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updatermirror/everest_update.yaml

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@@ -44330,14 +44330,14 @@ Midnight Rainbows:
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URL: https://gamebanana.com/mmdl/880266
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ExtendedVariantMode:
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GameBananaType: Mod
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Version: 0.47.4
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LastUpdate: 1765748171
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Size: 480607
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Version: 0.47.5
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LastUpdate: 1766268973
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Size: 481226
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GameBananaId: 53650
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GameBananaFileId: 1580762
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GameBananaFileId: 1584418
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xxHash:
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- 56f05b8b53cef2fd
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URL: https://gamebanana.com/mmdl/1580762
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- 14926160b7133186
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URL: https://gamebanana.com/mmdl/1584418
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Another Farewell Map:
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GameBananaType: Mod
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Version: 1.4.9

updatermirror/mod_dependency_graph.yaml

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Original file line numberDiff line numberDiff line change
@@ -94621,7 +94621,7 @@ ExtendedVariantMode:
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Dependencies:
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- Name: Everest
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Version: 1.6064.0
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URL: https://gamebanana.com/mmdl/1580762
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URL: https://gamebanana.com/mmdl/1584418
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Another Farewell Map:
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OptionalDependencies: []
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Dependencies:

updatermirror/mod_search_database.yaml

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Original file line numberDiff line numberDiff line change
@@ -2028,21 +2028,22 @@
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Author: maddie480
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Description: Like Variant Mode but taken way too far
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Likes: 77
2031-
Views: 186054
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Downloads: 1188566
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Text: "A code mod allowing to <del>destroy Celeste</del>\_change some things in\
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\ the game mechanics.<br><br>Adds some options to the Mod Options menu:<br><ul><li><b>Gravity\
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\ </b>and<b> Max fall speed</b>: can be used together to create a \"space\" effect,\
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\ where falling is slower</li><li><b>Jump height</b>: control the max height of\
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\ Madeline's jumps</li><li><b>Max jump duration</b>: Madeline will continue to\
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\ go up for longer (or for a shorter time) if you hold the Jump button.<br></li><li><b>Horizontal\
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\ speed</b>: affects all horizontal movement when going around</li><li><b>Swimming\
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\ speed</b>: changes the speed cap when Madeline is swimming inside water<br></li><li><b>Stamina</b>:\
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\ affects the ability to climb and grab</li><li><b>Dash speed </b>and <b>Dash\
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\ duration</b>: allows for faster and/or longer dashes</li><li><b>Dash count</b>:\
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\ disable dashing or give Madeline up to 5 dashes (also affects refills)</li><li><b>Dash\
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\ timer multiplier</b>: this one messes with the internal timer Celeste uses to\
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\ check if you are dashing or not. Raising this will give you more time to walljump\
2031+
Views: 186072
2032+
Downloads: 1189243
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Text: "A code mod allowing to <del>destroy Celeste</del>&nbsp;change some things\
2034+
\ in the game mechanics.<br><br>Adds some options to the Mod Options menu:<br><ul\
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\ class=\"SelectedElement\"><li><b>Gravity </b>and<b> Max fall speed</b>: can\
2036+
\ be used together to create a \"space\" effect, where falling is slower</li><li><b>Jump\
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\ height</b>: control the max height of Madeline's jumps</li><li><b>Max jump duration</b>:\
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\ Madeline will continue to go up for longer (or for a shorter time) if you hold\
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\ the Jump button.<br></li><li><b>Horizontal speed</b>: affects all horizontal\
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\ movement when going around</li><li><b>Swimming speed</b>: changes the speed\
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\ cap when Madeline is swimming inside water<br></li><li><b>Stamina</b>: affects\
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\ the ability to climb and grab</li><li><b>Dash speed </b>and <b>Dash duration</b>:\
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\ allows for faster and/or longer dashes</li><li><b>Dash count</b>: disable dashing\
2044+
