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updatermirror/everest_update.yaml

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@@ -38480,14 +38480,14 @@ WaterMountain:
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URL: https://gamebanana.com/mmdl/1065778
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MotionSmoothing:
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GameBananaType: Mod
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Version: 1.1.1
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LastUpdate: 1717994932
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Size: 42917
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Version: 1.2.0
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LastUpdate: 1764459914
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Size: 63919
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GameBananaId: 514173
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GameBananaFileId: 1212336
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GameBananaFileId: 1571644
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xxHash:
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- a60b80a934010151
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URL: https://gamebanana.com/mmdl/1212336
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- bd0fef3dd1fd0207
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URL: https://gamebanana.com/mmdl/1571644
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FCEmoji:
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GameBananaType: Mod
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Version: 1.0.0

updatermirror/mod_dependency_graph.yaml

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- Name: SpeedrunTool
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Version: 3.22.0
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Dependencies:
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- Name: DisplayMessageCommand
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Version: 1.0.4
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- Name: EverestCore
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Version: 1.4673.0
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URL: https://gamebanana.com/mmdl/1212336
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URL: https://gamebanana.com/mmdl/1571644
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FCEmoji:
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OptionalDependencies: []
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Dependencies:

updatermirror/mod_search_database.yaml

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Author: fancyfurret
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Description: 120+ FPS in Celeste without breaking physics!
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Likes: 19
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Views: 26965
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Downloads: 5912
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Views: 27003
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Downloads: 5928
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Text: "<h1>Celeste Motion Smoothing</h1>\r\nA mod for Celeste that raises the FPS\
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\ above 60,\_<i>without</i>\_breaking\r\nphysics. Settings are available to toggle\
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\ the mod, change the target framerate, and change the player smoothing\r\nmode.\
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\ This essentially works by keeping the physics update at a fixed 60 FPS, and\
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\ smoothing the entity/camera/etc\r\npositions during render at 120+ FPS. Should\
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\ work with most modded maps, I've been using it successfully with\r\nStrawberry\
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\ Jam levels.\r\n<br><br><b>\r\n Note that the demo video is 60FPS, so it's\
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\ not a true representation of what the\r\n mod will look like on a 120hz+\
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\ monitor, there is no motion blur when actually playing. Thank you\_Klyx for\r\
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\n the video!</b>\r\n<br><br>\r\n<span class=\"RedColor\"><span class=\"GreenColor\"\
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><b>I have verified the accuracy of physics with this mod enabled by running the\
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\ Any% TAS, which still finishes like normal, but at a buttery smooth 120+ FPS!</b></span></span>\r\
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\n<br><br>\r\n<h2>Smoothing Modes</h2>\r\n<ul>\r\n <li><b>Extrapolate</b>:\_\
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<span class=\"GreenColor\">[Recommended]</span>\_This mode predicts object\r\n\
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\ above 60,&nbsp;<i>without</i>&nbsp;breaking\r\nphysics. Settings are available\
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\ to toggle the mod, change the target framerate, and change the player smoothing\r\
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\nmode. This essentially works by keeping the physics update at a fixed 60 FPS,\
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\ and smoothing the entity/camera/etc\r\npositions during render at 120+ FPS.\
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\ Should work with most modded maps, I've been using it successfully with\r\n\
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Strawberry Jam levels.\r\n<br><br><b>\r\n Note that the demo video is 60FPS,\
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\ so it's not a true representation of what the\r\n mod will look like on a\
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\ 120hz+ monitor, there is no motion blur when actually playing. Thank you&nbsp;Klyx\
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\ for\r\n the video!</b>\r\n<br><br>\r\n<span class=\"RedColor\"><span class=\"\
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GreenColor\"><b>I have verified the accuracy of physics with this mod enabled\
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\ by running the Any% TAS, which still finishes like normal, but at a buttery\
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\ smooth 120+ FPS!</b></span></span>\r\n<br><br>\r\n<h2>Smooth Camera</h2>\r\n\
