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updatermirror/everest_update.yaml

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@@ -26561,13 +26561,13 @@ TASMASTER:
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MapperOptions:
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GameBananaType: Mod
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Version: 0.2.1
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LastUpdate: 1751492812
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Size: 17570
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LastUpdate: 1765656287
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Size: 21159
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GameBananaId: 553188
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GameBananaFileId: 1469975
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GameBananaFileId: 1579952
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xxHash:
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- a42bf6dd7cab4cf8
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URL: https://gamebanana.com/mmdl/1469975
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- 862cf76c0ec7403e
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URL: https://gamebanana.com/mmdl/1579952
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MaddiePortraitExample:
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GameBananaType: Mod
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Version: 1.0.0

updatermirror/mod_dependency_graph.yaml

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@@ -57985,7 +57985,7 @@ MapperOptions:
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Dependencies:
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- Name: EverestCore
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Version: 1.5577.0
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URL: https://gamebanana.com/mmdl/1469975
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URL: https://gamebanana.com/mmdl/1579952
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MaddiePortraitExample:
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OptionalDependencies: []
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Dependencies:

updatermirror/mod_search_database.yaml

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Author: Gamation
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Description: Toggle my various options!
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Likes: 7
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Views: 2201
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Downloads: 15224
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Views: 2207
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Downloads: 15377
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Text: 'A mod which allows you to add custom options in the menu through your meta.yaml
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file. These options could allow you to turn off particularly laggy effects, or
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disturbing visuals or dialogue, or copyrighted audio, or more! Every option outputs
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false<br><code><code>    Description: optionsGore_Description</code><br><code>   
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StartingBoolValue: true</code><br><code>  - Name: optionsOptimization</code><br><code>   
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Type: Slider</code><br><code>    Values: optimizationNone, optimizationLow, optimizationHigh</code><br><code>   
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Description: optionsOptimization_Description</code></code></pre><br>Every option
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<i>must</i> have a <code>Name</code> and <code>Type</code> field. These are not
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optional. If you don''t have them it will crash and I will point you here and
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ask if you read this. For each option, the <code>Name</code> field must come first.
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After that, you can order the fields however you want. In-game, the options will
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be ordered as they are in your meta.yaml. (In this example, the Subheader comes
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first, then the Gore OnOff, then the Optimization Slider.)<br><br>The <code>Name:</code>
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field, as well as the <code>Values:</code> list and <code>Description:</code>
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field, take a dialogue ID defined in your English.txt. This means you can probably
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make them wavy or shaky or colored if you want. I didn''t check.<br><br>There
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are three possible <code>Type</code>s:<br><br><ul><li>Subheader: This is a short
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text-only header. It''s the simplest possible <code>Type</code> and options of
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type <code>Subheader</code> should only have <code>Name</code> and <code>Type</code>
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fields. Subheaders cannot have descriptions.<br></li></ul><br><ul><li>OnOff: A
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boolean (true/false) option that can be true or false. Options with a <code>Type</code>
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Description: optionsOptimization_Description</code></code><br> - Name: optionsDarkness<br> Type:
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Counter<br> Values: 0, 5, 10, 25, 50, 100<br> Description: optionsDarkness_Description</pre><br>Every
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option <i>must</i> have a <code>Name</code> and <code>Type</code> field. These
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are not optional. If you don''t have them it will crash and I will point you here
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and ask if you read this. For each option, the <code>Name</code> field must come
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first. After that, you can order the fields however you want. In-game, the options
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will be ordered as they are in your meta.yaml. (In this example, the Subheader
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comes first, then the Gore OnOff, then the Optimization Slider, and finally the
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Darkness Counter.)<br><br>The <code>Name:</code> field, as well as the <code>Values:</code>
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list and <code>Description:</code> field, take a dialogue ID defined in your English.txt.
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This means you can probably make them wavy or shaky or colored if you want. I
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didn''t check.<br><br>There are four possible <code>Type</code>s:<br><br><ul><li>Subheader:
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This is a short text-only header. It''s the simplest possible <code>Type</code>
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and options of type <code>Subheader</code> should only have <code>Name</code>
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and <code>Type</code> fields. Subheaders cannot have descriptions.<br></li></ul><br><ul><li>OnOff:
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A boolean (true/false) option that can be true or false. Options with a <code>Type</code>
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field of value <code>OnOff</code> can have <code>StartingBoolValue</code> and
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<code>Description</code> fields. <code>StartingBoolValue</code> defines what value
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the boolean starts as, either true or false; <code>Description</code> takes a
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one. Options with a <code>Type</code> field of value <code>Slider</code> can have
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<code>Values</code> and <code>Description</code> fields. <code>Values</code> takes
