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updatermirror/mod_search_database.yaml

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Author: fancyfurret
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Description: 120+ FPS in Celeste without breaking physics!
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Likes: 19
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Views: 27109
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Downloads: 6047
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Views: 27162
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Downloads: 6130
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Text: "<h1>Celeste Motion Smoothing</h1>\r\nA mod for Celeste that raises the FPS\
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\ above 60,&nbsp;<i>without</i>&nbsp;breaking\r\nphysics. Settings are available\
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\ to toggle the mod, change the target framerate, and change the player smoothing\r\
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\ this option will still make the game smoother!</span> Like everything in this\
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\ mod, this does not affect physics in any way, and the camera still moves exactly\
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\ like normal, only smoother.<br><br>\r\nCamera smoothing can be accomplished\
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\ in two different ways:\r\n<ul>\r\n <li><b>Hires</b>:&nbsp;<span class=\"\
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GreenColor\">[Recommended]</span>&nbsp;This substantially changes Celeste's rendering\
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\ pipeline to render everything at a 6x internal scale, so that the gameplay and\
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\ foreground can be composited onto the background with a fractional-pixel offset.\
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\ This makes for the highest-quality result, but it requires drawing the foreground\
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\ scaled, so there are occasional minor visual oddities like the snow in chapter\
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\ 7 moving smoothly, unstuck from the pixel grid. More importantly, this mode\
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\ <b>is incompatible with a small number of mods</b>, particularly those with\
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\ a large number of dependencies like Strawberry Jam's Heart Sides. If you encounter\
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\ a game-breaking visual glitch in a level, you will lilely have to use the other\
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\ mode.<br></li>\r\n <li class=\"SelectedElement\"><b>Unlock</b>:&nbsp;This\
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\ accomplishes the same effect as the Hires smoothing mode, but by just unlocking\
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\ the camera from the pixel grid instead. Since it doesn't change the internal\
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\ rendering, this is compatible with nearly every mod, but it has the drawback\
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\ that the background jitters uncontrollably when moving the camera. This isn't\
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\ the end of the world, but it's recommended to use the Hires mode instead when\
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\ possible.<br></li>\r\n <li><b>Off</b>:&nbsp;This smoothing can also be disabled.</li>\r\
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\n</ul><br>\r\n\r\n<h2>Smoothing Modes</h2>\r\nSeparate from camera smoothing,\
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\ objects themselves have their position smoothed.\r\n<ul>\r\n <li><b>Extrapolate</b>:&nbsp;<span\
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\ in two different ways:\r\n<ul>\r\n <li class=\"SelectedElement\"><b>Hires</b>:&nbsp;<span\
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\ class=\"GreenColor\">[Recommended]</span>&nbsp;This substantially changes Celeste's\
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\ rendering pipeline to render everything at a 6x internal scale, so that the\
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\ gameplay and foreground can be composited onto the background with a fractional-pixel\
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\ offset. This makes for the highest-quality result, but it requires drawing the\
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\ foreground scaled, so there are occasional minor visual oddities like the snow\
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\ in chapter 7 moving smoothly, unstuck from the pixel grid. More importantly,\
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\ this mode <b>is incompatible with a small number of maps and mods</b>, particularly\
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\ those with a large number of dependencies like Strawberry Jam's Heart Sides.\
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\ If you encounter a game-breaking visual glitch in a level, you will likely have\
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\ to use the other mode.<br></li>\r\n <li><b>Unlock</b>:&nbsp;This accomplishes\
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\ the same effect as the Hires smoothing mode, but by just unlocking the camera\
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\ from the pixel grid instead. Since it doesn't change the internal rendering,\
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\ this is compatible with nearly every mod, but it has the drawback that the background\
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\ jitters uncontrollably when moving the camera. This isn't the end of the world,\
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\ but it's recommended to use the Hires mode instead when possible.<br></li>\r\
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\n <li><b>Off</b>:&nbsp;This smoothing can also be disabled.</li>\r\n</ul><br>\r\
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\n\r\n<h2>Smoothing Modes</h2>\r\nSeparate from camera smoothing, objects themselves\
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\ have their position smoothed.\r\n<ul>\r\n <li><b>Extrapolate</b>:&nbsp;<span\
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\ class=\"GreenColor\">[Recommended]</span>&nbsp;This mode predicts object\r\n\
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\ positions based off previous updates. This mode feels very similar to\
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\ vanilla, and looks pretty much the\r\n same as Interpolate. Can introduce\
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\ not work\r\n properly. (Confirmed breaks TAS Recorder, maybe others).&nbsp;\r\
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\n </li>\r\n</ul>"
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CreatedDate: 1716069297
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ModifiedDate: 1764460566
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ModifiedDate: 1764534415
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UpdatedDate: 1764460458
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Screenshots:
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- https://images.gamebanana.com/img/ss/mods/66491f59cb21f.jpg
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HasEverestYaml: true
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Size: 63919
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CreatedDate: 1764459914
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Downloads: 114
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Downloads: 194
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URL: https://gamebanana.com/dl/1571644
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Name: motionsmoothing-v120.zip
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- Description: v1.1.1

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