|
| 1 | +- PageURL: https://gamebanana.com/mods/460304 |
| 2 | + GameBananaType: Mod |
| 3 | + GameBananaId: 460304 |
| 4 | + Name: Reverse Helper |
| 5 | + Author: USSRNAME |
| 6 | + Description: a helper, not for reverse. |
| 7 | + Likes: 5 |
| 8 | + Views: 2891 |
| 9 | + Downloads: 48972 |
| 10 | + Text: '<a href="https://github.com/wuke32767/CelesteReverseHelper" target="_blank">Open |
| 11 | + Source</a><br><br>All entities are made for myself. I only work on Loenn so there''re |
| 12 | + no Ahorn script.<br>Entities and attributes that don''t show in Loenn are not |
| 13 | + completed, do not use them.<br><br>If you encountered any undocumented behavior |
| 14 | + (especially incorrect in most cases), do not rely on them before telling me. or |
| 15 | + i might fix them.<br><br><u>Forcey Jellyfish</u>: Same as jellyfish, but you gain |
| 16 | + extra speed when thrown.<br><br><u>Forcey Holdables</u>: Strengthen any specified |
| 17 | + entities inside of it as Forcey Jellyfish. It is not completed, now only eneities |
| 18 | + inside it <span class="RedColor">at the start of room</span> can be strengthened.<br>Notice |
| 19 | + that it do nothing to entities that not holdable.<br><br><u>Specific Berry Collect |
| 20 | + Trigger</u>: Collect one type of berry you want.<br><br><u>Holdable Refill</u>: |
| 21 | + A holdable refill. Notice that it will be narrow when holding it, because when |
| 22 | + it touches wall, It will be squeeze to the bottom of wall, sometimes cause strange |
| 23 | + things.<br><br><u>Long Dash Refill</u>: deprecated.<br><br><u>Another Purple Booster</u>: |
| 24 | + A modified version of Purple Booster (from <b><a href="//gamebanana.com/mods/53759">Vortex |
| 25 | + Helper</a></b>). Can be redirected by Portal(or entities that could change player''s |
| 26 | + speed) and Jump Through(This should be a bug, but I don''t want to fix. So now |
| 27 | + it is a feature.). When it arcs back, it will move in the opposite direction as |
| 28 | + the player activated it.<br><u><span class="GreenColor">Notice</span></u>: After |
| 29 | + you get through Portal [Outback Helper], your vertical (and horizontal) speed |
| 30 | + will <span class="RedColor">not </span>be cleared completely. <i>It means if you |
| 31 | + touch a jumpthrough then, you will <span class="RedColor">not </span>stop temporarily |
| 32 | + but move in an uncertain direction.</i><br><br><u>Square Spinner</u>: A square |
| 33 | + spinner. Not as wide as vanilla one. <del>useless</del><br><br><u>Corner Boost |
| 34 | + Area</u>: Area for <del>climbjump</del>cornerboost. When you are in this area, |
| 35 | + you can <del>climbjump</del>cornerboost, as if there''s a wall for cb.<br><br><u>Dream |
| 36 | + Toggle</u>: A toggle to enable/disable dream block and dream dash.<br><u>Dream |
| 37 | + Dash Inventory Trigger</u>: trigger version of Dream Toggle.<br><br><u>Tileset |
| 38 | + Dream Block</u>: Dream block, but with different appearance. <del>useless</del><br>not |
| 39 | + work with other entities that would enable/disable dream block with a beautiful |
| 40 | + cut-scene.(just no animation, everything else is normal.)<br><br><h1><i>(it''s |
| 41 | + a huge entity so i added a separator.)</i></h1>(separator is not eye-catching |
| 42 | + so i replaced it with header.)<br><br><u>Dream Block Configurer</u>:<br>Configure |
| 43 | + the dream block it contains.<br>Currently can control "Priority" and "Enable".<br><br>"High |
| 44 | + Priority": You can dash into a dream block that blocked by a wall.<br><br>"Enable": |
| 45 | + You can only control dream dash of <i class="SelectedElement">whole level </i>in |
| 46 | + vanilla.<br>This one allows you to "Reverse" some Dream Block, they would be enabled |
| 47 | + when others is disabled.<br>Can be Enable, Disable and Reverse.<br><br><span class="GreenColor"><u>Notice</u></span>: |
| 48 | + "Enable" is not fully tested. Tested entities:<br><br>They works properly:<br> |
