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2028 | 2028 | Author: maddie480 |
2029 | 2029 | Description: Like Variant Mode but taken way too far |
2030 | 2030 | Likes: 77 |
2031 | | - Views: 186054 |
2032 | | - Downloads: 1188566 |
2033 | | - Text: "A code mod allowing to <del>destroy Celeste</del>\_change some things in\ |
2034 | | - \ the game mechanics.<br><br>Adds some options to the Mod Options menu:<br><ul><li><b>Gravity\ |
2035 | | - \ </b>and<b> Max fall speed</b>: can be used together to create a \"space\" effect,\ |
2036 | | - \ where falling is slower</li><li><b>Jump height</b>: control the max height of\ |
2037 | | - \ Madeline's jumps</li><li><b>Max jump duration</b>: Madeline will continue to\ |
2038 | | - \ go up for longer (or for a shorter time) if you hold the Jump button.<br></li><li><b>Horizontal\ |
2039 | | - \ speed</b>: affects all horizontal movement when going around</li><li><b>Swimming\ |
2040 | | - \ speed</b>: changes the speed cap when Madeline is swimming inside water<br></li><li><b>Stamina</b>:\ |
2041 | | - \ affects the ability to climb and grab</li><li><b>Dash speed </b>and <b>Dash\ |
2042 | | - \ duration</b>: allows for faster and/or longer dashes</li><li><b>Dash count</b>:\ |
2043 | | - \ disable dashing or give Madeline up to 5 dashes (also affects refills)</li><li><b>Dash\ |
2044 | | - \ timer multiplier</b>: this one messes with the internal timer Celeste uses to\ |
2045 | | - \ check if you are dashing or not. Raising this will give you more time to walljump\ |
| 2031 | + Views: 186072 |
| 2032 | + Downloads: 1189243 |
| 2033 | + Text: "A code mod allowing to <del>destroy Celeste</del> change some things\ |
| 2034 | + \ in the game mechanics.<br><br>Adds some options to the Mod Options menu:<br><ul\ |
| 2035 | + \ class=\"SelectedElement\"><li><b>Gravity </b>and<b> Max fall speed</b>: can\ |
| 2036 | + \ be used together to create a \"space\" effect, where falling is slower</li><li><b>Jump\ |
| 2037 | + \ height</b>: control the max height of Madeline's jumps</li><li><b>Max jump duration</b>:\ |
| 2038 | + \ Madeline will continue to go up for longer (or for a shorter time) if you hold\ |
| 2039 | + \ the Jump button.<br></li><li><b>Horizontal speed</b>: affects all horizontal\ |
| 2040 | + \ movement when going around</li><li><b>Swimming speed</b>: changes the speed\ |
| 2041 | + \ cap when Madeline is swimming inside water<br></li><li><b>Stamina</b>: affects\ |
| 2042 | + \ the ability to climb and grab</li><li><b>Dash speed </b>and <b>Dash duration</b>:\ |
| 2043 | + \ allows for faster and/or longer dashes</li><li><b>Dash count</b>: disable dashing\ |
| 2044 | + \ or give Madeline up to 5 dashes (also affects refills)</li><li><b>Dash timer\ |
| 2045 | + \ multiplier</b>: this one messes with the internal timer Celeste uses to check\ |
| 2046 | + \ if you are dashing or not. Raising this will give you more time to walljump\ |
2046 | 2047 | \ for example!<br></li><li><b>Ground friction</b>: make the ground more or less\ |
2047 | 2048 | \ slippery everywhere</li><li><b>Air friction</b>: makes steering in the air more\ |
2048 | 2049 | \ or less quick... setting this to 0x makes it impossible to steer left/right\ |
|
2064 | 2065 | \ blob-code-marker\" data-code-marker=\"+\"><b>Jump Boost:</b> Modifies the horizontal\ |
2065 | 2066 | \ jump boost you get from jumping, climbjumping, wallboosting and wallbouncing.\ |