\ or give Madeline up to 5 dashes (also affects refills)</li><li><b>Dash timer\
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\ multiplier</b>: this one messes with the internal timer Celeste uses to check\
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\ if you are dashing or not. Raising this will give you more time to walljump\
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\ for example!<br></li><li><b>Ground friction</b>: make the ground more or less\
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\ slippery everywhere</li><li><b>Air friction</b>: makes steering in the air more\
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\ or less quick... setting this to 0x makes it impossible to steer left/right\
@@ -2064,7 +2065,7 @@
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\ blob-code-marker\" data-code-marker=\"+\"><b>Jump Boost:</b> Modifies the horizontal\
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\ jump boost you get from jumping, climbjumping, wallboosting and wallbouncing.\
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\ (brought to you by</span> <a href=\"https://gamebanana.com/members/2913064\"\
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>SnipUndercover</a>)</li><li><b>Upside Down</b>:\_<span class=\"blob-code-inner\
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>SnipUndercover</a>)</li><li><b>Upside Down</b>:&nbsp;<span class=\"blob-code-inner\
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\ blob-code-marker \" data-code-marker=\"+\"><b></b></span>this flips the game\
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\ upside down. Much like the Mirror Mode variant, but vertically.</li><li><strong>Hyperdash\
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\ Speed</strong> and <strong>Wallbouncing Speed</strong>: controls the speed of\
@@ -2080,7 +2081,7 @@
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\ or bigger. You can also <i>invert</i> the direction of that boost.</li><li><b>Horizontal\
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\ Liftboost Cap</b> / <b>Upwards Liftboost Cap</b> / <b>Downwards Liftboost Cap</b>:\
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\ modifies the maximum speed you get from jumping from a moving block... or makes\
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\ it outright unlimited. (brought to you by\_<a href=\"https://gamebanana.com/members/2268349\"\
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\ it outright unlimited. (brought to you by&nbsp;<a href=\"https://gamebanana.com/members/2268349\"\
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>psyGamer21</a>)<br></li><li><strong>Disable neutral jumping</strong>: Prevents\
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\ you from using that technique to climb walls without losing stamina. Neutral\
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\ jumps now behave like normal jumps!</li><li><b>Horizontal Wall Jump Duration</b>:\
@@ -2170,8 +2171,8 @@
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\n<strong>Auto Jump</strong>: Forces Madeline to input full height jumps whenever\
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\ possible. (brought to you by <a href=\"https://gamebanana.com/members/2431208\"\
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>Anzen_</a>)<br>\r\n</li><li>\r\n<strong>Auto Dash</strong>: ... same, but for\
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\ dashing: forces Madeline to dash whenever possible. (brought to you by\_<a href=\"\
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https://gamebanana.com/members/2431208\">Anzen_</a>)\r\n</li><li><strong>Force\
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\ dashing: forces Madeline to dash whenever possible. (brought to you by&nbsp;<a\
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\ href=\"https://gamebanana.com/members/2431208\">Anzen_</a>)\r\n</li><li><strong>Force\
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\ Duck on Ground</strong>: Exactly what it says, you have to duck whenever you\
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\ touch the ground!</li><li><strong>Invert Dash</strong>: Dash right by pressing\
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\ Left + Dash.</li><li><b>Dash Direction</b>: Prevent yourself from dashing diagonally,\
@@ -2197,9 +2198,9 @@
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\ Madeline additional dashes on screen transition. (brought to you by <a href=\"\
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https://github.com/casju0\" target=\"_blank\"><span class=\"pl-s\"><span class=\"\
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pl-corl\">casju0</span></span></a>)</li><li><span class=\"blob-code-inner blob-code-marker\"\
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\ data-code-marker=\"+\"><b>Spawn dash count:</b>\_ grants Madeline additional\
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\ data-code-marker=\"+\"><b>Spawn dash count:</b>&nbsp; grants Madeline additional\
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\ dashes on spawn. You can also start with 0 \r\ndashes, which can be useful in\
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\ combination with disabling dash refills \r\non ground & screen transitions.\
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\ combination with disabling dash refills \r\non ground &amp; screen transitions.\
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\ (brought to you by <a href=\"https://github.com/casju0\" target=\"_blank\"><span\
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\ class=\"pl-s\"><span class=\"pl-corl\">casju0</span></span></a>)</span></li><li><b>Restore\
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\ Dashes on Respawn</b>: saves your dash count when you hit a respawn point, and\
@@ -2246,23 +2247,26 @@
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\ variant, but even when Madeline is not moving!</li><li><b>Corrected Mirror Mode</b>:\
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\ Fixes Mirror Mode so that holding 2 opposite directions doesn't make Madeline\
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\ freak out in place. (brought to you by <a href=\"https://gamebanana.com/members/2841698\"\
