Originated in https://gist.github.com/jonleighton/958841
export default function arrayBufferDataUri(raw) {
var base64 = ''
var encodings = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
var bytes = new Uint8Array(raw)
var byteLength = bytes.byteLength
var byteRemainder = byteLength % 3
var mainLength = byteLength - byteRemainder
var a, b, c, d
var chunk
// Main loop deals with bytes in chunks of 3
for (var i = 0; i < mainLength; i = i + 3) {
// Combine the three bytes into a single integer
chunk = (bytes[i] << 16) | (bytes[i + 1] << 8) | bytes[i + 2]
// Use bitmasks to extract 6-bit segments from the triplet
a = (chunk & 16515072) >> 18 // 16515072 = (2^6 - 1) << 18
b = (chunk & 258048) >> 12 // 258048 = (2^6 - 1) << 12
c = (chunk & 4032) >> 6 // 4032 = (2^6 - 1) << 6
d = chunk & 63 // 63 = 2^6 - 1
// Convert the raw binary segments to the appropriate ASCII encoding
base64 += encodings[a] + encodings[b] + encodings[c] + encodings[d]
}
// Deal with the remaining bytes and padding
if (byteRemainder === 1) {
chunk = bytes[mainLength]
a = (chunk & 252) >> 2 // 252 = (2^6 - 1) << 2
// Set the 4 least significant bits to zero
b = (chunk & 3) << 4 // 3 = 2^2 - 1
base64 += encodings[a] + encodings[b] + '=='
} else if (byteRemainder === 2) {
chunk = (bytes[mainLength] << 8) | bytes[mainLength + 1]
a = (chunk & 16128) >> 8 // 16128 = (2^6 - 1) << 8
b = (chunk & 1008) >> 4 // 1008 = (2^6 - 1) << 4
// Set the 2 least significant bits to zero
c = (chunk & 15) << 2 // 15 = 2^4 - 1
base64 += encodings[a] + encodings[b] + encodings[c] + '='
}
return 'data:image/jpeg;base64,' + base64
}