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updatermirror/everest_update.yaml

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@@ -42451,13 +42451,13 @@ Stuck In My Mind:
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Hallownest:
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GameBananaType: Wip
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Version: 0.0.1
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LastUpdate: 1764205165
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Size: 68109597
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LastUpdate: 1766376679
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Size: 76115279
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GameBananaId: 92815
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GameBananaFileId: 1569361
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GameBananaFileId: 1585235
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URL: https://gamebanana.com/mmdl/1569361
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URL: https://gamebanana.com/mmdl/1585235
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My World:
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GameBananaType: Mod
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Version: 2.0.0

updatermirror/mod_dependency_graph.yaml

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@@ -91227,6 +91227,8 @@ Hallownest:
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Version: 1.2.19
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- Name: LunaticHelper
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Version: 1.1.1
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- Name: ShroomHelper
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Version: 1.2.10
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- Name: CrystallineHelper
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Version: 1.16.5
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- Name: ChroniaHelper
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Version: 1.21.1
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- Name: FemtoHelper
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Version: 1.14.7
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- Name: CollabUtils2
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Version: 1.12.1
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- Name: XaphanHelper
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Version: 1.0.75
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- Name: PandorasBox
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Version: 1.0.49
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- Name: AdventureHelper
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Version: 1.6.0
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URL: https://gamebanana.com/mmdl/1569361
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URL: https://gamebanana.com/mmdl/1585235
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My World:
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OptionalDependencies: []
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Dependencies:

