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updatermirror/mod_search_database.yaml

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Author: SSM24
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Description: Includes starjump tilesets and some SJ stuff!
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Likes: 6
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Views: 8400
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Views: 8401
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Downloads: 104746
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Text: "Adds some custom stuff that's pretty neat if I do say so myself.<br><br>If\
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\ you have any issues or suggestions, please don't hestitate to ping or message\
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\ walls.<br><br>Here's how to use it (assuming you know <a href=\"https://github.com/EverestAPI/Resources/wiki/Custom-Tilesets\"\
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\ target=\"_blank\">how to make custom tilesets</a>):<br><ol><li>Make sure you\
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\ have SSMHelper as a dependency in your everest.yaml. This isn't an entity, so\
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\ it won't get picked up by Lönn or Ahorn automatically - you have to add it to\
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\ your everest.yaml manually.<br></li><li>Create a custom tileset graphic that\
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\ is <i>transparent</i> and <i>square-shaped</i> - the starjump effect will render\
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\ behind the tileset. <a href=\"https://cdn.discordapp.com/attachments/525939879805190154/958878756552966224/scifiOutline.png\"\
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\ target=\"_blank\" class=\"SelectedElement\">Here's</a> an example tileset you\
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\ can use, based off the vanilla scifi tileset.<br></li><li>In your tileset XML\
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\ entry, add a \"starjump\" attribute, e.g. <code>starjump=\"1.0\"</code>. The<code></code>\
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\ number represents the <i>alpha</i> (opacity) of the effect. 1.0 is fully opaque,\
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\ 0.5 is halfway transparent, etc.</li><li>Add a <i>Star Jump Graphics Controller</i>\
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\ to each room you use the tileset in, just as you would with regular starjump\
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\ blocks.</li></ol>"
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\ it won't get picked up by Lönn automatically - you have to add it to your everest.yaml\
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\ manually.<br></li><li class=\"SelectedElement\">Create a custom tileset graphic\
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\ that is <i>transparent</i> and with&nbsp;<i>square-shaped tiles</i> - the starjump\
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\ effect will render behind the tileset. <a href=\"https://files.gamebanana.com/bitpit/scifioutline.png\"\
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>Here's</a> an example tileset you can use, based off the vanilla scifi tileset.<br></li><li>In\
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\ your tileset XML entry, add a \"starjump\" attribute, e.g. <code>starjump=\"\
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1.0\"</code>. The<code></code> number represents the <i>alpha</i> (opacity) of\
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\ the effect. 1.0 is fully opaque, 0.5 is halfway transparent, etc.</li><li>Add\
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\ a <i>Star Jump Graphics Controller</i> to each room you use the tileset in,\
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\ just as you would with regular starjump blocks.</li></ol>"
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CreatedDate: 1638178969
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ModifiedDate: 1763253306
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ModifiedDate: 1763253484
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UpdatedDate: 1763253365
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Screenshots:
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- https://images.gamebanana.com/img/ss/mods/61a49e21a799a.jpg

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