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Update files mirrored from maddie480.ovh
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updatermirror/everest_update.yaml

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@@ -34560,14 +34560,14 @@ YKWIM:
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URL: https://gamebanana.com/mmdl/1417329
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AdamsAddons:
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GameBananaType: Mod
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Version: 1.14.9
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LastUpdate: 1762999195
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Size: 184037
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Version: 1.14.10
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LastUpdate: 1763344822
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Size: 186029
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GameBananaId: 522257
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GameBananaFileId: 1560091
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GameBananaFileId: 1562744
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xxHash:
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- 5d16d138a1a56142
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URL: https://gamebanana.com/mmdl/1560091
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- 572f5e81d959c74c
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URL: https://gamebanana.com/mmdl/1562744
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MeliHelper:
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GameBananaType: Mod
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Version: 1.2.4

updatermirror/mod_dependency_graph.yaml

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@@ -74861,7 +74861,7 @@ AdamsAddons:
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Dependencies:
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- Name: EverestCore
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Version: 1.5577.0
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URL: https://gamebanana.com/mmdl/1560091
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URL: https://gamebanana.com/mmdl/1562744
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MeliHelper:
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OptionalDependencies: []
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Dependencies:

updatermirror/mod_search_database.yaml

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@@ -1,3 +1,85 @@
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- PageURL: https://gamebanana.com/mods/522257
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GameBananaType: Mod
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GameBananaId: 522257
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Name: Adam's Add-ons
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Author: Anzen_
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Description: Alliterating Alterations
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Likes: 17
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Views: 4774
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Downloads: 82171
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Text: A collection of random features, with a focus on visual tweaks and entities
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I coded for my maps.<br><br><hr><br>This helper has the following gameplay focused
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entities:<br><br><b>Player Sprite Flag Controller</b> - Checks if the player's
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sprite uses a specific texture, like <i>player/</i><i>idle00</i>, and sets a flag
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if so.<br><br><b>Flag On Touch Switch Controller</b> - Sets a flag once all vanilla
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touch switches have been collected in the room, and optionally unsets it when
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leaving the room.<br><br><b>Lönn Block</b> &amp; <b>Lönn Shrine</b> - By interacting
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with a Lönn Shrine, the player can freely move all Lönn Blocks in the room. Both
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of these can be resprited, and the helper includes textures for spikes fitting
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Lönn Blocks with the path:&nbsp;<i>Anzen/AdamsAddons/lonn</i><br><br><b>Lönn Block
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Extension</b> - By placing its node on a Lönn Block, the extension will merge
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with the Lönn Block and can be moved along with it. This can be used to create
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more complex Lönn Block shapes, or to separate a Lönn Block into multiple discrete
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parts.<br><br><b>Lönn Barrier</b> - An invisible barrier that Lönn Blocks collide
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with, primarily used to fine-tune where they can and can't be moved.<br><br><b>Lönn
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Puzzle Slot</b> - Sets a flag when a specific Lönn Block has been moved to a specific
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location. Doesn't appear in-game.<br><br><b>Boostar</b> - A series of connected
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boosters, when one of them is used, the next one spawns. These spawns can either
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be instant or delayed to match booster respawn times.<br><br><b>Portal Dash Refill</b>
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- Collecting this refill spawns a portal in the direction of the player's aim,
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the next dash will teleport the player to the portal, passing through solids in
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the way.<br><br><hr><br><span class="SelectedElement">This helper has the following
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visuals focused entities:</span><br><br><b>Cycling Spikes</b>&nbsp;- Spikes that
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behave differently if multiple variations are given, by cycling through the textures
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instead of picking randomly. Starting offset can be modified, or randomized. Also