| 49 | + -All from <b><a href="https://gamebanana.com/mods/492359">Dream Block Collection</a></b><br> |
| 50 | + -Some entities can''t be controlled by Dream Toggle or other controller with the |
| 51 | + same functionality, so they can''t be controlled by Reversed Dream Block Container. |
| 52 | + This is not a bug.<br><br>They visually incorrect: (Same thing happens to Dream |
| 53 | + Toggle and other controller, so it is not a bug.)<br> -Cassette Dream Block (Brokemia |
| 54 | + Helper)<br> -Bounce Dream Block (Bounce Helper)<br> -Dream Lock Block (More |
| 55 | + Lock Blocks)<br> -Connected Dream Block (Communal Helper) should have the same |
| 56 | + value if they''re connected, or they may visually incorrect.<br><br>They completely |
| 57 | + incorrect:<br> -Dream Spinner (Isa Grab Bag). might not be supported forever. |
| 58 | + :sobeline:<br><br>Might not work with other controllers that have the same functionality |
| 59 | + as Dream Toggle.<br><i>Special</i>: Dream Tunnel Entry [Communal Helper] that |
| 60 | + attached to a Dream Block, ANY BUGS about that will be ignored.<br><i><br></i><h1><i>(huge |
| 61 | + entity ended so i added a separator again.)</i></h1><u>Custom Invisible Barrier</u>: |
| 62 | + A barrier that would only block (or not block) specific type of entity. <br><span |
| 63 | + class="GreenColor"><u>Notice</u></span>: <br>For performance reasons, might not |
| 64 | + work with some entities.<br>Some entities can''t be blocked by walls, (zip mover, |
| 65 | + for example,) so they can''t be blocked by Custom Invisible Barrier. <b>This is |
| 66 | + not a bug</b>.<br><br><u>Custom Invisible Barrier Fix Controller</u>: Custom Invisible |
| 67 | + Barrier can''t work with some entities, but if you want it, i will add options |
| 68 | + for it in this controller.<br>actually some vanilla entity also can''t work, they |
| 69 | + will also show up in the controller.<br><br><u>Dash Forward JumpThru</u>: A modified |
| 70 | + version of Attached JumpThru(From <b><a href="https://gamebanana.com/mods/53759">Vortex |
| 71 | + Helper</a></b>, <b><a href="https://gamebanana.com/mods/53687">Maddie''s Helping |
| 72 | + Hand</a> </b>and <b><a href="https://gamebanana.com/mods/53767">Gravity Helper</a></b>). |
| 73 | + When dashed into, "the dash" will be forwarded to the entities the jumpthru attached |
| 74 | + to, as if madeline dash into that entity directly. (Sounds like madeline or the |
| 75 | + entity was moved so madeline could dash into the entity, but that is not true. |
| 76 | + Nothing was moved to make them collide. That entity was triggered by...The Force.)<br> <br><u>Zipline |
| 77 | + Zipmover</u>: A modified version of ZipLine(from <b><a href="https://gamebanana.com/mods/53645">IsaGrabBag</a></b>). |
| 78 | + (<del>A modified version of Zipmover, more precisely. </del>(before i add conserve |
| 79 | + speed.))<br><br><u>Safer Fire Ice Barrier</u>: A safer version of Fire/Ice Block. |
| 80 | + It doesn''t kill madeline if it''s the first frame madeline touches the block, |
| 81 | + so you could neutral jump/"neutral stop"/grab jump more easily.<br><br><u>Enable |
| 82 | + Trigger</u>: Enable another trigger. Similar to flag system.<br><br><u>Bumper |
| 83 | + Seeker</u>: Even harder to handle than bumper and seeker. For some reason, I decide |
| 84 | + to release it.<br><br><u>Dream Dash To And From Flag</u>: Sync Dream Dash Inventory |
| 85 | + and a flag. Whenever one of them changes, the other will also change.<br><br><u>Flagged |
| 86 | + Dream Block Container</u>: Activate(enable) and deactivate(disable) Dream Block |
| 87 | + by flag. <br>These Dream Block will no longer get affected by Dream Dash Inventory.' |
| 88 | + CreatedDate: 1691159864 |
| 89 | + ModifiedDate: 1763561851 |
| 90 | + UpdatedDate: 0 |
| 91 | + Screenshots: |
| 92 | + - https://images.gamebanana.com/img/ss/mods/64cba1f7acb31.jpg |
| 93 | + - https://images.gamebanana.com/img/ss/mods/64cba0d08a96d.jpg |
