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1 parent 55ee1c8 commit bb11504Copy full SHA for bb11504
Entities/MiniHeart.cs
@@ -61,7 +61,6 @@ private IEnumerator SmashRoutine(Player player, Level level) {
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yield return null;
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Engine.TimeRate = 0.5f;
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player.Depth = Depths.FormationSequences;
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- Depth = Depths.FormationSequences;
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for (int i = 0; i < 10; i++) {
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Scene.Add(new AbsorbOrb(Position));
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}
@@ -78,6 +77,11 @@ private IEnumerator SmashRoutine(Player player, Level level) {
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Engine.TimeRate = Calc.Approach(Engine.TimeRate, 0f, Engine.RawDeltaTime * 0.25f);
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+
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+ // make sure update order with the player is just right
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+ Depth = 0;
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+ Depth = Depths.FormationSequences;
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if (player.Dead) {
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yield return 100f;
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