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includes 4 inbuilt textures, like a mini asset pack.<br><br><b>Camera Correction
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Controller</b>&nbsp;- It can be hard to notice but the camera sometimes stops
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one pixel away from its destination, the camera correction controller fixes this
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behavior in its room.<br><br><b>Particle Color Controller</b>&nbsp;- Can recolor
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most particles, like ones emitted by boosters, switch gates, berries, or the glitch
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tileset. Leaving the color fields empty will instead remove the particle type.<br><br><b>Horizontal
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Watchtower</b>&nbsp;- A bino that can only move the camera horizontally.<br><br><b>Change
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Wipe Controller</b>&nbsp;- Changes the death wipe used in its room. Can activate
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based on a flag.<br><br><b>Small Jump Through</b>&nbsp;- A one tile wide jump
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through platform. Unlike vanilla jump throughs, these use unique textures to render
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properly. Vanilla types are supported, and you can also resprite them yourself.
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To do so, use the&nbsp;<i>smallJumpthru&nbsp;</i>folder instead of&nbsp;<i>jumpthru</i>,
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and a 16x16 pixel template with the following structure:<br><br><img src="https://i.ibb.co/3SNzCyt/Template.png"><br><br><b>Flag
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Change Decal</b>&nbsp;- A decal that can change its position, scale, color, transparency,
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depth, animation speed, and texture depending on the state of a flag.<br><br><hr><br>This
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helper has the following trigger:<br><br><b>Change Dash Count Trigger</b> - Sets
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the player's current dash count to any number. Has the option to only activate
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when the player spawns inside it.<br><br><hr><br>This helper has the following
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effect:<br><br><b>Rhombus Godrays</b> - The transparent diamonds that appear in
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reflection, but rhombus-shaped. They also allow some additional customization.<br><br><hr><br>This
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helper has the following script:<br><br><b>Crop Jump Throughs</b> - Turns one
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tile wide vanilla Jump Throughs into Small Jump Throughs, while keeping their
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properties intact.<br><br><hr><br>This helper also adds 16 new decal registry
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attributes, that you can read about&nbsp;<a href="https://gist.github.com/AdamKorinek/7e27d288701db5a0df095f756f0f8e9a"
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target="_blank"><b>here</b></a>.<br><br><hr><br>I hope these will be useful to
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some mappers, if you find a bug or have a suggestion, for example a particle type
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you want the controller to support, or a decal registry attribute, contact me
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on Discord.
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CreatedDate: 1718655781
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ModifiedDate: 1763344926
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UpdatedDate: 1731499290
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Screenshots:
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- https://images.gamebanana.com/img/ss/mods/667076bc880a2.jpg
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- https://images.gamebanana.com/img/ss/mods/667076c193296.jpg
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- https://images.gamebanana.com/img/ss/mods/6734921861219.jpg
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MirroredScreenshots:
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- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_667076bc880a2.png
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- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_667076c193296.png
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Files:
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- Description: v. 1.14.10
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HasEverestYaml: true
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Size: 186029
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CreatedDate: 1763344822
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Downloads: 0
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URL: https://gamebanana.com/dl/1562744
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Name: adamsaddons_d9d75.zip
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CategoryId: 5081
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CategoryName: Helpers
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- PageURL: https://gamebanana.com/mods/629685
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GameBananaType: Mod
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GameBananaId: 629685
@@ -135772,86 +135854,6 @@
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Name: astunningview_707ec.zip
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CategoryId: 6800
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CategoryName: Maps
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- PageURL: https://gamebanana.com/mods/522257
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GameBananaType: Mod
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GameBananaId: 522257
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Name: Adam's Add-ons
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Author: Anzen_
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Description: Alliterating Alterations
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Likes: 17
135782-
Views: 4772
135783-
Downloads: 82039
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Text: A collection of random features, with a focus on visual tweaks and entities
