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(12/24/2025 22:49:55) [Everest] [Info] [EverestSplash] Running splash on EverestSplash19656
(12/24/2025 22:49:56) [Everest] [Info] [EverestSplash] Font Renogare loaded
CELESTE : 1.4.0.0
(12/24/2025 22:49:56) [Everest] [Info] [boot] Active compatibility mode: None
(12/24/2025 22:49:56) [Everest] [Info] [core] Booting Everest
(12/24/2025 22:49:56) [Everest] [Info] [core] AppDomain: Celeste
(12/24/2025 22:49:56) [Everest] [Info] [core] VersionCelesteString: 1.4.0.0-fna [Everest: 6064-azure-b5257-stable]
(12/24/2025 22:49:56) [Everest] [Info] [core] SystemMemoryMB: 32529.035 MB
(12/24/2025 22:49:56) [Everest] [Info] [core] RuntimeVersion: 8.0.22
(12/24/2025 22:49:56) [Everest] [Info] [legacy-monomod] Initialized legacy MonoMod compatibility layer
(12/24/2025 22:49:56) [Everest] [Error] [core] Failed to enable Windows VT support!
(12/24/2025 22:49:56) [Everest] [Warn] [discord-game-sdk] Could not initialize Discord Game SDK!
--------------------------------
Discord.ResultException: InternalError
at Discord.Discord..ctor(Int64 clientId, UInt64 flags) in DiscordGameSDK/Discord/Core.cs:line 1073
at Celeste.Mod.Everest.DiscordSDK..ctor(Game game) in Celeste.Mod.mm/Mod/Everest/Everest.DiscordSDK.cs:line 67
(12/24/2025 22:49:56) [Everest] [Info] [core] Registered code module Celeste.Mod.Core.CoreModule for module Everest 1.6064.0.
(12/24/2025 22:49:56) [Everest] [Error] [core] Failed to enable Windows VT support!
(12/24/2025 22:49:56) [Everest] [Info] [core] Non-code module Celeste 1.4.0.0 registered.
(12/24/2025 22:49:56) [Everest] [Info] [discord-game-sdk] Discord Game SDK disposed
(12/24/2025 22:49:56) [Everest] [Info] [Everest.LuaBoot] Lua ready.
(12/24/2025 22:49:56) [Everest] [Info] [loader] Optional dependency SpeedrunTool 3.24.5 of mod CelesteTAS 3.47.0 not loaded! Delaying.
(12/24/2025 22:49:56) [Everest] [Info] [loader] Loading mods with unsatisfied optional dependencies (if any)
(12/24/2025 22:49:56) [Everest] [Info] [core] Dependencies of mod CelesteTAS 3.47.0 are now satisfied: loading
(12/24/2025 22:49:56) [Everest] [Info] [modasmctx] Loaded assembly CelesteTAS-EverestInterop, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null from module 'CelesteTAS' path 'bin/CelesteTAS-EverestInterop.dll'
(12/24/2025 22:49:56) [Everest] [Info] [modasmctx] Loaded assembly StudioCommunication, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null from module 'CelesteTAS' path 'bin\StudioCommunication.dll'
(12/24/2025 22:49:56) [Everest] [Info] [modasmctx] Loaded assembly MemoryPack.Core, Version=1.21.1.0, Culture=neutral, PublicKeyToken=df4c250b14d82627 from module 'CelesteTAS' path 'bin\MemoryPack.Core.dll'
(12/24/2025 22:49:56) [Everest] [Info] [CelesteTAS] Celeste Studio version mismatch: Expected '3.10.0', found '<None>'. Installing current version...
(12/24/2025 22:49:57) [Everest] [Info] [core] Registered code module TAS.Module.CelesteTasModule for module CelesteTAS 3.47.0.
(12/24/2025 22:49:57) [Everest] [Info] [loader] Loaded 3 modules
(12/24/2025 22:49:57) [Everest] [Error] [CelesteTAS] Failed to install Studio
(12/24/2025 22:49:57) [Everest] [Error] [CelesteTAS] System.IO.IOException: Cannot create 'O:\games\celeste\Celeste\CelesteStudio' because a file or directory with the same name already exists.
at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor)
at System.IO.Directory.CreateDirectory(String path)
at TAS.EverestInterop.StudioHelper.DownloadStudio() in CelesteTAS/Source/EverestInterop/StudioHelper.cs:line 263
at TAS.EverestInterop.StudioHelper.<>c.<<Load>b__31_0>d.MoveNext() in CelesteTAS/Source/EverestInterop/StudioHelper.cs:line 168
FNA3D Driver: D3D11
D3D11 Adapter: NVIDIA GeForce RTX 4060 Ti
BEGIN LOAD
- GFX LOAD: 46ms
- MTN LOAD: 7ms
WINDOW-1920x1080
GAME DISPLAYED (in 115ms)
(12/24/2025 22:49:57) [Everest] [Info] [CelesteTAS/StudioCom] Starting communication...
