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updatermirror/loenn_versions.json

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"browser_download_url": "https://github.com/CelestialCartographers/Loenn/releases/download/v1.0.5/Loenn-v1.0.5-windows.zip",
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"label": null,
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"url": "https://api.github.com/repos/CelestialCartographers/Loenn/releases/assets/271954923",
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"download_count": 7759,
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"download_count": 7760,
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"content_type": "application/zip",
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"size": 7429761,
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"updated_at": "2025-07-11T08:37:18Z",

updatermirror/mod_search_database.yaml

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@@ -1,3 +1,108 @@
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- PageURL: https://gamebanana.com/mods/514173
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GameBananaType: Mod
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GameBananaId: 514173
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Name: Motion Smoothing
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Author: fancyfurret
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Description: 120+ FPS in Celeste without breaking physics!
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Likes: 19
8+
Views: 26508
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Downloads: 5722
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Text: "<h1>Celeste Motion Smoothing</h1>\r\nA mod for Celeste that raises the FPS\
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\ above 60,\_<i>without</i>\_breaking\r\nphysics. Settings are available to toggle\
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\ the mod, change the target framerate, and change the player smoothing\r\nmode.\
13+
\ This essentially works by keeping the physics update at a fixed 60 FPS, and\
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\ smoothing the entity/camera/etc\r\npositions during render at 120+ FPS. Should\
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\ work with most modded maps, I've been using it successfully with\r\nStrawberry\
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\ Jam levels.\r\n<br><br><b>\r\n Note that the demo video is 60FPS, so it's\
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\ not a true representation of what the\r\n mod will look like on a 120hz+\
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\ monitor, there is no motion blur when actually playing. Thank you\_Klyx for\r\
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\n the video!</b>\r\n<br><br>\r\n<span class=\"RedColor\"><span class=\"GreenColor\"\
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><b>I have verified the accuracy of physics with this mod enabled by running the\
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\ Any% TAS, which still finishes like normal, but at a buttery smooth 120+ FPS!</b></span></span>\r\
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\n<br><br>\r\n<h2>Smoothing Modes</h2>\r\n<ul>\r\n <li><b>Extrapolate</b>:\_\
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<span class=\"GreenColor\">[Recommended]</span>\_This mode predicts object\r\n\
24+
\ positions based off previous updates. This mode feels very similar to\
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\ vanilla, and looks pretty much the\r\n same as Interpolate. Can introduce\
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\ slight (visual only) weirdness when moving at very high speeds.<br></li>\r\n\
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\ <li><b>Interpolate</b>: This mode interpolates object positions between the\
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\ last two physics updates. This mode\r\n is very smooth, but there will\
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\ be an extra 1-2 frames of delay.\r\n </li>\r\n</ul>\r\n<br>\r\n<h2>Unlock\
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\ Camera</h2>\r\nThis option makes it so that the camera is no longer forced to\
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\ move pixel by pixel. It can now move completely\r\ncontinuously. This is especially\
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\ noticeable when the camera is slowly catching up to the player, it now moves\r\
33+
\nperfectly smoothly, instead of jumping in full pixel increments. This means\
34+
\ that half of a pixel could be shown on\r\nthe side of the screen while the camera\
35+
\ is moving.<br>\r\n<ul>\r\n <li>Like everything in this mod, this still does\
36+
\ not affect physics in any way, and the camera still moves like\r\n it\
37+
\ normally does, just smoother.</li>\r\n <li><b><span class=\"GreenColor\"\
38+
>This mode even works at 60 FPS, so if you only have a 60hz monitor, this option\
39+