| 94 | + MirroredScreenshots: |
| 95 | + - https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_64cba1f7acb31.png |
| 96 | + - https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_64cba0d08a96d.png |
| 97 | + Files: |
| 98 | + - Description: v15.16 |
| 99 | + HasEverestYaml: true |
| 100 | + Size: 520763 |
| 101 | + CreatedDate: 1763561721 |
| 102 | + Downloads: 0 |
| 103 | + URL: https://gamebanana.com/dl/1564162 |
| 104 | + Name: reversehelper_cbbc1.zip |
| 105 | + - Description: ARCHIVED - v15.15 |
| 106 | + HasEverestYaml: true |
| 107 | + Size: 521990 |
| 108 | + CreatedDate: 1761312896 |
| 109 | + Downloads: 3002 |
| 110 | + URL: https://gamebanana.com/dl/1545906 |
| 111 | + Name: reversehelper_f0100.zip |
| 112 | + - Description: ARCHIVED - v15.14 |
| 113 | + HasEverestYaml: true |
| 114 | + Size: 521969 |
| 115 | + CreatedDate: 1761127568 |
| 116 | + Downloads: 700 |
| 117 | + URL: https://gamebanana.com/dl/1544298 |
| 118 | + Name: reversehelper_efe7c.zip |
| 119 | + - Description: ARCHIVED - v15.0 |
| 120 | + HasEverestYaml: true |
| 121 | + Size: 522405 |
| 122 | + CreatedDate: 1729841299 |
| 123 | + Downloads: 2435 |
| 124 | + URL: https://gamebanana.com/dl/1306799 |
| 125 | + Name: reversehelper_a6e48.zip |
| 126 | + - Description: ARCHIVED |
| 127 | + HasEverestYaml: true |
| 128 | + Size: 512552 |
| 129 | + CreatedDate: 1729464431 |
| 130 | + Downloads: 766 |
| 131 | + URL: https://gamebanana.com/dl/1304149 |
| 132 | + Name: reversehelper_1e018.zip |
| 133 | + CategoryId: 5081 |
| 134 | + CategoryName: Helpers |
1 | 135 | - PageURL: https://gamebanana.com/mods/427729 |
2 | 136 | GameBananaType: Mod |
3 | 137 | GameBananaId: 427729 |
@@ -95666,140 +95800,6 @@ |
95666 | 95800 | CategoryName: Maps |
95667 | 95801 | SubcategoryId: 6801 |
95668 | 95802 | SubcategoryName: Standalone |
95669 | | -- PageURL: https://gamebanana.com/mods/460304 |
95670 | | - GameBananaType: Mod |
95671 | | - GameBananaId: 460304 |
95672 | | - Name: Reverse Helper |
95673 | | - Author: USSRNAME |
95674 | | - Description: a helper, not for reverse. |
95675 | | - Likes: 5 |
95676 | | - Views: 2890 |
95677 | | - Downloads: 48971 |
95678 | | - Text: '<a href="https://github.com/wuke32767/CelesteReverseHelper" target="_blank">Open |
95679 | | - Source</a><br><br>All entities are made for myself. I only work on Loenn so there''re |
95680 | | - no Ahorn script.<br>Entities and attributes that don''t show in Loenn are not |
95681 | | - completed, do not use them.<br><br>If you encountered any undocumented behavior |
95682 | | - (especially incorrect in most cases), do not rely on them before telling me. or |
95683 | | - i might fix them.<br><br><u>Forcey Jellyfish</u>: Same as jellyfish, but you gain |
95684 | | - extra speed when thrown.<br><br><u>Forcey Holdables</u>: Strengthen any specified |
95685 | | - entities inside of it as Forcey Jellyfish. It is not completed, now only eneities |
95686 | | - inside it <span class="RedColor">at the start of room</span> can be strengthened.<br>Notice |
95687 | | - that it do nothing to entities that not holdable.<br><br><u>Specific Berry Collect |
95688 | | - Trigger</u>: Collect one type of berry you want.<br><br><u>Holdable Refill</u>: |
95689 | | - A holdable refill. Notice that it will be narrow when holding it, because when |
95690 | | - it touches wall, It will be squeeze to the bottom of wall, sometimes cause strange |
95691 | | - things.<br><br><u>Long Dash Refill</u>: deprecated.<br><br><u>Another Purple Booster</u>: |
95692 | | - A modified version of Purple Booster (from <b><a href="//gamebanana.com/mods/53759">Vortex |
95693 | | - Helper</a></b>). Can be redirected by Portal(or entities that could change player''s |
95694 | | - speed) and Jump Through(This should be a bug, but I don''t want to fix. So now |
95695 | | - it is a feature.). When it arcs back, it will move in the opposite direction as |
95696 | | - the player activated it.<br><u><span class="GreenColor">Notice</span></u>: After |
