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updatermirror/everest_update.yaml

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@@ -42071,13 +42071,13 @@ Stuck In My Mind:
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Hallownest:
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GameBananaType: Wip
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Version: 0.0.1
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LastUpdate: 1748462841
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Size: 34129847
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LastUpdate: 1763843673
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GameBananaId: 92815
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GameBananaFileId: 1447694
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GameBananaFileId: 1566332
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xxHash:
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URL: https://gamebanana.com/mmdl/1447694
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URL: https://gamebanana.com/mmdl/1566332
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My World:
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GameBananaType: Mod
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Version: 2.0.0

updatermirror/mod_dependency_graph.yaml

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@@ -90217,6 +90217,8 @@ Hallownest:
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Version: 1.6.30
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- Name: FrostHelper
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Version: 1.67.3
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- Name: VortexHelper
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Version: 1.2.19
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- Name: LunaticHelper
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Version: 1.1.1
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- Name: CrystallineHelper
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Version: 1.8.1
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- Name: CommunalHelper
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Version: 1.21.1
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- Name: FemtoHelper
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Version: 1.14.7
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- Name: XaphanHelper
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Version: 1.0.75
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- Name: PandorasBox
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Version: 1.0.49
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- Name: AdventureHelper
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Version: 1.6.0
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URL: https://gamebanana.com/mmdl/1447694
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URL: https://gamebanana.com/mmdl/1566332
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My World:
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OptionalDependencies: []
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Dependencies:

