@@ -130060,8 +130060,8 @@
130060130060 Author: fancyfurret
130061130061 Description: 120+ FPS in Celeste without breaking physics!
130062130062 Likes: 19
130063- Views: 27109
130064- Downloads: 6047
130063+ Views: 27162
130064+ Downloads: 6130
130065130065 Text: "<h1>Celeste Motion Smoothing</h1>\r\nA mod for Celeste that raises the FPS\
130066130066 \ above 60, <i>without</i> breaking\r\nphysics. Settings are available\
130067130067 \ to toggle the mod, change the target framerate, and change the player smoothing\r\
@@ -130082,25 +130082,25 @@
130082130082 \ this option will still make the game smoother!</span> Like everything in this\
130083130083 \ mod, this does not affect physics in any way, and the camera still moves exactly\
130084130084 \ like normal, only smoother.<br><br>\r\nCamera smoothing can be accomplished\
130085- \ in two different ways:\r\n<ul>\r\n <li><b>Hires</b>: <span class=\" \
130086- GreenColor\">[Recommended]</span> This substantially changes Celeste's rendering \
130087- \ pipeline to render everything at a 6x internal scale, so that the gameplay and \
130088- \ foreground can be composited onto the background with a fractional-pixel offset. \
130089- \ This makes for the highest-quality result, but it requires drawing the foreground \
130090- \ scaled, so there are occasional minor visual oddities like the snow in chapter \
130091- \ 7 moving smoothly, unstuck from the pixel grid. More importantly, this mode \
130092- \ <b>is incompatible with a small number of mods</b>, particularly those with \
130093- \ a large number of dependencies like Strawberry Jam's Heart Sides. If you encounter \
130094- \ a game-breaking visual glitch in a level, you will lilely have to use the other \
130095- \ mode.<br></li>\r\n <li class=\"SelectedElement\" ><b>Unlock</b>: This\
130096- \ accomplishes the same effect as the Hires smoothing mode, but by just unlocking\
130097- \ the camera from the pixel grid instead. Since it doesn't change the internal\
130098- \ rendering, this is compatible with nearly every mod, but it has the drawback\
130099- \ that the background jitters uncontrollably when moving the camera. This isn't\
130100- \ the end of the world, but it's recommended to use the Hires mode instead when\
130101- \ possible.<br></li>\r\ n <li><b>Off</b>: This smoothing can also be disabled.</li>\r\
130102- \n</ul><br> \r\n\r\n <h2>Smoothing Modes</h2>\r\nSeparate from camera smoothing,\
130103- \ objects themselves have their position smoothed.\r\n<ul>\r\n <li><b>Extrapolate</b>: <span\
130085+ \ in two different ways:\r\n<ul>\r\n <li class=\"SelectedElement\" ><b>Hires</b>: <span\
130086+ \ class=\" GreenColor\">[Recommended]</span> This substantially changes Celeste's\
130087+ \ rendering pipeline to render everything at a 6x internal scale, so that the\
130088+ \ gameplay and foreground can be composited onto the background with a fractional-pixel\
130089+ \ offset. This makes for the highest-quality result, but it requires drawing the\
130090+ \ foreground scaled, so there are occasional minor visual oddities like the snow\
130091+ \ in chapter 7 moving smoothly, unstuck from the pixel grid. More importantly,\
130092+ \ this mode <b>is incompatible with a small number of maps and mods</b>, particularly\
130093+ \ those with a large number of dependencies like Strawberry Jam's Heart Sides.\
130094+ \ If you encounter a game-breaking visual glitch in a level, you will likely have\
130095+ \ to use the other mode.<br></li>\r\n <li><b>Unlock</b>: This accomplishes \
130096+ \ the same effect as the Hires smoothing mode, but by just unlocking the camera \
130097+ \ from the pixel grid instead. Since it doesn't change the internal rendering, \
130098+ \ this is compatible with nearly every mod, but it has the drawback that the background \
130099+ \ jitters uncontrollably when moving the camera. This isn't the end of the world, \
130100+ \ but it's recommended to use the Hires mode instead when possible.<br></li>\r \
130101+ \n <li><b>Off</b>: This smoothing can also be disabled.</li>\r\n</ul><br >\r\
130102+ \n\r\n<h2>Smoothing Modes</h2>\r\nSeparate from camera smoothing, objects themselves \
130103+ \ have their position smoothed.\r\n<ul>\r\n <li><b>Extrapolate</b>: <span\
130104130104 \ class=\"GreenColor\">[Recommended]</span> This mode predicts object\r\n\
130105130105 \ positions based off previous updates. This mode feels very similar to\
130106130106 \ vanilla, and looks pretty much the\r\n same as Interpolate. Can introduce\
@@ -130120,7 +130120,7 @@
130120130120 \ not work\r\n properly. (Confirmed breaks TAS Recorder, maybe others). \r\
130121130121 \n </li>\r\n</ul>"
130122130122 CreatedDate: 1716069297
130123- ModifiedDate: 1764460566
130123+ ModifiedDate: 1764534415
130124130124 UpdatedDate: 1764460458
130125130125 Screenshots:
130126130126 - https://images.gamebanana.com/img/ss/mods/66491f59cb21f.jpg
@@ -130134,7 +130134,7 @@
130134130134 HasEverestYaml: true
130135130135 Size: 63919
130136130136 CreatedDate: 1764459914
130137- Downloads: 114
130137+ Downloads: 194
130138130138 URL: https://gamebanana.com/dl/1571644
130139130139 Name: motionsmoothing-v120.zip
130140130140 - Description: v1.1.1
0 commit comments