@@ -224939,81 +224939,94 @@
224939224939 Author: zonkmasterx
224940224940 Description: The world of Hollow Knight comes to Celeste
224941224941 Likes: 2
224942- Views: 3733
224942+ Views: 3734
224943224943 Downloads: 195
224944- Text: '<b>The Second Major Update is Here! Featuring City of Tears (Left Side) and
224945- Crystal Peak!</b><br><br>This is the very beginning of a rather ambitious project
224946- that may never be finished. It has always surprised me that there was never a
224947- proper re-creation of Hollow Knight as a Celeste map, given the large overlap
224948- between the communities and the popularity of metroidvania-style Celeste maps.
224949- So this is my attempt to rectify that! I am a (former?) Hollow Knight speedrunner
224950- as well as a Celeste modded player and I want to bring my love for both games
224951- together!<br><br>This map is not attempting to be a one-to-one recreation, per
224952- se, and will instead try to really feel like its own Celeste-y spin on the Hollow
224953- Knight world. I am currently using 100% vanilla Celeste graphics (with the exception
224954- of entities from helpers) to hopefully distinguish the visual style (also because
224955- I suck at visual art). The map will also eschew some of the custom coded mechanics
224956- present in many Celeste "metroidvania" maps in favor of a more vanilla-feeling
224957- Celeste experience. But, of course, all of this might change as the project progresses.
224958- The target difficulty range for this map is beginner to low techless intermediate,
224959- with a few exceptions for hard optional challenges (if you know Hollow Knight
224960- you can probably guess which ones). I would like this to be accessible to anyone
224961- who has played both Celeste and Hollow Knight. I highly recommend playing Hollow
224962- Knight before playing this.<br><br>The map (version 0.3.0) currently features
224963- the following:<br><br><ul><li>Six Areas: Forgotten Crossroads, Greenpath, Fungal
224964- Wastes, Fog Canyon, City of Tears (left side) and Crystal Peak</li><li>Over 100
224965- Gameplay Rooms</li><li>30 Red Berries, plus several Moon Berries that are currently
224966- not collectible with intended strats (some are possible with skips, some are completely
224967- impossible) (Also there''s a golden)</li><li>Music from Hollow Knight!</li><li>A
224968- temporary ending to the left of the top of the elevator from Dirtmouth to Crystal
224969- Peak (so don''t go there if you want to keep exploring for berries and such) (There
224970- really wasn''t any good place to put this lmao)</li><li>A semi-functional map!
224971- (Press your journal button to open, and turn on hints in the settings if you''re
224972- not familiar with Hollow Knight)</li></ul><br><br>I will also note some things
224973- that are currently lacking from the map, primarily due to my lack of knowledge
224974- of various modded entities (or just my lack of effort at the moment):<br><br><ul><li>I
224975- have implemented a map using Xaphan Helper, but it doesn''t quite work the way
224976- I want. I have been struggling with the fact that my rooms are not on-grid (and
224977- I do not intend to make them on-grid). Specifically if anyone knows of a way to
224978- explicitly define the bounds of a tile on the map, or force Madeline or berries
224979- to appear in specific tiles when in specific triggers, that would be ideal. </li><li>Speaking
224980- of Xaphan Helper, I know there are several features in it to keep various states
224981- across playthroughs on the same save file. I would love to implement this for
224982- basically everything in the map but can only find a couple things that can do
224983- this (namely, some very specific "Abilities" originally from Secret of Celeste
224984- Mountain and an option on a flag temple switch (which I currently haven''t enabled
224985- because it seems silly for levers to carry over but not like, your inventory).
224986- If anyone knows how this stuff works please let me know!</li><li>Deco needs a
224987- lot more work. There are minimal background tiles and decals currently because
224988- I don''t like doing deco and I wanted to just get this initial thing out into
224989- the world. I feel like I have some solid progress on stylegrounds but I also just
224990- do not know how to make smooth-looking transitions between stylegrounds when changing
224991- rooms.</li><li class="SelectedElement">This map has not gotten very much playtesting
224992- yet and there''s definitely a lot of normal mapping issues that need to be addressed!