updatermirror/mod_search_database.yaml

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- PageURL: https://gamebanana.com/wips/92815
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GameBananaType: Wip
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GameBananaId: 92815
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Name: Hallownest
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Author: zonkmasterx
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Description: The world of Hollow Knight comes to Celeste
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Likes: 2
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Views: 3340
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Downloads: 132
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Text: '<b>The Second Major Update is Here! Featuring City of Tears (Left Side) and
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Crystal Peak!</b><br><br>This is the very beginning of a rather ambitious project
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that may never be finished. It has always surprised me that there was never a
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proper re-creation of Hollow Knight as a Celeste map, given the large overlap
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between the communities and the popularity of metroidvania-style Celeste maps.
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So this is my attempt to rectify that! I am a (former?) Hollow Knight speedrunner
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as well as a Celeste modded player and I want to bring my love for both games
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together!<br><br>This map is not attempting to be a one-to-one recreation, per
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se, and will instead try to really feel like its own Celeste-y spin on the Hollow
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Knight world. I am currently using 100% vanilla Celeste graphics (with the exception
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of entities from helpers) to hopefully distinguish the visual style (also because
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I suck at visual art). The map will also eschew some of the custom coded mechanics
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present in many Celeste "metroidvania" maps in favor of a more vanilla-feeling
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Celeste experience. But, of course, all of this might change as the project progresses.
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The target difficulty range for this map is beginner to low techless intermediate,
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with a few exceptions for hard optional challenges (if you know Hollow Knight
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you can probably guess which ones). I would like this to be accessible to anyone
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who has played both Celeste and Hollow Knight. I highly recommend playing Hollow
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Knight before playing this.<br><br>The map (version 0.3.0) currently features
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the following:<br><br><ul><li>Six Areas: Forgotten Crossroads, Greenpath, Fungal
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Wastes, Fog Canyon, City of Tears (left side) and Crystal Peak</li><li>Over 100
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Gameplay Rooms</li><li>30 Red Berries, plus several Moon Berries that are currently
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not collectible with intended strats (some are possible with skips, some are completely
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impossible) (Also there''s a golden)</li><li>Music from Hollow Knight!</li><li>A
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temporary ending to the left of the top of the elevator from Dirtmouth to Crystal
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Peak (so don''t go there if you want to keep exploring for berries and such) (There
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really wasn''t any good place to put this lmao)</li><li>A semi-functional map!
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(Press your journal button to open, and turn on hints in the settings if you''re
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not familiar with Hollow Knight)</li></ul><br><br>I will also note some things
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that are currently lacking from the map, primarily due to my lack of knowledge
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of various modded entities (or just my lack of effort at the moment):<br><br><ul><li>I
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have implemented a map using Xaphan Helper, but it doesn''t quite work the way
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I want. I have been struggling with the fact that my rooms are not on-grid (and
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I do not intend to make them on-grid). Specifically if anyone knows of a way to
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explicitly define the bounds of a tile on the map, or force Madeline or berries
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to appear in specific tiles when in specific triggers, that would be ideal.&nbsp;</li><li
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class="SelectedElement">Speaking of Xaphan Helper, I know there are several features
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in it to keep various states across playthroughs on the same save file. I would
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love to implement this for basically everything in the map but can only find a
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couple things that can do this (namely, some very specific "Abilities" originally
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from Secret of Celeste Mountain and an option on a flag temple switch (which I
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currently haven''t enabled because it seems silly for levers to carry over but
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not like, your inventory). If anyone knows how this stuff works please let me
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know!</li><li>Deco needs a lot more work. There are minimal background tiles and
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decals currently because I don''t like doing deco and I wanted to just get this
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initial thing out into the world. I feel like I have some solid progress on stylegrounds
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but I also just do not know how to make smooth-looking transitions between stylegrounds
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when changing rooms.</li><li>This map has not gotten very much playtesting yet
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and there''s definitely a lot of normal mapping issues that need to be addressed!
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Thanks to Melodicat, Alexa, and Alex Knauth for playtesting and giving feedback!</li></ul>If
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anyone has answers to these questions, please either let me know in the comments
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here or dm me on discord (my username is also zonkmasterx there). Also, if you
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are interested in helping with this project in any way, feel free to reach out!
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I''d love to collaborate with some other Hollow Knight and Celeste fans on this!
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This is already my biggest Celeste mapping project yet, and it''s only like, 25%
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done at best lol. <br><br>'
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CreatedDate: 1745821044
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ModifiedDate: 1763843966
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UpdatedDate: 1748463571
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Screenshots:
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- https://images.gamebanana.com/img/ss/wips/69221f1de7415.jpg
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- https://images.gamebanana.com/img/ss/wips/680f00344a264.jpg
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- https://images.gamebanana.com/img/ss/wips/68376e21ea1dd.jpg
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- https://images.gamebanana.com/img/ss/wips/69221f1dd4eec.jpg
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- https://images.gamebanana.com/img/ss/wips/680f0007d0c95.jpg
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MirroredScreenshots:
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- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_wips_69221f1de7415.png
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Files:
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Downloads: 0
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Name: hallownest_v030.zip
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- Description: 0.2.0
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URL: https://gamebanana.com/dl/1447694
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Name: hallownest_v020.zip
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URL: https://gamebanana.com/dl/1429292
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Name: hallownest_v01.zip
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CategoryId: 680
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CategoryName: Maps
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- PageURL: https://gamebanana.com/mods/580133
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@@ -222471,98 +222583,6 @@
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Files: []
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CategoryName: Other/Misc
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- PageURL: https://gamebanana.com/wips/92815
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GameBananaType: Wip
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GameBananaId: 92815
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Name: Hallownest
222478-
Author: zonkmasterx
222479-
Description: The world of Hollow Knight comes to Celeste
222480-
Likes: 2
222481-
Views: 3339
222482-
Downloads: 132
222483-
Text: '<b>The First Major Update is Here! Featuring Fungal Wastes and Fog Canyon!</b><br><br>This
222484-
is the very beginning of a rather ambitious project that may never be finished.
222485-
It has always surprised me that there was never a proper re-creation of Hollow
222486-
Knight as a Celeste map, given the large overlap between the communities and the
222487-
popularity of metroidvania-style Celeste maps. So this is my attempt to rectify
222488-
that! I am a (former?) Hollow Knight speedrunner as well as a Celeste modded player
222489-
and I want to bring my love for both games together!<br><br>This map is not attempting
222490-
to be a one-to-one recreation, per se, and will instead try to really feel like
222491-
its own Celeste-y spin on the Hollow Knight world. I am currently using 100% vanilla
222492-
Celeste graphics (with the exception of entities from helpers) to hopefully distinguish
222493-
the visual style (also because I suck at visual art). The map will also eschew
222494-
some of the custom coded mechanics present in many Celeste "metroidvania" maps
222495-
in favor of a more vanilla-feeling Celeste experience. But, of course, all of
222496-
this might change as the project progresses. The target difficulty range for this
222497-
map is beginner to low techless intermediate, with a few exceptions for hard optional
222498-
challenges (if you know Hollow Knight you can probably guess which ones). I would
222499-
like this to be accessible to anyone who has played both Celeste and Hollow Knight.
222500-
I highly recommend playing Hollow Knight before playing this.<br><br>The map (version
222501-
0.2) currently features the following:<br><br><ul><li>Four Areas: Forgotten Crossroads,
222502-
Greenpath, Fungal Wastes, and Fog Canyon</li><li>72-ish Gameplay Rooms</li><li>20
222503-
Red Berries, plus several Moon Berries that are currently not collectible with
222504-
intended strats (some are possible with skips, some are completely impossible)
222505-
(Also there''s a golden)</li><li>Music from Hollow Knight!</li><li>A temporary
222506-
ending at the entrance to City of Tears in the Fungal Wastes (so don''t go there
222507-
if you want to keep exploring for berries and such)</li><li>A semi-functional
222508-
map! (Press your journal button to open, and turn on hints in the settings if
222509-
you''re not familiar with Hollow Knight)</li></ul><br><br>I will also note some
222510-
things that are currently lacking from the map, primarily due to my lack of knowledge
222511-
of various modded entities (or just my lack of effort at the moment):<br><br><ul><li>I
222512-
have implemented a map using Xaphan Helper, but it doesn''t quite work the way
222513-
I want. I have been struggling with the fact that my rooms are not on-grid (and
222514-
I do not intend to make them on-grid). Specifically if anyone knows of a way to
222515-
explicitly define the bounds of a tile on the map that would be ideal. <br></li><li>Deco
222516-
needs a lot more work. There are no background tiles and minimal decals currently
222517-
because I don''t like doing deco and I wanted to just get this initial thing out
222518-
into the world. I feel like I have some solid progress on stylegrounds but I also
222519-
just do not know how to make smooth-looking transitions between stylegrounds when
222520-
changing rooms.</li><li class="SelectedElement">This map has not gotten very much
222521-
playtesting yet and there''s definitely a lot of normal mapping issues that need
222522-
to be addressed! Thanks to Melodicat and Alexa for playtesting and giving feedback!</li></ul>If
222523-
anyone has answers to these questions, please either let me know in the comments
222524-
here or dm me on discord (my username is also zonkmasterx there). Also, if you
222525-
are interested in helping with this project in any way, feel free to reach out!
222526-
I''d love to collaborate with some other Hollow Knight and Celeste fans on this!
222527-
This is already my biggest Celeste mapping project yet, and it''s only like, 20%
222528-
done at best lol. <br><br>'
222529-
CreatedDate: 1745821044
222530-
ModifiedDate: 1748463193
222531-
UpdatedDate: 1748463571
222532-
Screenshots:
222533-
- https://images.gamebanana.com/img/ss/wips/68376e21eb87b.jpg
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- https://images.gamebanana.com/img/ss/wips/68376e21ea1dd.jpg
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- https://images.gamebanana.com/img/ss/wips/68376e2302fa5.jpg
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- https://images.gamebanana.com/img/ss/wips/680f00344a264.jpg
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- https://images.gamebanana.com/img/ss/wips/680f0007d0c95.jpg
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- https://images.gamebanana.com/img/ss/wips/680f0007d2d5c.jpg
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MirroredScreenshots:
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- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_wips_68376e21eb87b.png
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- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_wips_68376e21ea1dd.png
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Files:
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URL: https://gamebanana.com/dl/1447694
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Name: hallownest_v020.zip
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Size: 22676999
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URL: https://gamebanana.com/dl/1434643
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Name: hallownest_v011.zip
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Size: 22676054
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CreatedDate: 1745820915
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Name: hallownest_v01.zip
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CategoryId: 680
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CategoryName: Maps
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GameBananaType: Wip
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GameBananaId: 93012

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