(12/24/2025 22:49:57) [Everest] [Info] [CelesteTAS/StudioCom] Communication started
(12/24/2025 22:49:57) [Everest] [Info] [EverestSplash] Exiting splash...
(12/24/2025 22:49:57) [Everest] [Info] [EverestSplash] Splash done!
- AUDIO LOAD: 332ms
- GFX DATA LOAD: 15ms
- MTN DATA LOAD: 23ms
- DIA/FONT LOAD: 123ms
- MODDED MTN LOAD: 0ms
- MODDED MTN DATA LOAD: 0ms
- LEVELS LOAD: 214ms
- FASTTEXTURELOADING LOAD: 9ms
DONE LOADING (in 1300ms)
(12/24/2025 22:49:58) [Everest] [Info] [debugrc] Started DebugRC thread, available via http://localhost:32270/
(12/24/2025 22:50:05) [Everest] [Info] [CelesteTAS/StudioCom] Connected
(12/24/2025 22:50:25) [Everest] [Info] [CelesteTAS] Starting TAS: O:\games\celeste\TAS\tas.tas
(12/24/2025 22:50:27) [Everest] [Error] [CelesteTAS] Failed to find method 'OnExiting' with parameters (Celeste.Celeste, System.EventArgs) on type 'Celeste.Celeste'
(12/24/2025 22:50:27) [Everest] [Info] [CelesteTAS] Stopping TAS
(12/24/2025 22:50:27) [Everest] [Error] [core] Failed to enable Windows VT support!
(12/24/2025 22:50:27) [Everest] [Error] [crit-error-handler] >>>>>>>>>>>>>>> ENCOUNTERED A CRITICAL ERROR <<<<<<<<<<<<<<<
--------------------------------
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span`1 copyOfArgs, BindingFlags invokeAttr)
at System.Reflection.MethodBaseInvoker.InvokeWithFewArgs(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at TAS.Input.TasCommandAttribute.Execute(CommandLine commandLine, Int32 studioLine, String filePath, Int32 fileLine) in CelesteTAS/Source/TAS/Input/Command.cs:line 47
at TAS.Input.InputController.AdvanceFrame(Boolean& couldPlayback) in CelesteTAS/Source/TAS/Input/InputController.cs:line 173
at TAS.Manager.Update() in CelesteTAS/Source/TAS/Manager.cs:line 191
at Hook<System.Void TAS.Playback.Core::On_MInput_Update(On.Monocle.MInput+orig_Update)>()
at SyncProxy<System.Void Monocle.MInput:Update()>()
at DMD<DMD<>?2027856::Monocle.Engine::Update>(Engine this, GameTime gameTime)
at TAS.ExportGameInfo.EngineOnUpdate(orig_Update orig, Engine self, GameTime gameTime)
at Hook<System.Void TAS.ExportGameInfo::EngineOnUpdate(On.Monocle.Engine+orig_Update,Monocle.Engine,Microsoft.Xna.Framework.GameTime)>(Engine , GameTime )
at TAS.GameInfo.EngineOnUpdate(orig_Update orig, Engine self, GameTime gameTime)
at Hook<System.Void TAS.GameInfo::EngineOnUpdate(On.Monocle.Engine+orig_Update,Monocle.Engine,Microsoft.Xna.Framework.GameTime)>(Engine , GameTime )
at SyncProxy<System.Void Monocle.Engine:Update(Microsoft.Xna.Framework.GameTime)>(Engine , GameTime )
at DMD<System.Void Celeste.Celeste:Update(Microsoft.Xna.Framework.GameTime)>(Celeste this, GameTime gameTime)
at TAS.EverestInterop.AutoMute.CelesteOnUpdate(orig_Update orig, Celeste self, GameTime gameTime)
at Hook<System.Void TAS.EverestInterop.AutoMute::CelesteOnUpdate(On.Celeste.Celeste+orig_Update,Celeste.Celeste,Microsoft.Xna.Framework.GameTime)>(Celeste , GameTime )
at TAS.Playback.Core.On_Celeste_Update(orig_Update orig, Celeste self, GameTime gameTime)
at Hook<System.Void TAS.Playback.Core::On_Celeste_Update(On.Celeste.Celeste+orig_Update,Celeste.Celeste,Microsoft.Xna.Framework.GameTime)>(Celeste , GameTime )
at SyncProxy<System.Void Celeste.Celeste:Update(Microsoft.Xna.Framework.GameTime)>(Celeste , GameTime )
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.RunLoop()
at Microsoft.Xna.Framework.Game.Run()
at Monocle.Engine.RunWithLogging()
--------------------------------
System.PlatformNotSupportedException: Thread abort is not supported on this platform.