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>nhruo123</a>)</li><li>A few variants related to <b>holdables</b> (like <b>Theo\
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\ and jellies</b>):<ul><li><b>Pickup Duration</b>: the time it takes for Madeline\
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\ to take the holdable. If you make this delay bigger, the animation will be slowed\
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\ down, and Madeline's position will be frozen for longer.</li><li><b>Minimum\
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\ Delay Before Throwing</b>: the minimum delay after grabbing the holdable before\
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\ you can throw it away.</li><li><b>Delay Before Regrabbing</b>: the minimum delay\
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\ after throwing a holdable before you can grab it again.<br></li></ul></li><li><b>True\
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\ No Grabbing</b>: Completely disables the grab input check. Useful for maps that\
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\ repurpose the Grab input. (brought to you by <a href=\"https://gamebanana.com/members/1702297\"\
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>Programmatic</a>)</li><li><b>Bufferable Grab</b> (only available to mappers):\
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\ Makes the grab input bufferable, for maps that introduce a new action when pressing\
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\ Grab. (brought to you by <a href=\"https://gamebanana.com/members/1702297\"\
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>Programmatic</a>)</li><li><b>Wall-less Wallbounces</b>: Allows wallbounces to\
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\ be done... even if no wall is present! (brought to you by <a href=\"https://gamebanana.com/members/2913064\"\
2263-
>SnipUndercover</a>)</li><li><strong>Mid-Air Tech</strong>: This variant allows\
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\ for inputting supers,\r\n hypers, etc. in midair. Goes well with wall-less wallbounces.\
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\ (brought \r\nto you by <a href=\"https://gamebanana.com/members/3031157\">baltdev</a>)</li><li><strong>Preserve\
2250+
>nhruo123</a>)</li><li><strong>Wind Affects Crouching Madeline</strong>: The wind\
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\ continues pushing Madeline even if she is ducking. (brought to you by&nbsp;<a\
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\ href=\"https://gamebanana.com/members/3751629\">whatsGravity</a>)</li><li>A\
2253+
\ few variants related to <b>holdables</b> (like <b>Theo and jellies</b>):<ul><li><b>Pickup\
2254+
\ Duration</b>: the time it takes for Madeline to take the holdable. If you make\
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\ this delay bigger, the animation will be slowed down, and Madeline's position\
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\ will be frozen for longer.</li><li><b>Minimum Delay Before Throwing</b>: the\
2257+
\ minimum delay after grabbing the holdable before you can throw it away.</li><li><b>Delay\
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\ Before Regrabbing</b>: the minimum delay after throwing a holdable before you\
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\ can grab it again.<br></li></ul></li><li><b>True No Grabbing</b>: Completely\
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\ disables the grab input check. Useful for maps that repurpose the Grab input.\
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\ (brought to you by <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><b>Bufferable\
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\ Grab</b> (only available to mappers): Makes the grab input bufferable, for maps\
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\ that introduce a new action when pressing Grab. (brought to you by <a href=\"\
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https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><b>Wall-less\
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\ Wallbounces</b>: Allows wallbounces to be done... even if no wall is present!\
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\ (brought to you by <a href=\"https://gamebanana.com/members/2913064\">SnipUndercover</a>)</li><li><strong>Mid-Air\
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\ Tech</strong>: This variant allows for inputting supers,\r\n hypers, etc. in\
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\ midair. Goes well with wall-less wallbounces. (brought \r\nto you by <a href=\"\
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https://gamebanana.com/members/3031157\">baltdev</a>)</li><li><strong>Preserve\
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\ Wallbounce Speed</strong>: Allows Madeline to keep her vertical speed when wallbouncing.\
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\ (brought to you by <a href=\"https://gamebanana.com/members/2913064\">SnipUndercover</a>)<br>\r\
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\n</li><li><strong>Speed-Based Upwards Dash Stretching</strong>: \r\nHaving a\
@@ -2272,45 +2276,46 @@
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>SnipUndercover</a>)<br>\r\n</li><li><strong>Disable Jump Gravity Lowering</strong>:\
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\ You won't be able to divide the gravity by 2 during a jump by holding the button\
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\ anymore!</li><li><b>Disable Auto-Jump Gravity Lowering</b>: Same as above, but\
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\ for jumps forced by the game, for example, after a dash. (brought to you by\_\
2276-
<a href=\"https://gamebanana.com/members/1750467\">sunsetquasar</a>)</li><li><b>Slowfall\
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\ for jumps forced by the game, for example, after a dash. (brought to you by&nbsp;<a\
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\ href=\"https://gamebanana.com/members/1750467\">sunsetquasar</a>)</li><li><b>Slowfall\