\ will still make Celeste a bit smoother!</span></b>\r\n </li>\r\n</ul>\r\n\
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(On by default since I think it really improves the smoothness of the mod. If\
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\ you dislike it, you can disable it in\r\nsettings)<br><br>\r\n\r\n<h3>Unlock\
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\ Camera Modes</h3>\r\nIn order to unlock the camera with the limitations of Celeste\
43+
\ rendering, I need to slightly offset the entire screen\r\nat the very end of\
44+
\ rendering. This leaves black gaps around the level that are very distracting.\
45+
\ To hide these,\r\nthere are three modes:<br>\r\n<ul>\r\n <li><b>Extend</b>:\_\
46+
<span class=\"GreenColor\">[Recommended]\_</span>This extends the\r\n pixels\
47+
\ on the sides of the level to\r\n the edges of the window. This means\
48+
\ that pixels could be 1.5x taller/wider on the edge, but it is not very\r\n \
49+
\ noticeable while playing/moving.\r\n </li>\r\n <li><b>Zoom</b>:\
50+
\ Zooms the level in by 1 pixel. This causes the low resolution of Celeste to\
51+
\ no longer be a perfect\r\n multiple of common resolutions, so this can\
52+
\ cause some slight distortion to the pixels.\r\n </li>\r\n <li class=\"\
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SelectedElement\"><b>Border</b>: Adds a half pixel black border around the level.</li>\r\
54+
\n</ul>\r\n<br>\r\n\r\n<h2>Update Mode</h2>\r\nFor this mod to work, we need to\
55+
\ somehow get the game to draw above 60FPS, but keep the physics updates at 60FPS.\r\
56+
\nThere are two main methods to this, and you can choose between them. There are\
57+
\ pros/cons to both methods.<br>\r\n<ul>\r\n <li><b>Interval</b>:\_<span class=\"\
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GreenColor\">[Recommended]\_</span>Has the best compatibility, but\r\n \
59+
\ restricts your FPS to increments of 60. For a 144hz monitor you could try 120\
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\ or 180 and see which looks the\r\n best.\r\n </li>\r\n <li><b>Dynamic</b>:\
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\ Allows you to select any number for FPS (like 144) but at the cost of mod compatibility.\r\
62+
\n It's rare, but if a mod tries to hook the main XNA Tick method, then\
63+
\ one of the mods might not work\r\n properly. (Confirmed breaks TAS Recorder,\
64+
\ maybe others).\_\r\n </li>\r\n</ul>"
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CreatedDate: 1716069297
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ModifiedDate: 1762803241
67+
UpdatedDate: 1717995668
68+
Screenshots:
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- https://images.gamebanana.com/img/ss/mods/66491f59cb21f.jpg
70+
- https://images.gamebanana.com/img/ss/mods/664916980f89e.jpg
71+
- https://images.gamebanana.com/img/ss/mods/6647f8c5ed49b.jpg
72+
MirroredScreenshots:
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- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_66491f59cb21f.png
74+
- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_664916980f89e.png
75+
Files:
76+
- Description: v1.1.1
77+
HasEverestYaml: true
78+
Size: 42917
79+
CreatedDate: 1717994932
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Downloads: 4962
81+
URL: https://gamebanana.com/dl/1212336
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Name: motionsmoothing-v111.zip
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- Description: v1.1.0
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HasEverestYaml: true
85+
Size: 40255
86+
CreatedDate: 1717729487
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Downloads: 247
88+
URL: https://gamebanana.com/dl/1210039
89+
Name: motionsmoothing-v110.zip
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- Description: v1.0.1
91+
HasEverestYaml: true
92+
Size: 27653
93+
CreatedDate: 1716179965
94+
Downloads: 382
95+
URL: https://gamebanana.com/dl/1198069
96+
Name: motionsmoothing-v101.zip
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- Description: v1.0.0
98+
HasEverestYaml: true
99+
Size: 28211
100+
CreatedDate: 1716068664
101+
Downloads: 133
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URL: https://gamebanana.com/dl/1196957
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Name: motionsmoothing-v100_6c009.zip
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CategoryId: 4632
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CategoryName: Other/Misc
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- PageURL: https://gamebanana.com/mods/632862
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GameBananaType: Mod
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GameBananaId: 632862
@@ -130016,111 +130121,6 @@
130016130121
CategoryName: Maps
130017130122
SubcategoryId: 6801
130018130123
SubcategoryName: Standalone
130019-
- PageURL: https://gamebanana.com/mods/514173
130020-
GameBananaType: Mod
130021-
GameBananaId: 514173
130022-
Name: Motion Smoothing
130023-
Author: fancyfurret
130024-
Description: 120+ FPS in Celeste without breaking physics!