95697 | | - you get through Portal [Outback Helper], your vertical (and horizontal) speed |
95698 | | - will <span class="RedColor">not </span>be cleared completely. <i>It means if you |
95699 | | - touch a jumpthrough then, you will <span class="RedColor">not </span>stop temporarily |
95700 | | - but move in an uncertain direction.</i><br><br><u>Square Spinner</u>: A square |
95701 | | - spinner. Not as wide as vanilla one. <del>useless</del><br><br><u>Corner Boost |
95702 | | - Area</u>: Area for <del>climbjump</del>cornerboost. When you are in this area, |
95703 | | - you can <del>climbjump</del>cornerboost, as if there''s a wall for cb.<br><br><u>Dream |
95704 | | - Toggle</u>: A toggle to enable/disable dream block and dream dash.<br><u>Dream |
95705 | | - Dash Inventory Trigger</u>: trigger version of Dream Toggle.<br><br><u>Tileset |
95706 | | - Dream Block</u>: Dream block, but with different appearance. <del>useless</del><br>not |
95707 | | - work with other entities that would enable/disable dream block with a beautiful |
95708 | | - cut-scene.(just no animation, everything else is normal.)<br><br><h1><i>(it''s |
95709 | | - a huge entity so i added a separator.)</i></h1>(separator is not eye-catching |
95710 | | - so i replaced it with header.)<br><br><u>Dream Block Configurer</u>:<br>Configure |
95711 | | - the dream block it contains.<br>Currently can control "Priority" and "Enable".<br><br>"High |
95712 | | - Priority": You can dash into a dream block that blocked by a wall.<br><br>"Enable": |
95713 | | - You can only control dream dash of <i class="SelectedElement">whole level </i>in |
95714 | | - vanilla.<br>This one allows you to "Reverse" some Dream Block, they would be enabled |
95715 | | - when others is disabled.<br>Can be Enable, Disable and Reverse.<br><br><span class="GreenColor"><u>Notice</u></span>: |
95716 | | - "Enable" is not fully tested. Tested entities:<br><br>They works properly:<br> |
95717 | | - -All from <b><a href="https://gamebanana.com/mods/492359">Dream Block Collection</a></b><br> |
95718 | | - -Some entities can''t be controlled by Dream Toggle or other controller with the |
95719 | | - same functionality, so they can''t be controlled by Reversed Dream Block Container. |
95720 | | - This is not a bug.<br><br>They visually incorrect: (Same thing happens to Dream |
95721 | | - Toggle and other controller, so it is not a bug.)<br> -Cassette Dream Block (Brokemia |
95722 | | - Helper)<br> -Bounce Dream Block (Bounce Helper)<br> -Dream Lock Block (More |
95723 | | - Lock Blocks)<br> -Connected Dream Block (Communal Helper) should have the same |
95724 | | - value if they''re connected, or they may visually incorrect.<br><br>They completely |
95725 | | - incorrect:<br> -Dream Spinner (Isa Grab Bag). might not be supported forever. |
95726 | | - :sobeline:<br><br>Might not work with other controllers that have the same functionality |
95727 | | - as Dream Toggle.<br><i>Special</i>: Dream Tunnel Entry [Communal Helper] that |
95728 | | - attached to a Dream Block, ANY BUGS about that will be ignored.<br><i><br></i><h1><i>(huge |
95729 | | - entity ended so i added a separator again.)</i></h1><u>Custom Invisible Barrier</u>: |
95730 | | - A barrier that would only block (or not block) specific type of entity. <br><span |
95731 | | - class="GreenColor"><u>Notice</u></span>: <br>For performance reasons, might not |
95732 | | - work with some entities.<br>Some entities can''t be blocked by walls, (zip mover, |
95733 | | - for example,) so they can''t be blocked by Custom Invisible Barrier. <b>This is |
95734 | | - not a bug</b>.<br><br><u>Custom Invisible Barrier Fix Controller</u>: Custom Invisible |
95735 | | - Barrier can''t work with some entities, but if you want it, i will add options |
95736 | | - for it in this controller.<br>actually some vanilla entity also can''t work, they |
95737 | | - will also show up in the controller.<br><br><u>Dash Forward JumpThru</u>: A modified |