22772281
\ Gravity Multiplier</b>: allows you to set the intensity of the gravity lowering\
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\ when you hold Jump, while being below the vertical speed threshold. (brought\
2279-
\ to you by\_<a href=\"https://gamebanana.com/members/1750467\">sunsetquasar</a>)</li><li><b>Slowfall\
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\ to you by&nbsp;<a href=\"https://gamebanana.com/members/1750467\">sunsetquasar</a>)</li><li><b>Slowfall\
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\ Speed Threshold</b>: allows you to change the vertical speed threshold mentioned\
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\ above. (brought to you by\_<a href=\"https://gamebanana.com/members/1750467\"\
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\ above. (brought to you by&nbsp;<a href=\"https://gamebanana.com/members/1750467\"\
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>sunsetquasar</a>)</li><li>A few <strong>consistency and leniency improvements</strong>:<ul><li><b>Cornerboost\
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\ Protection</b>: Ensures that you gain jump speed when buffering a cornerboost.\
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\ (brought to you by <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><span\
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\ class=\"blob-code-inner blob-code-marker js-code-nav-pass\" data-code-marker=\"\
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+\"><b>Crouch Dash Fix</b>: Ensures that you have the expected crouch state when\
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\ performing a normal or crouched dash\_</span>(brought to you by <a href=\"https://gamebanana.com/members/1702297\"\
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>Programmatic</a>)</li><li><b>Ultra Protection</b>: Ensures that you gain ultra\
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\ speed, even when buffering a jump or dash upon reaching the ground.\_(brought\
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\ to you by <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><b>Liftboost\
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\ Protection</b>: Fixes various inconsistencies with inheriting speed from moving\
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\ platforms.\_(brought to you by <a href=\"https://gamebanana.com/members/1702297\"\
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>Programmatic</a>)</li><li><span class=\"blob-code-inner blob-code-marker js-code-nav-pass\
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\ \" data-code-marker=\"+\"><b><span class=\"pl-token\">Alternative</span> <span\
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\ class=\"pl-token\">Buffering</span></b>: <span class=\"pl-token\">Prevents</span>\
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\ <span class=\"pl-token\">buffered</span> inputs from being canceled when <span\
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\ class=\"pl-token\">releasing</span> the <span class=\"pl-token\">input</span>\
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\ early.\_</span>(brought to you by <a href=\"https://gamebanana.com/members/1702297\"\
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>Programmatic</a>)</li><li><strong>Consistent Throwing</strong>: Ignores the sprite\
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\ scale factor \r\nand removes subpixels from the holdable throw position, making\
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\ throws \r\nless inconsistent.\_(brought to you by <a href=\"https://gamebanana.com/members/2913064\"\
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>SnipUndercover</a>)</li><li><strong>Multi Buffering</strong>: Allows you to buffer\
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\ multiple of the same input before it is consumed.\_(brought to you by <a href=\"\
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https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><strong>Safer\
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\ Diagonal Smuggle</strong>: Makes the position window for diagonal dream smuggles\
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\ the same as for horizontal smuggles.\_(brought to you by <a href=\"https://gamebanana.com/members/1702297\"\
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>Programmatic</a>)</li><li><strong>Dash Before Pickup</strong>: Gives dashing\
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\ input priority over picking up throwables, making instant dash regrabs easier\
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\ to perform.\_(brought to you by <a href=\"https://gamebanana.com/members/1702297\"\
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>Programmatic</a>)</li><li><span class=\"blob-code-inner blob-code-marker js-code-nav-pass\"\
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\ data-code-marker=\"+\"><b>Throw Ignores Forced Move</b>: Allows you to throw\
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\ in either direction, even when an interaction forces you to move in one direction.\_\
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</span>(brought to you by <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li></ul></li></ul><br><br>This\
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\ performing a normal or crouched dash&nbsp;</span>(brought to you by <a href=\"\
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https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><b>Ultra Protection</b>:\
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\ Ensures that you gain ultra speed, even when buffering a jump or dash upon reaching\
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\ the ground.&nbsp;(brought to you by <a href=\"https://gamebanana.com/members/1702297\"\
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>Programmatic</a>)</li><li><b>Liftboost Protection</b>: Fixes various inconsistencies\
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\ with inheriting speed from moving platforms.&nbsp;(brought to you by <a href=\"\
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https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><span class=\"\