2066 | 2067 | \ (brought to you by</span> <a href=\"https://gamebanana.com/members/2913064\"\ |
2067 | | - >SnipUndercover</a>)</li><li><b>Upside Down</b>:\_<span class=\"blob-code-inner\ |
| 2068 | + >SnipUndercover</a>)</li><li><b>Upside Down</b>: <span class=\"blob-code-inner\ |
2068 | 2069 | \ blob-code-marker \" data-code-marker=\"+\"><b></b></span>this flips the game\ |
2069 | 2070 | \ upside down. Much like the Mirror Mode variant, but vertically.</li><li><strong>Hyperdash\ |
2070 | 2071 | \ Speed</strong> and <strong>Wallbouncing Speed</strong>: controls the speed of\ |
|
2080 | 2081 | \ or bigger. You can also <i>invert</i> the direction of that boost.</li><li><b>Horizontal\ |
2081 | 2082 | \ Liftboost Cap</b> / <b>Upwards Liftboost Cap</b> / <b>Downwards Liftboost Cap</b>:\ |
2082 | 2083 | \ modifies the maximum speed you get from jumping from a moving block... or makes\ |
2083 | | - \ it outright unlimited. (brought to you by\_<a href=\"https://gamebanana.com/members/2268349\"\ |
| 2084 | + \ it outright unlimited. (brought to you by <a href=\"https://gamebanana.com/members/2268349\"\ |
2084 | 2085 | >psyGamer21</a>)<br></li><li><strong>Disable neutral jumping</strong>: Prevents\ |
2085 | 2086 | \ you from using that technique to climb walls without losing stamina. Neutral\ |
2086 | 2087 | \ jumps now behave like normal jumps!</li><li><b>Horizontal Wall Jump Duration</b>:\ |
|
2170 | 2171 | \n<strong>Auto Jump</strong>: Forces Madeline to input full height jumps whenever\ |
2171 | 2172 | \ possible. (brought to you by <a href=\"https://gamebanana.com/members/2431208\"\ |
2172 | 2173 | >Anzen_</a>)<br>\r\n</li><li>\r\n<strong>Auto Dash</strong>: ... same, but for\ |
2173 | | - \ dashing: forces Madeline to dash whenever possible. (brought to you by\_<a href=\"\ |
2174 | | - https://gamebanana.com/members/2431208\">Anzen_</a>)\r\n</li><li><strong>Force\ |
| 2174 | + \ dashing: forces Madeline to dash whenever possible. (brought to you by <a\ |
| 2175 | + \ href=\"https://gamebanana.com/members/2431208\">Anzen_</a>)\r\n</li><li><strong>Force\ |
2175 | 2176 | \ Duck on Ground</strong>: Exactly what it says, you have to duck whenever you\ |
2176 | 2177 | \ touch the ground!</li><li><strong>Invert Dash</strong>: Dash right by pressing\ |
2177 | 2178 | \ Left + Dash.</li><li><b>Dash Direction</b>: Prevent yourself from dashing diagonally,\ |
|
2197 | 2198 | \ Madeline additional dashes on screen transition. (brought to you by <a href=\"\ |
2198 | 2199 | https://github.com/casju0\" target=\"_blank\"><span class=\"pl-s\"><span class=\"\ |
2199 | 2200 | pl-corl\">casju0</span></span></a>)</li><li><span class=\"blob-code-inner blob-code-marker\"\ |
2200 | | - \ data-code-marker=\"+\"><b>Spawn dash count:</b>\_ grants Madeline additional\ |
| 2201 | + \ data-code-marker=\"+\"><b>Spawn dash count:</b> grants Madeline additional\ |
2201 | 2202 | \ dashes on spawn. You can also start with 0 \r\ndashes, which can be useful in\ |
2202 | | - \ combination with disabling dash refills \r\non ground & screen transitions.\ |
| 2203 | + \ combination with disabling dash refills \r\non ground & screen transitions.\ |
2203 | 2204 | \ (brought to you by <a href=\"https://github.com/casju0\" target=\"_blank\"><span\ |
2204 | 2205 | \ class=\"pl-s\"><span class=\"pl-corl\">casju0</span></span></a>)</span></li><li><b>Restore\ |
2205 | 2206 | \ Dashes on Respawn</b>: saves your dash count when you hit a respawn point, and\ |