at System.Threading.Thread.Abort()
at TAS.Input.Commands.ExitGameCommand.ExitGame(CommandLine commandLine, Int32 studioLine, String filePath, Int32 fileLine) in CelesteTAS/Source/TAS/Input/Commands/ExitGameCommand.cs:line 16
at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor)
at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span`1 copyOfArgs, BindingFlags invokeAttr)
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> END OF BACKED UP LOG FILE <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Celeste/Everest Version: 1.4.0.0-fna [Everest: 6064-azure-b5257-stable]
Operating System: Microsoft Windows 10.0.26200 [win-x64]
.NET Runtime Description: .NET 8.0.22
Presentation Parameters: 1920x1080 Color windowed vsync
Graphics Adapater: '\\.\DISPLAY1' [G52] 2560x1440 Color
Managed Heap Size: 187.7793MB (committed: 199.11719MB)
Total Memory Usage: private=1.0947266GB system=1.2470703MB virtual=264.9873GB physical=477.61328MB paged=1.0947266GB
Peak Memory Usage: virtual=264.9873GB physical=1011.10156MB paged=1.5830078GB
Available Memory: 31.766602GB
Loaded Mods
(entries marked with * are known to not match latest on the database)
- Everest: 1.6064.0-azure-b5257-stable [Celeste.Mod.Core.CoreModule]
- Celeste: 1.4.0.0-fna
- CelesteTAS: 3.47.0 [TAS.Module.CelesteTasModule]
Crash Exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.PlatformNotSupportedException: Thread abort is not supported on this platform.
at System.Threading.Thread.Abort()
at TAS.Input.Commands.ExitGameCommand.ExitGame(CommandLine commandLine, Int32 studioLine, String filePath, Int32 fileLine) in CelesteTAS/Source/TAS/Input/Commands/ExitGameCommand.cs:line 16
at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor)
at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span`1 copyOfArgs, BindingFlags invokeAttr)
--- End of inner exception stack trace ---
at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span`1 copyOfArgs, BindingFlags invokeAttr)
at System.Reflection.MethodBaseInvoker.InvokeWithFewArgs(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at TAS.Input.TasCommandAttribute.Execute(CommandLine commandLine, Int32 studioLine, String filePath, Int32 fileLine) in CelesteTAS/Source/TAS/Input/Command.cs:line 47
at TAS.Input.InputController.AdvanceFrame(Boolean& couldPlayback) in CelesteTAS/Source/TAS/Input/InputController.cs:line 173
at TAS.Manager.Update() in CelesteTAS/Source/TAS/Manager.cs:line 191
at Hook<System.Void TAS.Playback.Core::On_MInput_Update(On.Monocle.MInput+orig_Update)>()
at SyncProxy<System.Void Monocle.MInput:Update()>()
at DMD<DMD<>?2027856::Monocle.Engine::Update>(Engine this, GameTime gameTime)
at TAS.ExportGameInfo.EngineOnUpdate(orig_Update orig, Engine self, GameTime gameTime)
at Hook<System.Void TAS.ExportGameInfo::EngineOnUpdate(On.Monocle.Engine+orig_Update,Monocle.Engine,Microsoft.Xna.Framework.GameTime)>(Engine , GameTime )
at TAS.GameInfo.EngineOnUpdate(orig_Update orig, Engine self, GameTime gameTime)
at Hook<System.Void TAS.GameInfo::EngineOnUpdate(On.Monocle.Engine+orig_Update,Monocle.Engine,Microsoft.Xna.Framework.GameTime)>(Engine , GameTime )
at SyncProxy<System.Void Monocle.Engine:Update(Microsoft.Xna.Framework.GameTime)>(Engine , GameTime )
at DMD<System.Void Celeste.Celeste:Update(Microsoft.Xna.Framework.GameTime)>(Celeste this, GameTime gameTime)
at TAS.EverestInterop.AutoMute.CelesteOnUpdate(orig_Update orig, Celeste self, GameTime gameTime)
at Hook<System.Void TAS.EverestInterop.AutoMute::CelesteOnUpdate(On.Celeste.Celeste+orig_Update,Celeste.Celeste,Microsoft.Xna.Framework.GameTime)>(Celeste , GameTime )
at TAS.Playback.Core.On_Celeste_Update(orig_Update orig, Celeste self, GameTime gameTime)
at Hook<System.Void TAS.Playback.Core::On_Celeste_Update(On.Celeste.Celeste+orig_Update,Celeste.Celeste,Microsoft.Xna.Framework.GameTime)>(Celeste , GameTime )
at SyncProxy<System.Void Celeste.Celeste:Update(Microsoft.Xna.Framework.GameTime)>(Celeste , GameTime )
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.RunLoop()
at Microsoft.Xna.Framework.Game.Run()
at Monocle.Engine.RunWithLogging()
Crash HResult: -2146232828
Inner exception (if any): System.PlatformNotSupportedException: Thread abort is not supported on this platform.
at System.Threading.Thread.Abort()
at TAS.Input.Commands.ExitGameCommand.ExitGame(CommandLine commandLine, Int32 studioLine, String filePath, Int32 fileLine) in CelesteTAS/Source/TAS/Input/Commands/ExitGameCommand.cs:line 16
at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor)
at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span`1 copyOfArgs, BindingFlags invokeAttr)
Last stack frame: InvokeDirectByRefWithFewArgs at offset 322 in file:line:column <filename unknown>:0:0
Frame IL offset: 179
Frame native offset: 322
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