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a comma separated list of dialogue IDs to use as values for the option. <code>Description</code>
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is the same as in <code>OnOff</code>.<br></li></ul><br>All options can have the
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optional field <code>Global</code>, which if set to false will prevent the option
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from showing up everywhere. <b class="SelectedElement">Options with <code>Global:
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false</code> will only show up if the player is inside an Option Zone Trigger
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</b>with the corresponding option <code>Name</code> in the list of values to enable.<b>
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</b><br><br>Options with <code>Type</code> value <code>OnOff</code> or <code>Slider</code>
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consistently output a flag set to their value. For <code>OnOff </code>options,
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the flag is prefixed <code>MO_</code>; the main content of the flag name is the
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value of the Name field. In the example above, we have a <code>OnOff</code> option
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with Name value "optionsGore"; thus, the output flag is <code>MO_optionsGore</code>.<br><br>For
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is the same as in <code>OnOff</code>.<br></li></ul><br><ul><li>Counter: Similar
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to a slider, but only takes numerical values. Options with a <code>Type</code>
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field of value <code>Counter</code> can have <code>Values</code> and <code>Description</code>
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fields. <code>Values</code> takes a comma separated list of integers to use as
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values for the option. <code>Description</code> is the same as in <code>OnOff</code>.
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This option is special in that instead of outputting to a session flag, it outputs
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to a session counter.</li></ul><br>All options can have the optional field <code>Global</code>,
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which if set to false will prevent the option from showing up everywhere. <b>Options
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with <code>Global: false</code> will only show up if the player is inside an Option
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Zone Trigger </b>with the corresponding option <code>Name</code> in the list of
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values to enable.<b> </b><br><br>Options with <code>Type</code> value <code>OnOff</code>
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or <code>Slider</code> consistently output a flag set to their value. For <code>OnOff
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</code>options, the flag is prefixed <code>MO_</code>; the main content of the
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flag name is the value of the Name field. In the example above, we have a <code>OnOff</code>
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option with Name value "optionsGore"; thus, the output flag is <code>MO_optionsGore</code>.<br><br>For
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<code>Slider</code> options, the output is fairly similar. The same <code>MO_</code>
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prefix is used. The next part of the flag is the Name field, then an underscore,
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then the name of the option''s value. For example, if I have this Slider option:<br><pre><code><code>-
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High is selected, the output flag is <code>MO_optionsOptimization_optimizationHigh</code>.
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Don''t get scared off by this kind of abstract description - it''s super simple,
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I promise. Just to make it super clear, in the main image attached to this mod,
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the flags being output are <code>MO_optionsGore</code> and <code>MO_optionsOptimization_optimizationNone</code>.<br><br>I
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the flags being output are <code>MO_optionsGore</code> and <code>MO_optionsOptimization_optimizationNone</code>.<br><br>Finally,
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for <code>Counter</code> options, the mod doesn''t output a flag at all. Instead,
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it writes the option''s current numerical value to a counter named MO_[name].
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In the example above, this would be <code>MO_optionsDarkness</code>.<br><br>I
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may add more Types in the future if there''s demand. I probably won''t add submenus
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though since those are held together with duct tape and tears. Happy mapping!
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Ping me at @Gamation on Discord if you have any questions.<br>'
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CreatedDate: 1730609498
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ModifiedDate: 1751492830
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ModifiedDate: 1765656298
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UpdatedDate: 1732477737
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Screenshots:
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- https://images.gamebanana.com/img/ss/mods/6727010f4871d.jpg
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- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_6727010f4871d.png
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- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_6727010f48bf1.png
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Files:
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- Description: v0.2.1
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- Description: v0.2.2
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HasEverestYaml: true
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Size: 21159
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CreatedDate: 1765656287
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Downloads: 0
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URL: https://gamebanana.com/dl/1579952
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Name: mapperoptions_69b5d.zip
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- Description: ARCHIVED - Outdated - v0.2.1
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HasEverestYaml: true
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Size: 17570
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CreatedDate: 1751492812
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Downloads: 11894
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Downloads: 12049
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URL: https://gamebanana.com/dl/1469975
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Name: mapperoptions_5ee6e.zip
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- Description: Outdated - v0.2.0
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- Description: ARCHIVED - Outdated - v0.2.0
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HasEverestYaml: true
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Size: 17973
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CreatedDate: 1732477388
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URL: https://gamebanana.com/dl/1329349
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Name: mapperoptions_9fbbc.zip
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- Description: Outdated - v0.1.6
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- Description: ARCHIVED - Outdated - v0.1.6
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HasEverestYaml: true
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Size: 15646
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CreatedDate: 1730918465

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