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This option lets the camera move continuously: i.e. half of a pixel could be shown\
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\ on\r\nthe side of the screen while the camera is moving. This is especially\
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\ noticeable when the camera is slowly catching up to the player. <span class=\"\
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GreenColor\">This works regardless of FPS, so if you only have a 60hz monitor,\
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\ this option will still make the game smoother!</span> Like everything in this\
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\ mod, this does not affect physics in any way, and the camera still moves exactly\
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\ like normal, only smoother.<br><br>\r\nCamera smoothing can be accomplished\
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\ in two different ways:\r\n<ul>\r\n <li><b>Hires</b>:&nbsp;<span class=\"\
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GreenColor\">[Recommended]</span>&nbsp;This substantially changes Celeste's rendering\
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\ pipeline to render everything at a 6x internal scale, so that the gameplay and\
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\ foreground can be composited onto the background with a fractional-pixel offset.\
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\ This makes for the highest-quality result, but it requires drawing the foreground\
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\ scaled, so there are occasional minor visual oddities like the snow in chapter\
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\ 7 moving smoothly, unstuck from the pixel grid. More importantly, this mode\
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\ <b>is incompatible with a small number of mods</b>, particularly those with\
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\ a large number of dependencies like Strawberry Jam's Heart Sides. If you encounter\
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\ a game-breaking visual glitch in a level, you will lilely have to use the other\
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\ mode.<br></li>\r\n <li class=\"SelectedElement\"><b>Unlock</b>:&nbsp;This\
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\ accomplishes the same effect as the Hires smoothing mode, but by just unlocking\
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\ the camera from the pixel grid instead. Since it doesn't change the internal\
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\ rendering, this is compatible with nearly every mod, but it has the drawback\
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\ that the background jitters uncontrollably when moving the camera. This isn't\
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\ the end of the world, but it's recommended to use the Hires mode instead when\
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\ possible.<br></li>\r\n <li><b>Off</b>:&nbsp;This smoothing can also be disabled.</li>\r\
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\n</ul><br>\r\n\r\n<h2>Smoothing Modes</h2>\r\nSeparate from camera smoothing,\
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\ objects themselves have their position smoothed.\r\n<ul>\r\n <li><b>Extrapolate</b>:&nbsp;<span\
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\ class=\"GreenColor\">[Recommended]</span>&nbsp;This mode predicts object\r\n\
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\ positions based off previous updates. This mode feels very similar to\
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\ vanilla, and looks pretty much the\r\n same as Interpolate. Can introduce\
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\ slight (visual only) weirdness when moving at very high speeds.<br></li>\r\n\
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\ <li><b>Interpolate</b>: This mode interpolates object positions between the\
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\ last two physics updates. This mode\r\n is very smooth, but there will\
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\ be an extra 1-2 frames of delay.\r\n </li>\r\n</ul>\r\n<br>\r\n<h2>Unlock\
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\ Camera</h2>\r\nThis option makes it so that the camera is no longer forced to\
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\ move pixel by pixel. It can now move completely\r\ncontinuously. This is especially\
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\ noticeable when the camera is slowly catching up to the player, it now moves\r\
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\nperfectly smoothly, instead of jumping in full pixel increments. This means\
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\ that half of a pixel could be shown on\r\nthe side of the screen while the camera\
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\ is moving.<br>\r\n<ul>\r\n <li>Like everything in this mod, this still does\
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\ not affect physics in any way, and the camera still moves like\r\n it\
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\ normally does, just smoother.</li>\r\n <li><b><span class=\"GreenColor\"\
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>This mode even works at 60 FPS, so if you only have a 60hz monitor, this option\
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\ will still make Celeste a bit smoother!</span></b>\r\n </li>\r\n</ul>\r\n\
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(On by default since I think it really improves the smoothness of the mod. If\
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\ you dislike it, you can disable it in\r\nsettings)<br><br>\r\n\r\n<h3>Unlock\
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\ Camera Modes</h3>\r\nIn order to unlock the camera with the limitations of Celeste\
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\ rendering, I need to slightly offset the entire screen\r\nat the very end of\
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\ rendering. This leaves black gaps around the level that are very distracting.\
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\ To hide these,\r\nthere are three modes:<br>\r\n<ul>\r\n <li><b>Extend</b>:\_\
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<span class=\"GreenColor\">[Recommended]\_</span>This extends the\r\n pixels\