|
2246 | 2247 | \ variant, but even when Madeline is not moving!</li><li><b>Corrected Mirror Mode</b>:\ |
2247 | 2248 | \ Fixes Mirror Mode so that holding 2 opposite directions doesn't make Madeline\ |
2248 | 2249 | \ freak out in place. (brought to you by <a href=\"https://gamebanana.com/members/2841698\"\ |
2249 | | - >nhruo123</a>)</li><li>A few variants related to <b>holdables</b> (like <b>Theo\ |
2250 | | - \ and jellies</b>):<ul><li><b>Pickup Duration</b>: the time it takes for Madeline\ |
2251 | | - \ to take the holdable. If you make this delay bigger, the animation will be slowed\ |
2252 | | - \ down, and Madeline's position will be frozen for longer.</li><li><b>Minimum\ |
2253 | | - \ Delay Before Throwing</b>: the minimum delay after grabbing the holdable before\ |
2254 | | - \ you can throw it away.</li><li><b>Delay Before Regrabbing</b>: the minimum delay\ |
2255 | | - \ after throwing a holdable before you can grab it again.<br></li></ul></li><li><b>True\ |
2256 | | - \ No Grabbing</b>: Completely disables the grab input check. Useful for maps that\ |
2257 | | - \ repurpose the Grab input. (brought to you by <a href=\"https://gamebanana.com/members/1702297\"\ |
2258 | | - >Programmatic</a>)</li><li><b>Bufferable Grab</b> (only available to mappers):\ |
2259 | | - \ Makes the grab input bufferable, for maps that introduce a new action when pressing\ |
2260 | | - \ Grab. (brought to you by <a href=\"https://gamebanana.com/members/1702297\"\ |
2261 | | - >Programmatic</a>)</li><li><b>Wall-less Wallbounces</b>: Allows wallbounces to\ |
2262 | | - \ be done... even if no wall is present! (brought to you by <a href=\"https://gamebanana.com/members/2913064\"\ |
2263 | | - >SnipUndercover</a>)</li><li><strong>Mid-Air Tech</strong>: This variant allows\ |
2264 | | - \ for inputting supers,\r\n hypers, etc. in midair. Goes well with wall-less wallbounces.\ |
2265 | | - \ (brought \r\nto you by <a href=\"https://gamebanana.com/members/3031157\">baltdev</a>)</li><li><strong>Preserve\ |
| 2250 | + >nhruo123</a>)</li><li><strong>Wind Affects Crouching Madeline</strong>: The wind\ |
| 2251 | + \ continues pushing Madeline even if she is ducking. (brought to you by <a\ |
| 2252 | + \ href=\"https://gamebanana.com/members/3751629\">whatsGravity</a>)</li><li>A\ |
| 2253 | + \ few variants related to <b>holdables</b> (like <b>Theo and jellies</b>):<ul><li><b>Pickup\ |
| 2254 | + \ Duration</b>: the time it takes for Madeline to take the holdable. If you make\ |
| 2255 | + \ this delay bigger, the animation will be slowed down, and Madeline's position\ |
| 2256 | + \ will be frozen for longer.</li><li><b>Minimum Delay Before Throwing</b>: the\ |
| 2257 | + \ minimum delay after grabbing the holdable before you can throw it away.</li><li><b>Delay\ |
| 2258 | + \ Before Regrabbing</b>: the minimum delay after throwing a holdable before you\ |
| 2259 | + \ can grab it again.<br></li></ul></li><li><b>True No Grabbing</b>: Completely\ |
| 2260 | + \ disables the grab input check. Useful for maps that repurpose the Grab input.\ |
| 2261 | + \ (brought to you by <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><b>Bufferable\ |
| 2262 | + \ Grab</b> (only available to mappers): Makes the grab input bufferable, for maps\ |
| 2263 | + \ that introduce a new action when pressing Grab. (brought to you by <a href=\"\ |
| 2264 | + https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><b>Wall-less\ |
