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Update files mirrored from maddie480.ovh
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updatermirror/everest_update.yaml

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@@ -42191,13 +42191,13 @@ Stuck In My Mind:
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Hallownest:
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GameBananaType: Wip
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Version: 0.0.1
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LastUpdate: 1763843673
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Size: 68108796
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LastUpdate: 1764205165
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Size: 68109597
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GameBananaId: 92815
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GameBananaFileId: 1566332
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GameBananaFileId: 1569361
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xxHash:
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- 75376437ef5de85f
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URL: https://gamebanana.com/mmdl/1566332
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- 3e080fae05990272
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URL: https://gamebanana.com/mmdl/1569361
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My World:
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GameBananaType: Mod
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Version: 2.0.0

updatermirror/mod_dependency_graph.yaml

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@@ -90525,7 +90525,7 @@ Hallownest:
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Version: 1.0.49
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- Name: AdventureHelper
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Version: 1.6.0
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URL: https://gamebanana.com/mmdl/1566332
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URL: https://gamebanana.com/mmdl/1569361
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My World:
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OptionalDependencies: []
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Dependencies:

updatermirror/mod_search_database.yaml

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Author: zonkmasterx
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Description: The world of Hollow Knight comes to Celeste
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Likes: 2
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Views: 3444
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Views: 3457
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Downloads: 150
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Text: '<b>The Second Major Update is Here! Featuring City of Tears (Left Side) and
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Crystal Peak!</b><br><br>This is the very beginning of a rather ambitious project
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I want. I have been struggling with the fact that my rooms are not on-grid (and
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I do not intend to make them on-grid). Specifically if anyone knows of a way to
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explicitly define the bounds of a tile on the map, or force Madeline or berries
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to appear in specific tiles when in specific triggers, that would be ideal. </li><li
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class="SelectedElement">Speaking of Xaphan Helper, I know there are several features
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in it to keep various states across playthroughs on the same save file. I would
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love to implement this for basically everything in the map but can only find a
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couple things that can do this (namely, some very specific "Abilities" originally
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from Secret of Celeste Mountain and an option on a flag temple switch (which I
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currently haven''t enabled because it seems silly for levers to carry over but
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not like, your inventory). If anyone knows how this stuff works please let me
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know!</li><li>Deco needs a lot more work. There are minimal background tiles and
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decals currently because I don''t like doing deco and I wanted to just get this
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initial thing out into the world. I feel like I have some solid progress on stylegrounds
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but I also just do not know how to make smooth-looking transitions between stylegrounds
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when changing rooms.</li><li>This map has not gotten very much playtesting yet
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and there''s definitely a lot of normal mapping issues that need to be addressed!
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Thanks to Melodicat, Alexa, and Alex Knauth for playtesting and giving feedback!</li></ul>If
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anyone has answers to these questions, please either let me know in the comments
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here or dm me on discord (my username is also zonkmasterx there). Also, if you
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are interested in helping with this project in any way, feel free to reach out!
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I''d love to collaborate with some other Hollow Knight and Celeste fans on this!
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This is already my biggest Celeste mapping project yet, and it''s only like, 25%
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done at best lol. <br><br>'
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to appear in specific tiles when in specific triggers, that would be ideal.&nbsp;</li><li>Speaking
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of Xaphan Helper, I know there are several features in it to keep various states
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across playthroughs on the same save file. I would love to implement this for
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basically everything in the map but can only find a couple things that can do
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this (namely, some very specific "Abilities" originally from Secret of Celeste
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Mountain and an option on a flag temple switch (which I currently haven''t enabled
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because it seems silly for levers to carry over but not like, your inventory).
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If anyone knows how this stuff works please let me know!</li><li>Deco needs a
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lot more work. There are minimal background tiles and decals currently because
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I don''t like doing deco and I wanted to just get this initial thing out into
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the world. I feel like I have some solid progress on stylegrounds but I also just
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do not know how to make smooth-looking transitions between stylegrounds when changing
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rooms.</li><li class="SelectedElement">This map has not gotten very much playtesting
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yet and there''s definitely a lot of normal mapping issues that need to be addressed!
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Thanks to Melodicat, Alexa, Alex Knauth, and BlueRed for playtesting and giving
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feedback!</li></ul>If anyone has answers to these questions, please either let
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me know in the comments here or dm me on discord (my username is also zonkmasterx
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there). Also, if you are interested in helping with this project in any way, feel
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free to reach out! I''d love to collaborate with some other Hollow Knight and
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Celeste fans on this! This is already my biggest Celeste mapping project yet,
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and it''s only like, 25% done at best lol. <br><br>'
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CreatedDate: 1745821044
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ModifiedDate: 1763844545
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ModifiedDate: 1764205182
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UpdatedDate: 1763844498
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Screenshots:
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- https://images.gamebanana.com/img/ss/wips/69221f1de7415.jpg
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- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_wips_69221f1de7415.png
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- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_wips_69221f1de33ae.png
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Files:
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- Description: 0.3.1
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HasEverestYaml: true
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Size: 68109597
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CreatedDate: 1764205165
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Downloads: 0
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URL: https://gamebanana.com/dl/1569361
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Name: hallownest_v031.zip
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- Description: 0.3.0
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HasEverestYaml: true
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Size: 68108796

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