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\ on the sides of the level to\r\n the edges of the window. This means\
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\ that pixels could be 1.5x taller/wider on the edge, but it is not very\r\n \
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\ noticeable while playing/moving.\r\n </li>\r\n <li><b>Zoom</b>:\
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\ Zooms the level in by 1 pixel. This causes the low resolution of Celeste to\
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\ no longer be a perfect\r\n multiple of common resolutions, so this can\
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\ cause some slight distortion to the pixels.\r\n </li>\r\n <li class=\"\
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SelectedElement\"><b>Border</b>: Adds a half pixel black border around the level.</li>\r\
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\n</ul>\r\n<br>\r\n\r\n<h2>Update Mode</h2>\r\nFor this mod to work, we need to\
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\ somehow get the game to draw above 60FPS, but keep the physics updates at 60FPS.\r\
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\nThere are two main methods to this, and you can choose between them. There are\
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\ pros/cons to both methods.<br>\r\n<ul>\r\n <li><b>Interval</b>:\_<span class=\"\
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GreenColor\">[Recommended]\_</span>Has the best compatibility, but\r\n \
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\ restricts your FPS to increments of 60. For a 144hz monitor you could try 120\
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\ or 180 and see which looks the\r\n best.\r\n </li>\r\n <li><b>Dynamic</b>:\
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\ Allows you to select any number for FPS (like 144) but at the cost of mod compatibility.\r\
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\n It's rare, but if a mod tries to hook the main XNA Tick method, then\
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\ one of the mods might not work\r\n properly. (Confirmed breaks TAS Recorder,\
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\ maybe others).\_\r\n </li>\r\n</ul>"
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\ be an extra 1-2 frames of delay.\r\n </li>\r\n</ul>\r\n<br>\r\n\r\n<h2>Update\
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\ Mode</h2>\r\nFor this mod to work, we need to somehow get the game to draw above\
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\ 60FPS, but keep the physics updates at 60FPS.\r\nThere are two main methods\
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\ to this, and you can choose between them. There are pros/cons to both methods.<br>\r\
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\n<ul>\r\n <li><b>Interval</b>:&nbsp;<span class=\"GreenColor\">[Recommended]&nbsp;</span>Has\
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\ the best compatibility, but\r\n restricts your FPS to increments of 60.\
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\ For a 144hz monitor you could try 120 or 180 and see which looks the\r\n \
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\ best.\r\n </li>\r\n <li><b>Dynamic</b>: Allows you to select any number\
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\ for FPS (like 144) but at the cost of mod compatibility.\r\n It's rare,\
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\ but if a mod tries to hook the main XNA Tick method, then one of the mods might\
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\ not work\r\n properly. (Confirmed breaks TAS Recorder, maybe others).&nbsp;\r\
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\n </li>\r\n</ul>"
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CreatedDate: 1716069297
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ModifiedDate: 1762803241
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UpdatedDate: 1717995668
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ModifiedDate: 1764460566
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UpdatedDate: 1764460458
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Screenshots:
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- https://images.gamebanana.com/img/ss/mods/66491f59cb21f.jpg
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- https://images.gamebanana.com/img/ss/mods/664916980f89e.jpg
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- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_66491f59cb21f.png
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- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_664916980f89e.png
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Files:
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- Description: v1.2.0
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HasEverestYaml: true
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Size: 63919
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CreatedDate: 1764459914
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Downloads: 0
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URL: https://gamebanana.com/dl/1571644
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Name: motionsmoothing-v120.zip
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- Description: v1.1.1
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HasEverestYaml: true
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Size: 42917
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CreatedDate: 1717994932
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Downloads: 5146
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Downloads: 5161
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URL: https://gamebanana.com/dl/1212336
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Name: motionsmoothing-v111.zip
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- Description: v1.1.0
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HasEverestYaml: true
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Size: 40255
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CreatedDate: 1717729487
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Downloads: 251
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Downloads: 252
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URL: https://gamebanana.com/dl/1210039
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Name: motionsmoothing-v110.zip
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- Description: v1.0.1

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