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Helping Hand Extra Features
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This page lists all features from max480's Helping Hand that are not entities, triggers or effects.
This allows you to have an animation you can use as any other parallax styleground.
In order to make an animated parallax:
- add all your frames in
Graphics/Atlases/Gameplay/bgs/MaxHelpingHand/animatedParallax/YourModName/bgName00.png,bgName01.png, etc... - if you want a specific frame rate, specify it in the animation name by adding
XXfpsat the end of it:mySlowBackground3fps00.png,mySlowBackground3fps01.png... If you don't, the default frame rate will be 12fps (same as for decals). The frame rate does not have to be an integer:myVerySlowBackground0.5fps00.pngwill display at 0.5 frames per second (1 frame every 2 seconds). - then, set up one of the frames as a parallax styleground in Ahorn as you would for a regular parallax.
This allows you to reskin the strawberry on chapter cards or in the pause menu.
If your map is in Maps/yourmapfoldername/map.bin, put the strawberry image to use in Graphics/Atlases/Gui/MaxHelpingHand/yourmapfoldername/strawberry.png. To reskin the golden berry icon, do the same, but name the file goldberry.png instead. (You can reskin the strawberry in the level itself by using Sprites.xml, check the wiki for that.)
The wipe is the animation that is played to fade the screen out, most frequently when Madeline dies.
If you have a series of 1920x1080 PNG files in black and white (or black and transparent), you can turn it into a custom wipe. Visit this website for instructions!
AltSides Home
AltSides Customisable Fields
Brokemia Helper Entities
Brokemia Helper Triggers
Brokemia Helper Extra Features
CollabUtils2 Home
CollabUtils2 Entities
CollabUtils2 Triggers
Contort Home
Contort Entities
Contort Triggers
Helping Hand Entities
Helping Hand Customisable Entities
Helping Hand Triggers
Helping Hand Customisable Stylegrounds
Helping Hand Extra Features