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Add level name to endscreen for collab maps
1 parent fce0023 commit b9db9b5

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+6
-2
lines changed

2 files changed

+6
-2
lines changed

UI/AreaCompleteInfoInLevel.cs

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@@ -1,4 +1,5 @@
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using Mono.Cecil.Cil;
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using Microsoft.Xna.Framework;
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using Mono.Cecil.Cil;
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using Monocle;
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using MonoMod.Cil;
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using MonoMod.RuntimeDetour;
@@ -95,6 +96,9 @@ public override void Render() {
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base.Render();
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AreaComplete.Info(speedrunTimerEase, speedrunTimerChapterString, speedrunTimerFileString, chapterSpeedrunText, version);
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ActiveFont.DrawOutline(Dialog.Clean((Scene as Level).Session.Area.GetSID()),
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new Vector2(960f, 900f), new Vector2(0.5f, 0.5f), Vector2.One * 0.5f, Color.White, 2f, Color.Black);
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}
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public override void SceneEnd(Scene scene) {

everest.yaml

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- Name: CollabUtils2
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Version: 1.2.0
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Version: 1.2.1
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DLL: bin/Debug/net452/CollabUtils2.dll
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Dependencies:
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- Name: Everest

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