@@ -122880,36 +122880,38 @@
122880122880 \ multiple nodes, setting up multiple node delays or moving easers.<br><br>\r\n\
122881122881 <h2><strong>DecreaseRefill</strong></h2>\r\nThe reversed version of refill, instead\
122882122882 \ of giving you refills, it take away your dashes.<br><br>\r\nAlthough, you can\
122883- \ choose if you want to trade your dashes into stamina.<br><br>\r\n<h2><strong>Dream\
122884- \ Kevin</strong></h2>\r\nA special kind of Kevin that works as a Dream Block when\
122885- \ player is not in dream dashing state, as a Kevin when player is in Dream Dashing\
122886- \ state<br><br>\r\n<h2><strong>Fall Through (port from VivHelper)</strong></h2>\r\
122887- \nThe ported entities are from VivHelper as per requested, along with the features\
122888- \ VivHelper generously provided, the ported entities also includes customizable\
122889- \ hold time for the player to fall through, how the player fall through will be,\
122890- \ and how long will the effect keeps<br><br>\r\n<h2><strong>Flag Touch Switch\
122891- \ / Flag Touch Switch Wall</strong></h2>\r\nWhen it comes to a large collision\
122892- \ zone that requires a touch switch, the Touch Switch Wall from VivHelper could\
122893- \ be very useful, however... This entity doesn't support flag-controls<br><br>\r\
122894- \nWhich is why we combined it with the Flag Touch Switch from Maddie's Helping\
122895- \ Hand!<br><br>\r\nThis entity can choose to be a <strong>Touch Switch</strong>\
122896- \ or a <strong>Touch Switch Wall</strong> in the \"switch\" option while keeping\
122897- \ the attribute of grouping by flags, this way you can use multiple Touch Switch\
122898- \ Wall and Touch Switch in the same room or different rooms controlling different\
122899- \ flags like the original Flag Touch Switch does! Combine them however you want!<br><br>\r\
122900- \n<h2><strong>Flag Button / Flag Button Wall</strong></h2>\r\nAn entity that works\
122901- \ similarly like Maddie's Flag Touch Switch, except that it only exists to manage\
122902- \ flags instead of having to work with certain switch gates, when you collect\
122903- \ each one of them, they would let out a unique flag themselves, when all collected,\
122904- \ they would complete a full flag.<br><br>\r\nIn comparison of the normal switches,\
122905- \ Flag Button 2 provided a new set of animations that allows you to customize\
122906- \ your switches on each one of the states (idle, spin, completing and completed)<br><br>\r\
122907- \n<h2><strong>Floaty BG Tiles</strong></h2>\r\nThe entity that allows you to place\
122908- \ BG Tiles as an entity on the background.<br><br>\r\nThis entity allows modifying\
122909- \ the floating amplitude of it and make it static.<br><br>\r\n<h2><strong>Input\
122910- \ Flag Controller (require Communal Helper)</strong></h2>\r\nThe expanded version\
122911- \ of the Input Flag Controller from Communal Helper, allowing multiple keys activations,\
122912- \ also introduced flag restraints and trigger restraints.<br><br>\r\n<h2><strong>Killer\
122883+ \ choose if you want to trade your dashes into stamina.<br><h2>Die Outside Camera\
122884+ \ Controller</h2>If enabled, player will die if they're outside the camera bounds,\
122885+ \ so don't use too much offset I guess?<br><br>\r\n<h2><strong>Dream Kevin</strong></h2>\r\
122886+ \nA special kind of Kevin that works as a Dream Block when player is not in dream\
122887+ \ dashing state, as a Kevin when player is in Dream Dashing state<br><br>\r\n\
122888+ <h2><strong>Fall Through (port from VivHelper)</strong></h2>\r\nThe ported entities\
122889+ \ are from VivHelper as per requested, along with the features VivHelper generously\