updatermirror/mod_search_database.yaml

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@@ -224939,81 +224939,94 @@
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Author: zonkmasterx
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Description: The world of Hollow Knight comes to Celeste
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Likes: 2
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Views: 3733
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Views: 3734
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Downloads: 195
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Text: '<b>The Second Major Update is Here! Featuring City of Tears (Left Side) and
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Crystal Peak!</b><br><br>This is the very beginning of a rather ambitious project
224946-
that may never be finished. It has always surprised me that there was never a
224947-
proper re-creation of Hollow Knight as a Celeste map, given the large overlap
224948-
between the communities and the popularity of metroidvania-style Celeste maps.
224949-
So this is my attempt to rectify that! I am a (former?) Hollow Knight speedrunner
224950-
as well as a Celeste modded player and I want to bring my love for both games
224951-
together!<br><br>This map is not attempting to be a one-to-one recreation, per
224952-
se, and will instead try to really feel like its own Celeste-y spin on the Hollow
224953-
Knight world. I am currently using 100% vanilla Celeste graphics (with the exception
224954-
of entities from helpers) to hopefully distinguish the visual style (also because
224955-
I suck at visual art). The map will also eschew some of the custom coded mechanics
224956-
present in many Celeste "metroidvania" maps in favor of a more vanilla-feeling
224957-
Celeste experience. But, of course, all of this might change as the project progresses.
224958-
The target difficulty range for this map is beginner to low techless intermediate,
224959-
with a few exceptions for hard optional challenges (if you know Hollow Knight
224960-
you can probably guess which ones). I would like this to be accessible to anyone
224961-
who has played both Celeste and Hollow Knight. I highly recommend playing Hollow
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Knight before playing this.<br><br>The map (version 0.3.0) currently features
224963-
the following:<br><br><ul><li>Six Areas: Forgotten Crossroads, Greenpath, Fungal
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Wastes, Fog Canyon, City of Tears (left side) and Crystal Peak</li><li>Over 100
224965-
Gameplay Rooms</li><li>30 Red Berries, plus several Moon Berries that are currently
224966-
not collectible with intended strats (some are possible with skips, some are completely
224967-
impossible) (Also there''s a golden)</li><li>Music from Hollow Knight!</li><li>A
224968-
temporary ending to the left of the top of the elevator from Dirtmouth to Crystal
224969-
Peak (so don''t go there if you want to keep exploring for berries and such) (There
224970-
really wasn''t any good place to put this lmao)</li><li>A semi-functional map!
224971-
(Press your journal button to open, and turn on hints in the settings if you''re
224972-
not familiar with Hollow Knight)</li></ul><br><br>I will also note some things
224973-
that are currently lacking from the map, primarily due to my lack of knowledge
224974-
of various modded entities (or just my lack of effort at the moment):<br><br><ul><li>I
224975-
have implemented a map using Xaphan Helper, but it doesn''t quite work the way
224976-
I want. I have been struggling with the fact that my rooms are not on-grid (and
224977-
I do not intend to make them on-grid). Specifically if anyone knows of a way to
224978-
explicitly define the bounds of a tile on the map, or force Madeline or berries
224979-
to appear in specific tiles when in specific triggers, that would be ideal.&nbsp;</li><li>Speaking
224980-
of Xaphan Helper, I know there are several features in it to keep various states
224981-
across playthroughs on the same save file. I would love to implement this for
224982-
basically everything in the map but can only find a couple things that can do
224983-
this (namely, some very specific "Abilities" originally from Secret of Celeste
224984-
Mountain and an option on a flag temple switch (which I currently haven''t enabled
224985-
because it seems silly for levers to carry over but not like, your inventory).
224986-
If anyone knows how this stuff works please let me know!</li><li>Deco needs a
224987-
lot more work. There are minimal background tiles and decals currently because
224988-
I don''t like doing deco and I wanted to just get this initial thing out into
224989-
the world. I feel like I have some solid progress on stylegrounds but I also just
224990-
do not know how to make smooth-looking transitions between stylegrounds when changing
224991-
rooms.</li><li class="SelectedElement">This map has not gotten very much playtesting
224992-
yet and there''s definitely a lot of normal mapping issues that need to be addressed!
224993-
Thanks to Melodicat, Alexa, Alex Knauth, and BlueRed for playtesting and giving
224994-
feedback!</li></ul>If anyone has answers to these questions, please either let
224995-
me know in the comments here or dm me on discord (my username is also zonkmasterx
224996-
there). Also, if you are interested in helping with this project in any way, feel
224997-
free to reach out! I''d love to collaborate with some other Hollow Knight and
224998-
Celeste fans on this! This is already my biggest Celeste mapping project yet,
224999-
and it''s only like, 25% done at best lol. <br><br>'
224944+
Text: '<b>The Third Major Update is Here! Featuring Resting Grounds and Dream Nail!</b><br><br>This
224945+
is the beginning of a rather ambitious project that may never be finished. When
224946+
I conceived of this project, it surprised me that there wasn''t a proper re-creation
224947+
of Hollow Knight as a Celeste map, given the large overlap between the communities
224948+
and the popularity of metroidvania-style Celeste maps. So this was my attempt
224949+
to rectify that! Now that Crossover Collab is out, we have something along those
224950+
lines (and it''s gorgeous) but this map has very different design goals to that
224951+
and so I am confident that this project still brings something new and cool to
224952+
the table! I am a (former?) Hollow Knight speedrunner as well as a Celeste modded
224953+
player and I want to bring my love for both games together!<br><br>This map is
224954+
not attempting to be a one-to-one recreation, per se, and will instead try to
224955+
really feel like its own Celeste-y spin on the Hollow Knight world. That being
224956+
said, I am attempting to translate the layout of every room in Hollow Knight,
224957+
and all major upgrades and pickups, into this mod! I am currently using 100% vanilla
224958+
Celeste graphics (with the exception of entities from helpers) to hopefully distinguish
224959+
the visual style (also because I suck at visual art). The map will also eschew
224960+
some of the custom coded mechanics present in many Celeste "metroidvania" maps
224961+
in favor of a more vanilla-feeling Celeste experience. The target difficulty range
224962+
for this map is beginner to low techless intermediate, with a few exceptions for
224963+
hard optional challenges (if you know Hollow Knight you can probably guess which
224964+
ones). I would like this to be accessible to anyone who has played both Celeste
224965+
and Hollow Knight. I highly recommend playing Hollow Knight before playing this.<br><br>The
224966+
map (version 0.3.0) currently features the following:<br><br><ul><li>Seven Areas:
224967+
Forgotten Crossroads, Greenpath, Fungal Wastes, Fog Canyon, City of Tears (left
224968+
side), Crystal Peak, and Resting Grounds</li><li>Over 100 Gameplay Rooms</li><li
224969+
class="SelectedElement">43 Red Berries, plus several Moon Berries and a silver
224970+
berry that are currently not collectible with intended strats (some are possible
224971+
with skips, some are completely impossible) (Also there''s a golden)</li><li>Music
224972+
from Hollow Knight!</li><li>A temporary ending to the left of the top of the elevator
224973+
from Dirtmouth to Crystal Peak (so don''t go there if you want to keep exploring
224974+
for berries and such) (There really wasn''t any good place to put this lmao)</li><li>A
224975+
semi-functional map! (Press your journal button to open, and turn on hints in
224976+
the settings if you''re not familiar with Hollow Knight)</li></ul><br><br>I will
224977+
also note some things that are currently lacking from the map, primarily due to
224978+
my lack of knowledge of various modded entities (or just my lack of effort at
224979+
the moment):<br><br><ul><li>I have implemented a map using Xaphan Helper, but
224980+
it doesn''t quite work the way I want. I have been struggling with the fact that
224981+
my rooms are not on-grid (and I do not intend to make them on-grid). Specifically
224982+
if anyone knows of a way to explicitly define the bounds of a tile on the map,
224983+
or force Madeline or berries to appear in specific tiles when in specific triggers,
224984+
that would be ideal.&nbsp;</li><li>Speaking of Xaphan Helper, I know there are
224985+
several features in it to keep various states across playthroughs on the same
224986+
save file. I would love to implement this for basically everything in the map
224987+
but can only find a couple things that can do this (namely, some very specific
224988+
"Abilities" originally from Secret of Celeste Mountain and an option on a flag
224989+
temple switch (which I currently haven''t enabled because it seems silly for levers
224990+
to carry over but not like, your inventory). If anyone knows how this stuff works
224991+
please let me know!</li><li>Deco needs a lot more work. There are minimal background
224992+
tiles and decals currently because I don''t like doing deco and I wanted to just
224993+
get this initial thing out into the world. I feel like I have some solid progress
224994+
on stylegrounds but I also just do not know how to make smooth-looking transitions
224995+
between stylegrounds when changing rooms.</li><li>This map has not gotten very
224996+
much playtesting yet and there''s definitely a lot of normal mapping issues that
224997+
need to be addressed! Thanks to Melodicat, Alexa, Alex Knauth, and BlueRed for
224998+
playtesting and giving feedback!</li></ul>If anyone has answers to these questions,
224999+
please either let me know in the comments here or dm me on discord (my username
225000+
is also zonkmasterx there). Also, if you are interested in helping with this project
225001+
in any way, feel free to reach out! I''d love to collaborate with some other Hollow
225002+
Knight and Celeste fans on this! This is already my biggest Celeste mapping project
225003+
yet, and it''s only like, 25% done at best lol. <br><br>'
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CreatedDate: 1745821044
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ModifiedDate: 1764205182
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ModifiedDate: 1766376703
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UpdatedDate: 1764205529
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