I am planning on implementing this myself
Yes
Describe your request
when respawning the Player or transitioning into another room, Level.GetFullCameraTargetAt is called.
what that does is check for camera triggers of any type (target and offset) at the given position, and calculate the camera target position accordingly.
however, possibly due to an oversight, Camera Advance Target triggers are not considered.
so for instance, when the player is respawning within a Camera Advance Target trigger, the camera's position won't update until the respawning has finished.
this feature request aims to correct that by adding a check for Camera Advance Target triggers.
it may also provide an interface for modded camera triggers to use.
Additional context
No response