224993- Thanks to Melodicat, Alexa, Alex Knauth, and BlueRed for playtesting and giving
224994- feedback!</li></ul>If anyone has answers to these questions, please either let
224995- me know in the comments here or dm me on discord (my username is also zonkmasterx
224996- there). Also, if you are interested in helping with this project in any way, feel
224997- free to reach out! I''d love to collaborate with some other Hollow Knight and
224998- Celeste fans on this! This is already my biggest Celeste mapping project yet,
224999- and it''s only like, 25% done at best lol. <br><br>'
224944+ Text: '<b>The Third Major Update is Here! Featuring Resting Grounds and Dream Nail!</b><br><br>This
224945+ is the beginning of a rather ambitious project that may never be finished. When
224946+ I conceived of this project, it surprised me that there wasn''t a proper re-creation
224947+ of Hollow Knight as a Celeste map, given the large overlap between the communities
224948+ and the popularity of metroidvania-style Celeste maps. So this was my attempt
224949+ to rectify that! Now that Crossover Collab is out, we have something along those
224950+ lines (and it''s gorgeous) but this map has very different design goals to that
224951+ and so I am confident that this project still brings something new and cool to
224952+ the table! I am a (former?) Hollow Knight speedrunner as well as a Celeste modded
224953+ player and I want to bring my love for both games together!<br><br>This map is
224954+ not attempting to be a one-to-one recreation, per se, and will instead try to
224955+ really feel like its own Celeste-y spin on the Hollow Knight world. That being
224956+ said, I am attempting to translate the layout of every room in Hollow Knight,
224957+ and all major upgrades and pickups, into this mod! I am currently using 100% vanilla
224958+ Celeste graphics (with the exception of entities from helpers) to hopefully distinguish
224959+ the visual style (also because I suck at visual art). The map will also eschew
224960+ some of the custom coded mechanics present in many Celeste "metroidvania" maps
224961+ in favor of a more vanilla-feeling Celeste experience. The target difficulty range
224962+ for this map is beginner to low techless intermediate, with a few exceptions for
224963+ hard optional challenges (if you know Hollow Knight you can probably guess which
224964+ ones). I would like this to be accessible to anyone who has played both Celeste
224965+ and Hollow Knight. I highly recommend playing Hollow Knight before playing this.<br><br>The
224966+ map (version 0.3.0) currently features the following:<br><br><ul><li>Seven Areas:
224967+ Forgotten Crossroads, Greenpath, Fungal Wastes, Fog Canyon, City of Tears (left
224968+ side), Crystal Peak, and Resting Grounds</li><li>Over 100 Gameplay Rooms</li><li
224969+ class="SelectedElement">43 Red Berries, plus several Moon Berries and a silver
224970+ berry that are currently not collectible with intended strats (some are possible
224971+ with skips, some are completely impossible) (Also there''s a golden)</li><li>Music
224972+ from Hollow Knight!</li><li>A temporary ending to the left of the top of the elevator
224973+ from Dirtmouth to Crystal Peak (so don''t go there if you want to keep exploring
224974+ for berries and such) (There really wasn''t any good place to put this lmao)</li><li>A
224975+ semi-functional map! (Press your journal button to open, and turn on hints in
224976+ the settings if you''re not familiar with Hollow Knight)</li></ul><br><br>I will
224977+ also note some things that are currently lacking from the map, primarily due to
224978+ my lack of knowledge of various modded entities (or just my lack of effort at
224979+ the moment):<br><br><ul><li>I have implemented a map using Xaphan Helper, but
224980+ it doesn''t quite work the way I want. I have been struggling with the fact that
224981+ my rooms are not on-grid (and I do not intend to make them on-grid). Specifically
224982+ if anyone knows of a way to explicitly define the bounds of a tile on the map,
224983+ or force Madeline or berries to appear in specific tiles when in specific triggers,
224984+ that would be ideal. </li><li>Speaking of Xaphan Helper, I know there are
224985+ several features in it to keep various states across playthroughs on the same
224986+ save file. I would love to implement this for basically everything in the map
224987+ but can only find a couple things that can do this (namely, some very specific
224988+ "Abilities" originally from Secret of Celeste Mountain and an option on a flag
224989+ temple switch (which I currently haven''t enabled because it seems silly for levers
224990+ to carry over but not like, your inventory). If anyone knows how this stuff works
224991+ please let me know!</li><li>Deco needs a lot more work. There are minimal background
224992+ tiles and decals currently because I don''t like doing deco and I wanted to just
224993+ get this initial thing out into the world. I feel like I have some solid progress
224994+ on stylegrounds but I also just do not know how to make smooth-looking transitions
224995+ between stylegrounds when changing rooms.</li><li>This map has not gotten very
224996+ much playtesting yet and there''s definitely a lot of normal mapping issues that
224997+ need to be addressed! Thanks to Melodicat, Alexa, Alex Knauth, and BlueRed for
224998+ playtesting and giving feedback!</li></ul>If anyone has answers to these questions,
224999+ please either let me know in the comments here or dm me on discord (my username
225000+ is also zonkmasterx there). Also, if you are interested in helping with this project
225001+ in any way, feel free to reach out! I''d love to collaborate with some other Hollow
225002+ Knight and Celeste fans on this! This is already my biggest Celeste mapping project
225003+ yet, and it''s only like, 25% done at best lol. <br><br>'
225000225004 CreatedDate: 1745821044
225001- ModifiedDate: 1764205182
225005+ ModifiedDate: 1766376703
225002225006 UpdatedDate: 1764205529
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