135785-
I coded for my maps.<br><br><hr><br>This helper has the following gameplay focused
135786-
entities:<br><br><b>Player Sprite Flag Controller</b> - Checks if the player's
135787-
sprite uses a specific texture, like <i>player/</i><i>idle00</i>, and sets a flag
135788-
if so.<br><br><b>Lönn Block</b> &amp; <b>Lönn Shrine</b> - By interacting with
135789-
a Lönn Shrine, the player can freely move all Lönn Blocks in the room. Both of
135790-
these can be resprited, and the helper includes textures for spikes fitting Lönn
135791-
Blocks with the path:&nbsp;<i>Anzen/AdamsAddons/lonn</i><br><br><b>Lönn Block
135792-
Extension</b> - By placing its node on a Lönn Block, the extension will merge
135793-
with the Lönn Block and can be moved along with it. This can be used to create
135794-
more complex Lönn Block shapes, or to separate a Lönn Block into multiple discrete
135795-
parts.<br><br><b>Lönn Barrier</b> - An invisible barrier that Lönn Blocks collide
135796-
with, primarily used to fine-tune where they can and can't be moved.<br><br><b>Lönn
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Puzzle Slot</b> - Sets a flag when a specific Lönn Block has been moved to a specific
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location. Doesn't appear in-game.<br><br><b>Boostar</b> - A series of connected
135799-
boosters, when one of them is used, the next one spawns. These spawns can either
135800-
be instant or delayed to match booster respawn times.<br><br><b>Portal Dash Refill</b>
135801-
- Collecting this refill spawns a portal in the direction of the player's aim,
135802-
the next dash will teleport the player to the portal, passing through solids in
135803-
the way.<br><br><hr><br><span class="SelectedElement">This helper has the following
135804-
visuals focused entities:</span><br><br><b>Cycling Spikes</b>&nbsp;- Spikes that
135805-
behave differently if multiple variations are given, by cycling through the textures
135806-
instead of picking randomly. Starting offset can be modified, or randomized. Also
135807-
includes 4 inbuilt textures, like a mini asset pack.<br><br><b>Camera Correction
135808-
Controller</b>&nbsp;- It can be hard to notice but the camera sometimes stops
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one pixel away from its destination, the camera correction controller fixes this
135810-
behavior in its room.<br><br><b>Particle Color Controller</b>&nbsp;- Can recolor
135811-
most particles, like ones emitted by boosters, switch gates, berries, or the glitch
135812-
tileset. Leaving the color fields empty will instead remove the particle type.<br><br><b>Horizontal
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Watchtower</b>&nbsp;- A bino that can only move the camera horizontally.<br><br><b>Change
135814-
Wipe Controller</b>&nbsp;- Changes the death wipe used in its room. Can activate
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based on a flag.<br><br><b>Small Jump Through</b>&nbsp;- A one tile wide jump
135816-
through platform. Unlike vanilla jump throughs, these use unique textures to render
135817-
properly. Vanilla types are supported, and you can also resprite them yourself.
135818-
To do so, use the&nbsp;<i>smallJumpthru&nbsp;</i>folder instead of&nbsp;<i>jumpthru</i>,
135819-
and a 16x16 pixel template with the following structure:<br><br><img src="https://i.ibb.co/3SNzCyt/Template.png"><br><br><b>Flag
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Change Decal</b>&nbsp;- A decal that can change its position, scale, color, transparency,
135821-
depth, animation speed, and texture depending on the state of a flag.<br><br><hr><br>This
135822-
helper has the following trigger:<br><br><b>Change Dash Count Trigger</b> - Sets
135823-
the player's current dash count to any number. Has the option to only activate
135824-
when the player spawns inside it.<br><br><hr><br>This helper has the following
135825-
effect:<br><br><b>Rhombus Godrays</b> - The transparent diamonds that appear in
135826-
reflection, but rhombus-shaped. They also allow some additional customization.<br><br><hr><br>This
135827-
helper has the following script:<br><br><b>Crop Jump Throughs</b> - Turns one
135828-
tile wide vanilla Jump Throughs into Small Jump Throughs, while keeping their
135829-
properties intact.<br><br><hr><br>This helper also adds 15 new decal registry
135830-
attributes, that you can read about&nbsp;<a href="https://gist.github.com/AdamKorinek/7e27d288701db5a0df095f756f0f8e9a"
135831-
target="_blank"><b>here</b></a>.<br><br><hr><br>I hope these will be useful to
135832-
some mappers, if you find a bug or have a suggestion, for example a particle type
135833-
you want the controller to support, or a decal registry attribute, contact me
135834-
on Discord.
135835-
CreatedDate: 1718655781
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ModifiedDate: 1762999208
135837-
UpdatedDate: 1731499290
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Screenshots:
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- https://images.gamebanana.com/img/ss/mods/667076bc880a2.jpg
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- https://images.gamebanana.com/img/ss/mods/667076c193296.jpg
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- https://images.gamebanana.com/img/ss/mods/6734921861219.jpg
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MirroredScreenshots:
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- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_667076bc880a2.png
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- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_667076c193296.png
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Files:
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- Description: v. 1.14.9
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HasEverestYaml: true
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Size: 184037
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CreatedDate: 1762999195
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Downloads: 1123
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URL: https://gamebanana.com/dl/1560091
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Name: adamsaddons.zip
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CategoryId: 5081
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CategoryName: Helpers
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- PageURL: https://gamebanana.com/mods/522402
135856135858
GameBananaType: Mod
135857135859
GameBananaId: 522402

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