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Surface Sound Priority attribute for Solid Decals #1029

@SilverDorian46

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@SilverDorian46

I am planning on implementing this myself

Yes

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An extra attribute for Solid Decals via Decal Registry, called something like "priority", which takes an integer and assigns it to the solid's SurfaceSoundPriority variable

This is useful in cases where the player touches or stands on multiple platforms stacked on one another. For such a case, the player's code checks each of the platforms for its priority, and the one with the highest priority is returned, the sound of which is played

IntroPavement (added by IntroCar) is the only entity in the base game that has a non-zero surface sound priority, and no Everest feature as of yet has allowed mappers to set that variable

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