122890+ \ provided, the ported entities also includes customizable hold time for the player\
122891+ \ to fall through, how the player fall through will be, and how long will the\
122892+ \ effect keeps<br><br>\r\n<h2><strong>Flag Touch Switch / Flag Touch Switch Wall</strong></h2>\r\
122893+ \nWhen it comes to a large collision zone that requires a touch switch, the Touch\
122894+ \ Switch Wall from VivHelper could be very useful, however... This entity doesn't\
122895+ \ support flag-controls<br><br>\r\nWhich is why we combined it with the Flag Touch\
122896+ \ Switch from Maddie's Helping Hand!<br><br>\r\nThis entity can choose to be a\
122897+ \ <strong>Touch Switch</strong> or a <strong>Touch Switch Wall</strong> in the\
122898+ \ \"switch\" option while keeping the attribute of grouping by flags, this way\
122899+ \ you can use multiple Touch Switch Wall and Touch Switch in the same room or\
122900+ \ different rooms controlling different flags like the original Flag Touch Switch\
122901+ \ does! Combine them however you want!<br><br>\r\n<h2><strong>Flag Button / Flag\
122902+ \ Button Wall</strong></h2>\r\nAn entity that works similarly like Maddie's Flag\
122903+ \ Touch Switch, except that it only exists to manage flags instead of having to\
122904+ \ work with certain switch gates, when you collect each one of them, they would\
122905+ \ let out a unique flag themselves, when all collected, they would complete a\
122906+ \ full flag.<br><br>\r\nIn comparison of the normal switches, Flag Button 2 provided\
122907+ \ a new set of animations that allows you to customize your switches on each one\
122908+ \ of the states (idle, spin, completing and completed)<br><br>\r\n<h2><strong>Floaty\
122909+ \ BG Tiles</strong></h2>\r\nThe entity that allows you to place BG Tiles as an\
122910+ \ entity on the background.<br><br>\r\nThis entity allows modifying the floating\
122911+ \ amplitude of it and make it static.<br><br>\r\n<h2><strong>Input Flag Controller\
122912+ \ (require Communal Helper)</strong></h2>\r\nThe expanded version of the Input\
122913+ \ Flag Controller from Communal Helper, allowing multiple keys activations, also\
122914+ \ introduced flag restraints and trigger restraints.<br><br>\r\n<h2><strong>Killer\
122913122915 \ Series</strong></h2>\r\n<h3><strong>Killer Block</strong></h3>\r\nA block that\
122914122916 \ can kill player after touching its sides for a certain amount of time.<br><br>\r\
122915122917 \nThe mechanic is similar to placing Timed Trigger Spikes over some sides of a\
@@ -123076,22 +123078,22 @@
123076123078 \n<h3><strong>camera_zoom</strong></h3>\r\n<pre><code>camera_zoom, (float) zoom,\
123077123079 \ (float)changeTime, ease\r\n</code></pre>\r\n<h3><strong>disable_movement</strong></h3>\r\
123078123080 \n<pre><code>disable_movement, (bool) active\r\n</code></pre>\r\n<h3><strong>kill_player</strong></h3>\r\
123079- \n<pre><code>kill_player\r\n</code></pre>\r\n <h3><strong>passby</strong></h3>\r \
123080- \n<pre><code>passby (function name) \r\n</code ></pre >\r\nsome of the functions \
123081- \ above are allowed to be performed at the same time, to do that, you simply need \
123082- \ to add a prefix passby at the very beginning of the line, for example:<br><br>\r \
123083- \nif the original function is <br><br>\r\n<pre><code>set_flag,myFlag,true\r\n</code></pre>\r \
123084- \nif you want it to execute but the entity doesn't have to wait for it to end, \
123085- \ use<br><br>\r\n<pre><code>passby set_flag,myFlag,true </code></pre>\r\n \
123086- < h2>Static BG Tile</h2><br><h2>Stopclock Action Controller</h2>Define whether \
123087- \ the player should be killed, or whether there should be a specific flag when \
123088- \ the stopclock time is up<br><br><h2>Stopclock Flag Controller</h2>Don't be misled, \