130025-
Likes: 19
130026-
Views: 26497
130027-
Downloads: 5720
130028-
Text: "<h1>Celeste Motion Smoothing</h1>\r\nA mod for Celeste that raises the FPS\
130029-
\ above 60,\_<i>without</i>\_breaking\r\nphysics. Settings are available to toggle\
130030-
\ the mod, change the target framerate, and change the player smoothing\r\nmode.\
130031-
\ This essentially works by keeping the physics update at a fixed 60 FPS, and\
130032-
\ smoothing the entity/camera/etc\r\npositions during render at 120+ FPS. Should\
130033-
\ work with most modded maps, I've been using it successfully with\r\nStrawberry\
130034-
\ Jam levels.\r\n<br><br><b>\r\n Note that the demo video is 60FPS, so it's\
130035-
\ not a true representation of what the\r\n mod will look like on a 120hz+\
130036-
\ monitor, there is no motion blur when actually playing. Thank you\_Klyx for\r\
130037-
\n the video!</b>\r\n<br><br>\r\n<span class=\"RedColor\"><span class=\"GreenColor\"\
130038-
><b>I have verified the accuracy of physics with this mod enabled by running the\
130039-
\ Any% TAS, which still finishes like normal, but at a buttery smooth 120+ FPS!</b></span></span>\r\
130040-
\n<br><br>\r\n<h2>Smoothing Modes</h2>\r\n<ul>\r\n <li><b>Extrapolate</b>:\_\
130041-
<span class=\"GreenColor\">[Recommended]</span>\_This mode predicts object\r\n\
130042-
\ positions based off previous updates. This mode feels very similar to\
130043-
\ vanilla, and looks pretty much the\r\n same as Interpolate. Can introduce\
130044-
\ slight (visual only) weirdness when moving at very high speeds.<br></li>\r\n\
130045-
\ <li><b>Interpolate</b>: This mode interpolates object positions between the\
130046-
\ last two physics updates. This mode\r\n is very smooth, but there will\
130047-
\ be an extra 1-2 frames of delay.\r\n </li>\r\n</ul>\r\n<br>\r\n<h2>Unlock\
130048-
\ Camera</h2>\r\nThis option makes it so that the camera is no longer forced to\
130049-
\ move pixel by pixel. It can now move completely\r\ncontinuously. This is especially\
130050-
\ noticeable when the camera is slowly catching up to the player, it now moves\r\
130051-
\nperfectly smoothly, instead of jumping in full pixel increments. This means\
130052-
\ that half of a pixel could be shown on\r\nthe side of the screen while the camera\
130053-
\ is moving.<br>\r\n<ul>\r\n <li>Like everything in this mod, this still does\
130054-
\ not affect physics in any way, and the camera still moves like\r\n it\
130055-
\ normally does, just smoother.</li>\r\n <li><b><span class=\"GreenColor\"\
130056-
>This mode even works at 60 FPS, so if you only have a 60hz monitor, this option\
130057-
\ will still make Celeste a bit smoother!</span></b>\r\n </li>\r\n</ul>\r\n\
130058-
(On by default since I think it really improves the smoothness of the mod. If\
130059-
\ you dislike it, you can disable it in\r\nsettings)<br><br>\r\n\r\n<h3>Unlock\
130060-
\ Camera Modes</h3>\r\nIn order to unlock the camera with the limitations of Celeste\
130061-
\ rendering, I need to slightly offset the entire screen\r\nat the very end of\
130062-
\ rendering. This leaves black gaps around the level that are very distracting.\
130063-
\ To hide these,\r\nthere are three modes:<br>\r\n<ul>\r\n <li><b>Extend</b>:\_\
130064-