| 2265 | + \ Wallbounces</b>: Allows wallbounces to be done... even if no wall is present!\ |
| 2266 | + \ (brought to you by <a href=\"https://gamebanana.com/members/2913064\">SnipUndercover</a>)</li><li><strong>Mid-Air\ |
| 2267 | + \ Tech</strong>: This variant allows for inputting supers,\r\n hypers, etc. in\ |
| 2268 | + \ midair. Goes well with wall-less wallbounces. (brought \r\nto you by <a href=\"\ |
| 2269 | + https://gamebanana.com/members/3031157\">baltdev</a>)</li><li><strong>Preserve\ |
2266 | 2270 | \ Wallbounce Speed</strong>: Allows Madeline to keep her vertical speed when wallbouncing.\ |
2267 | 2271 | \ (brought to you by <a href=\"https://gamebanana.com/members/2913064\">SnipUndercover</a>)<br>\r\ |
2268 | 2272 | \n</li><li><strong>Speed-Based Upwards Dash Stretching</strong>: \r\nHaving a\ |
|
2272 | 2276 | >SnipUndercover</a>)<br>\r\n</li><li><strong>Disable Jump Gravity Lowering</strong>:\ |
2273 | 2277 | \ You won't be able to divide the gravity by 2 during a jump by holding the button\ |
2274 | 2278 | \ anymore!</li><li><b>Disable Auto-Jump Gravity Lowering</b>: Same as above, but\ |
2275 | | - \ for jumps forced by the game, for example, after a dash. (brought to you by\_\ |
2276 | | - <a href=\"https://gamebanana.com/members/1750467\">sunsetquasar</a>)</li><li><b>Slowfall\ |
| 2279 | + \ for jumps forced by the game, for example, after a dash. (brought to you by <a\ |
| 2280 | + \ href=\"https://gamebanana.com/members/1750467\">sunsetquasar</a>)</li><li><b>Slowfall\ |
2277 | 2281 | \ Gravity Multiplier</b>: allows you to set the intensity of the gravity lowering\ |
2278 | 2282 | \ when you hold Jump, while being below the vertical speed threshold. (brought\ |
2279 | | - \ to you by\_<a href=\"https://gamebanana.com/members/1750467\">sunsetquasar</a>)</li><li><b>Slowfall\ |
| 2283 | + \ to you by <a href=\"https://gamebanana.com/members/1750467\">sunsetquasar</a>)</li><li><b>Slowfall\ |
2280 | 2284 | \ Speed Threshold</b>: allows you to change the vertical speed threshold mentioned\ |
2281 | | - \ above. (brought to you by\_<a href=\"https://gamebanana.com/members/1750467\"\ |
| 2285 | + \ above. (brought to you by <a href=\"https://gamebanana.com/members/1750467\"\ |
2282 | 2286 | >sunsetquasar</a>)</li><li>A few <strong>consistency and leniency improvements</strong>:<ul><li><b>Cornerboost\ |
2283 | 2287 | \ Protection</b>: Ensures that you gain jump speed when buffering a cornerboost.\ |
2284 | 2288 | \ (brought to you by <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><span\ |
2285 | 2289 | \ class=\"blob-code-inner blob-code-marker js-code-nav-pass\" data-code-marker=\"\ |
2286 | 2290 | +\"><b>Crouch Dash Fix</b>: Ensures that you have the expected crouch state when\ |
2287 | | - \ performing a normal or crouched dash\_</span>(brought to you by <a href=\"https://gamebanana.com/members/1702297\"\ |
2288 | | - >Programmatic</a>)</li><li><b>Ultra Protection</b>: Ensures that you gain ultra\ |
2289 | | - \ speed, even when buffering a jump or dash upon reaching the ground.\_(brought\ |
2290 | | - \ to you by <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><b>Liftboost\ |
2291 | | - \ Protection</b>: Fixes various inconsistencies with inheriting speed from moving\ |
2292 | | - \ platforms.\_(brought to you by <a href=\"https://gamebanana.com/members/1702297\"\ |
2293 | | - >Programmatic</a>)</li><li><span class=\"blob-code-inner blob-code-marker js-code-nav-pass\ |