95738 | | - version of Attached JumpThru(From <b><a href="https://gamebanana.com/mods/53759">Vortex |
95739 | | - Helper</a></b>, <b><a href="https://gamebanana.com/mods/53687">Maddie''s Helping |
95740 | | - Hand</a> </b>and <b><a href="https://gamebanana.com/mods/53767">Gravity Helper</a></b>). |
95741 | | - When dashed into, "the dash" will be forwarded to the entities the jumpthru attached |
95742 | | - to, as if madeline dash into that entity directly. (Sounds like madeline or the |
95743 | | - entity was moved so madeline could dash into the entity, but that is not true. |
95744 | | - Nothing was moved to make them collide. That entity was triggered by...The Force.)<br> <br><u>Zipline |
95745 | | - Zipmover</u>: A modified version of ZipLine(from <b><a href="https://gamebanana.com/mods/53645">IsaGrabBag</a></b>). |
95746 | | - (<del>A modified version of Zipmover, more precisely. </del>(before i add conserve |
95747 | | - speed.))<br><br><u>Safer Fire Ice Barrier</u>: A safer version of Fire/Ice Block. |
95748 | | - It doesn''t kill madeline if it''s the first frame madeline touches the block, |
95749 | | - so you could neutral jump/"neutral stop"/grab jump more easily.<br><br><u>Enable |
95750 | | - Trigger</u>: Enable another trigger. Similar to flag system.<br><br><u>Bumper |
95751 | | - Seeker</u>: Even harder to handle than bumper and seeker. For some reason, I decide |
95752 | | - to release it.<br><br><u>Dream Dash To And From Flag</u>: Sync Dream Dash Inventory |
95753 | | - and a flag. Whenever one of them changes, the other will also change.<br><br><u>Flagged |
95754 | | - Dream Block Container</u>: Activate(enable) and deactivate(disable) Dream Block |
95755 | | - by flag. <br>These Dream Block will no longer get affected by Dream Dash Inventory.' |
95756 | | - CreatedDate: 1691159864 |
95757 | | - ModifiedDate: 1761312817 |
95758 | | - UpdatedDate: 0 |
95759 | | - Screenshots: |
95760 | | - - https://images.gamebanana.com/img/ss/mods/64cba1f7acb31.jpg |
95761 | | - - https://images.gamebanana.com/img/ss/mods/64cba0d08a96d.jpg |
95762 | | - MirroredScreenshots: |
95763 | | - - https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_64cba1f7acb31.png |
95764 | | - - https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_64cba0d08a96d.png |
95765 | | - Files: |
95766 | | - - Description: v15.15 |
95767 | | - HasEverestYaml: true |
95768 | | - Size: 521990 |
95769 | | - CreatedDate: 1761312896 |
95770 | | - Downloads: 3002 |
95771 | | - URL: https://gamebanana.com/dl/1545906 |
95772 | | - Name: reversehelper_f0100.zip |
95773 | | - - Description: ARCHIVED - v15.14 |
95774 | | - HasEverestYaml: true |
95775 | | - Size: 521969 |
95776 | | - CreatedDate: 1761127568 |
95777 | | - Downloads: 700 |
95778 | | - URL: https://gamebanana.com/dl/1544298 |
95779 | | - Name: reversehelper_efe7c.zip |
95780 | | - - Description: ARCHIVED - v15.13 |
95781 | | - HasEverestYaml: true |
95782 | | - Size: 522033 |
95783 | | - CreatedDate: 1752372524 |
95784 | | - Downloads: 8016 |
95785 | | - URL: https://gamebanana.com/dl/1476294 |
95786 | | - Name: reversehelper_d46d0.zip |
95787 | | - - Description: ARCHIVED - v15.0 |
95788 | | - HasEverestYaml: true |
95789 | | - Size: 522405 |
95790 | | - CreatedDate: 1729841299 |
95791 | | - Downloads: 2435 |
95792 | | - URL: https://gamebanana.com/dl/1306799 |
95793 | | - Name: reversehelper_a6e48.zip |
95794 | | - - Description: ARCHIVED |
95795 | | - HasEverestYaml: true |
95796 | | - Size: 512552 |
95797 | | - CreatedDate: 1729464431 |
95798 | | - Downloads: 766 |
95799 | | - URL: https://gamebanana.com/dl/1304149 |
95800 | | - Name: reversehelper_1e018.zip |
95801 | | - CategoryId: 5081 |
95802 | | - CategoryName: Helpers |
95803 | 95803 | - PageURL: https://gamebanana.com/mods/460306 |
95804 | 95804 | GameBananaType: Mod |
95805 | 95805 | GameBananaId: 460306 |
|
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