<span class=\"GreenColor\">[Recommended]\_</span>This extends the\r\n pixels\
130065-
\ on the sides of the level to\r\n the edges of the window. This means\
130066-
\ that pixels could be 1.5x taller/wider on the edge, but it is not very\r\n \
130067-
\ noticeable while playing/moving.\r\n </li>\r\n <li><b>Zoom</b>:\
130068-
\ Zooms the level in by 1 pixel. This causes the low resolution of Celeste to\
130069-
\ no longer be a perfect\r\n multiple of common resolutions, so this can\
130070-
\ cause some slight distortion to the pixels.\r\n </li>\r\n <li class=\"\
130071-
SelectedElement\"><b>Border</b>: Adds a half pixel black border around the level.</li>\r\
130072-
\n</ul>\r\n<br>\r\n\r\n<h2>Update Mode</h2>\r\nFor this mod to work, we need to\
130073-
\ somehow get the game to draw above 60FPS, but keep the physics updates at 60FPS.\r\
130074-
\nThere are two main methods to this, and you can choose between them. There are\
130075-
\ pros/cons to both methods.<br>\r\n<ul>\r\n <li><b>Interval</b>:\_<span class=\"\
130076-
GreenColor\">[Recommended]\_</span>Has the best compatibility, but\r\n \
130077-
\ restricts your FPS to increments of 60. For a 144hz monitor you could try 120\
130078-
\ or 180 and see which looks the\r\n best.\r\n </li>\r\n <li><b>Dynamic</b>:\
130079-
\ Allows you to select any number for FPS (like 144) but at the cost of mod compatibility.\r\
130080-
\n It's rare, but if a mod tries to hook the main XNA Tick method, then\
130081-
\ one of the mods might not work\r\n properly. (Confirmed breaks TAS Recorder,\
130082-
\ maybe others).\_\r\n </li>\r\n</ul>"
130083-
CreatedDate: 1716069297
130084-
ModifiedDate: 1718250745
130085-
UpdatedDate: 1717995668
130086-
Screenshots:
130087-
- https://images.gamebanana.com/img/ss/mods/66491f59cb21f.jpg
130088-
- https://images.gamebanana.com/img/ss/mods/664916980f89e.jpg
130089-
- https://images.gamebanana.com/img/ss/mods/6647f8c5ed49b.jpg
130090-
MirroredScreenshots:
130091-
- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_66491f59cb21f.png
130092-
- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_664916980f89e.png
130093-
Files:
130094-
- Description: v1.1.1
130095-
HasEverestYaml: true
130096-
Size: 42917
130097-
CreatedDate: 1717994932
130098-
Downloads: 4960
130099-
URL: https://gamebanana.com/dl/1212336
130100-
Name: motionsmoothing-v111.zip
130101-
- Description: v1.1.0
130102-
HasEverestYaml: true
130103-
Size: 40255
130104-
CreatedDate: 1717729487
130105-
Downloads: 247
130106-
URL: https://gamebanana.com/dl/1210039
130107-
Name: motionsmoothing-v110.zip
130108-
- Description: v1.0.1
130109-
HasEverestYaml: true
130110-
Size: 27653
130111-
CreatedDate: 1716179965
130112-
Downloads: 382
130113-
URL: https://gamebanana.com/dl/1198069
130114-
Name: motionsmoothing-v101.zip
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- Description: v1.0.0
130116-
HasEverestYaml: true
130117-
Size: 28211
130118-
CreatedDate: 1716068664
130119-
Downloads: 133
130120-
URL: https://gamebanana.com/dl/1196957
130121-
Name: motionsmoothing-v100_6c009.zip
130122-
CategoryId: 4632
130123-
CategoryName: Other/Misc
130124130124
- PageURL: https://gamebanana.com/mods/514198
130125130125
GameBananaType: Mod
130126130126
GameBananaId: 514198

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