2294 | | - \ \" data-code-marker=\"+\"><b><span class=\"pl-token\">Alternative</span> <span\ |
2295 | | - \ class=\"pl-token\">Buffering</span></b>: <span class=\"pl-token\">Prevents</span>\ |
2296 | | - \ <span class=\"pl-token\">buffered</span> inputs from being canceled when <span\ |
2297 | | - \ class=\"pl-token\">releasing</span> the <span class=\"pl-token\">input</span>\ |
2298 | | - \ early.\_</span>(brought to you by <a href=\"https://gamebanana.com/members/1702297\"\ |
2299 | | - >Programmatic</a>)</li><li><strong>Consistent Throwing</strong>: Ignores the sprite\ |
2300 | | - \ scale factor \r\nand removes subpixels from the holdable throw position, making\ |
2301 | | - \ throws \r\nless inconsistent.\_(brought to you by <a href=\"https://gamebanana.com/members/2913064\"\ |
2302 | | - >SnipUndercover</a>)</li><li><strong>Multi Buffering</strong>: Allows you to buffer\ |
2303 | | - \ multiple of the same input before it is consumed.\_(brought to you by <a href=\"\ |
2304 | | - https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><strong>Safer\ |
2305 | | - \ Diagonal Smuggle</strong>: Makes the position window for diagonal dream smuggles\ |
2306 | | - \ the same as for horizontal smuggles.\_(brought to you by <a href=\"https://gamebanana.com/members/1702297\"\ |
2307 | | - >Programmatic</a>)</li><li><strong>Dash Before Pickup</strong>: Gives dashing\ |
2308 | | - \ input priority over picking up throwables, making instant dash regrabs easier\ |
2309 | | - \ to perform.\_(brought to you by <a href=\"https://gamebanana.com/members/1702297\"\ |
2310 | | - >Programmatic</a>)</li><li><span class=\"blob-code-inner blob-code-marker js-code-nav-pass\"\ |
2311 | | - \ data-code-marker=\"+\"><b>Throw Ignores Forced Move</b>: Allows you to throw\ |
2312 | | - \ in either direction, even when an interaction forces you to move in one direction.\_\ |
2313 | | - </span>(brought to you by <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li></ul></li></ul><br><br>This\ |
| 2291 | + \ performing a normal or crouched dash </span>(brought to you by <a href=\"\ |
| 2292 | + https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><b>Ultra Protection</b>:\ |
| 2293 | + \ Ensures that you gain ultra speed, even when buffering a jump or dash upon reaching\ |
| 2294 | + \ the ground. (brought to you by <a href=\"https://gamebanana.com/members/1702297\"\ |
| 2295 | + >Programmatic</a>)</li><li><b>Liftboost Protection</b>: Fixes various inconsistencies\ |
| 2296 | + \ with inheriting speed from moving platforms. (brought to you by <a href=\"\ |
| 2297 | + https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><span class=\"\ |
| 2298 | + blob-code-inner blob-code-marker js-code-nav-pass \" data-code-marker=\"+\"><b><span\ |
| 2299 | + \ class=\"pl-token\">Alternative</span> <span class=\"pl-token\">Buffering</span></b>:\ |
| 2300 | + \ <span class=\"pl-token\">Prevents</span> <span class=\"pl-token\">buffered</span>\ |
| 2301 | + \ inputs from being canceled when <span class=\"pl-token\">releasing</span> the\ |
| 2302 | + \ <span class=\"pl-token\">input</span> early. </span>(brought to you by\ |
| 2303 | + \ <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><strong>Consistent\ |
| 2304 | + \ Throwing</strong>: Ignores the sprite scale factor \r\nand removes subpixels\ |
| 2305 | + \ from the holdable throw position, making throws \r\nless inconsistent. (brought\ |