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blob-code-inner blob-code-marker js-code-nav-pass \" data-code-marker=\"+\"><b><span\
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\ class=\"pl-token\">Alternative</span> <span class=\"pl-token\">Buffering</span></b>:\
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\ <span class=\"pl-token\">Prevents</span> <span class=\"pl-token\">buffered</span>\
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\ inputs from being canceled when <span class=\"pl-token\">releasing</span> the\
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\ <span class=\"pl-token\">input</span> early.&nbsp;</span>(brought to you by\
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\ <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><strong>Consistent\
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\ Throwing</strong>: Ignores the sprite scale factor \r\nand removes subpixels\
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\ from the holdable throw position, making throws \r\nless inconsistent.&nbsp;(brought\
2306+
\ to you by <a href=\"https://gamebanana.com/members/2913064\">SnipUndercover</a>)</li><li><strong>Multi\
2307+
\ Buffering</strong>: Allows you to buffer multiple of the same input before it\
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\ is consumed.&nbsp;(brought to you by <a href=\"https://gamebanana.com/members/1702297\"\
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>Programmatic</a>)</li><li><strong>Safer Diagonal Smuggle</strong>: Makes the\
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\ position window for diagonal dream smuggles the same as for horizontal smuggles.&nbsp;(brought\
2311+
\ to you by <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><strong>Dash\
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\ Before Pickup</strong>: Gives dashing input priority over picking up throwables,\
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\ making instant dash regrabs easier to perform.&nbsp;(brought to you by <a href=\"\
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https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><span class=\"\
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blob-code-inner blob-code-marker js-code-nav-pass\" data-code-marker=\"+\"><b>Throw\
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\ Ignores Forced Move</b>: Allows you to throw in either direction, even when\
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\ an interaction forces you to move in one direction.&nbsp;</span>(brought to\
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\ you by <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li></ul></li></ul>This\
23142319
\ can be extended by downloading other mods:<br><ul><li>Get <a href=\"https://gamebanana.com/gamefiles/8458\"\
23152320
>DJ Map Helper</a> to add a <b>Reverse Oshiro Everywhere</b> option to Extended\
23162321
\ Variants!</li><li>Get the <a href=\"https://gamebanana.com/maps/211745\">2020\
@@ -2352,8 +2357,8 @@
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\ the variant should revert if the player dies before changing rooms or hitting\
23532358
\ a change respawn trigger. You can also use these methods from other code mods."
23542359
CreatedDate: 1563660946
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ModifiedDate: 1765748183
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UpdatedDate: 1765748203
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ModifiedDate: 1766268995
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UpdatedDate: 1766269051
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Screenshots:
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- https://images.gamebanana.com/img/ss/mods/5d5ae491a3cf5.webp
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- https://images.gamebanana.com/img/ss/mods/5d4ef8e32c3c7.webp
@@ -2389,20 +2394,20 @@
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- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_5d5ae491a3cf5.png
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- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_5d4ef8e32c3c7.png
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Files:
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- Description: Version 0.47.5
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HasEverestYaml: true
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Size: 481226
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CreatedDate: 1766268973
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Downloads: 0
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URL: https://gamebanana.com/dl/1584418
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Name: extendedvariantmode-4688e8fd.zip
23922404
- Description: Version 0.47.4
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HasEverestYaml: true
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Size: 480607
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CreatedDate: 1765748171
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Downloads: 9730
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Downloads: 10363
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URL: https://gamebanana.com/dl/1580762
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Name: extendedvariantmode-ef92f8a4.zip
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- Description: Version 0.47.3
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HasEverestYaml: true
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Size: 481294
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CreatedDate: 1765032914
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Downloads: 16093
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URL: https://gamebanana.com/dl/1575516
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Name: extendedvariantmode-f8475cf8.zip
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CategoryId: 4632
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CategoryName: Other/Misc
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- PageURL: https://gamebanana.com/mods/53651

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