123089- \ this controller is for turning the stopclock digits into flags for per-frame \
123090- \ uses or likewise<br><br><h2>Stopclock Renderer</h2>Display the stopclock status \
123091- \ in-game<br><br><h2><strong>Tile Block</strong></h2>\r\nJust a block, but the \
123092- \ latest version allows different slice sizes so you can create a block using \
123093- \ diffferent sized assets instead of the default of 8 px (which leaves the sprite \
123094- \ to 24 x 24 px)<br><br>\r\n<h2><strong>Touch Gate Block (multi-node) (<a\
123081+ \n<pre class=\"SelectedElement\" ><code>kill_player\r\n</code></pre><h3>random_flag</h3><pre>random_flag, \
123082+ \ flag1, (flag2, flag3, ...)</pre> \r\n<h3><strong>passby</strong ></h3 >\r\n<pre><code>passby \
123083+ \ (function name)\r\n</code></pre>\r\nsome of the functions above are allowed \
123084+ \ to be performed at the same time, to do that, you simply need to add a prefix \
123085+ \ passby at the very beginning of the line, for example: <br><br>\r\nif the original \
123086+ \ function is<br><br>\r\n<pre><code>set_flag,myFlag,true\r\n</code></pre>\r\n \
123087+ if you want it to execute but the entity doesn't have to wait for it to end, use<br><br>\r\
123088+ \n<pre><code>passby set_flag,myFlag,true </code></pre>\r\n< h2>Static BG Tile</h2><br><h2>Stopclock\
123089+ \ Action Controller</h2>Define whether the player should be killed, or whether\
123090+ \ there should be a specific flag when the stopclock time is up<br><br><h2>Stopclock\
123091+ \ Flag Controller</h2>Don't be misled, this controller is for turning the stopclock\
123092+ \ digits into flags for per-frame uses or likewise<br><br><h2>Stopclock Renderer</h2>Display\
123093+ \ the stopclock status in-game<br><br><h2><strong>Tile Block</strong></h2>\r\n \
123094+ Just a block, but the latest version allows different slice sizes so you can create\
123095+ \ a block using diffferent sized assets instead of the default of 8 px (which\
123096+ \ leaves the sprite to 24 x 24 px)<br><br>\r\n<h2><strong>Touch Gate Block (multi-node) (<a\
123095123097 \ href=\"https://gamebanana.com/mods/344736\">Sorbet Helper</a> required)</strong></h2>\r\
123096123098 \nSee <a href=\"https://gamebanana.com/mods/344736\">SorbetHelper</a> for more\
123097123099 \ info about this entity, in this helper the entity is extended and allow creating\
@@ -123192,7 +123194,7 @@
123192123194 \ [string: keyboard tag] [string: password] (bool: caseSensitive)</pre><h2>chronia_get_password_hash</h2>Try\
123193123195 \ getting the encrypted keyboard-tag-combined password for PasswordKeyboard<br><pre><pre>chronia_get_password_hash\
123194123196 \ [string: keyboard-tag-combined password] (bool: caseSensitive)</pre></pre>\r\
123195- \n<br><h1><strong class=\"SelectedElement\" >Migration from <a href=\"https://gamebanana.com/mods/481388\"\
123197+ \n<br><h1><strong>Migration from <a href=\"https://gamebanana.com/mods/481388\"\
123196123198 >TeraHelper</a></strong></h1>\r\n<a href=\"https://gamebanana.com/mods/481388\"\
123197123199 >TeraHelper</a> is an excellent helper that gives some entities their tera types\
123198123200 \ so players can interact with them as if they're in an RPG game, and the tera\
@@ -123216,7 +123218,7 @@
123216123218 \n<h2>These attacks <strong>won't work</strong>:</h2>\r\nAny to Ghost, vice versa<br><br>\r\
123217123219 \n<!-- notionvc: 3fabf885-1a93-44f5-af9a-5b6232d9e614 -->"
123218123220 CreatedDate: 1713203015
123219- ModifiedDate: 1765462156
123221+ ModifiedDate: 1765462309
123220123222 UpdatedDate: 1765461775
123221123223 Screenshots:
123222123224 - https://images.gamebanana.com/img/ss/mods/68de9a60228c3.jpg
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