| 2306 | + \ to you by <a href=\"https://gamebanana.com/members/2913064\">SnipUndercover</a>)</li><li><strong>Multi\ |
| 2307 | + \ Buffering</strong>: Allows you to buffer multiple of the same input before it\ |
| 2308 | + \ is consumed. (brought to you by <a href=\"https://gamebanana.com/members/1702297\"\ |
| 2309 | + >Programmatic</a>)</li><li><strong>Safer Diagonal Smuggle</strong>: Makes the\ |
| 2310 | + \ position window for diagonal dream smuggles the same as for horizontal smuggles. (brought\ |
| 2311 | + \ to you by <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><strong>Dash\ |
| 2312 | + \ Before Pickup</strong>: Gives dashing input priority over picking up throwables,\ |
| 2313 | + \ making instant dash regrabs easier to perform. (brought to you by <a href=\"\ |
| 2314 | + https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><span class=\"\ |
| 2315 | + blob-code-inner blob-code-marker js-code-nav-pass\" data-code-marker=\"+\"><b>Throw\ |
| 2316 | + \ Ignores Forced Move</b>: Allows you to throw in either direction, even when\ |
| 2317 | + \ an interaction forces you to move in one direction. </span>(brought to\ |
| 2318 | + \ you by <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li></ul></li></ul>This\ |
2314 | 2319 | \ can be extended by downloading other mods:<br><ul><li>Get <a href=\"https://gamebanana.com/gamefiles/8458\"\ |
2315 | 2320 | >DJ Map Helper</a> to add a <b>Reverse Oshiro Everywhere</b> option to Extended\ |
2316 | 2321 | \ Variants!</li><li>Get the <a href=\"https://gamebanana.com/maps/211745\">2020\ |
|
2352 | 2357 | \ the variant should revert if the player dies before changing rooms or hitting\ |
2353 | 2358 | \ a change respawn trigger. You can also use these methods from other code mods." |
2354 | 2359 | CreatedDate: 1563660946 |
2355 | | - ModifiedDate: 1765748183 |
2356 | | - UpdatedDate: 1765748203 |
| 2360 | + ModifiedDate: 1766268995 |
| 2361 | + UpdatedDate: 1766269051 |
2357 | 2362 | Screenshots: |
2358 | 2363 | - https://images.gamebanana.com/img/ss/mods/5d5ae491a3cf5.webp |
2359 | 2364 | - https://images.gamebanana.com/img/ss/mods/5d4ef8e32c3c7.webp |
|
2389 | 2394 | - https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_5d5ae491a3cf5.png |
2390 | 2395 | - https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_5d4ef8e32c3c7.png |
2391 | 2396 | Files: |
| 2397 | + - Description: Version 0.47.5 |
| 2398 | + HasEverestYaml: true |
| 2399 | + Size: 481226 |
| 2400 | + CreatedDate: 1766268973 |
| 2401 | + Downloads: 0 |
| 2402 | + URL: https://gamebanana.com/dl/1584418 |
| 2403 | + Name: extendedvariantmode-4688e8fd.zip |
2392 | 2404 | - Description: Version 0.47.4 |
2393 | 2405 | HasEverestYaml: true |
2394 | 2406 | Size: 480607 |
2395 | 2407 | CreatedDate: 1765748171 |
2396 | | - Downloads: 9730 |
| 2408 | + Downloads: 10363 |
2397 | 2409 | URL: https://gamebanana.com/dl/1580762 |
2398 | 2410 | Name: extendedvariantmode-ef92f8a4.zip |
2399 | | - - Description: Version 0.47.3 |
2400 | | - HasEverestYaml: true |
2401 | | - Size: 481294 |
2402 | | - CreatedDate: 1765032914 |
2403 | | - Downloads: 16093 |
2404 | | - URL: https://gamebanana.com/dl/1575516 |
2405 | | - Name: extendedvariantmode-f8475cf8.zip |
2406 | 2411 | CategoryId: 4632 |
2407 | 2412 | CategoryName: Other/Misc |
2408 | 2413 | - PageURL: https://gamebanana.com/mods/53651 |
|
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