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placements.entities.SpringCollab2020/SidewaysLava.tooltips.intro=Determines whether the lava moves into the screen or starts already present on the screen. Not suitable for sandwich lava.
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placements.entities.SpringCollab2020/SidewaysLava.tooltips.lavaMode=Determines which side(s) of the screen the lava comes from.
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placements.entities.SpringCollab2020/SidewaysLava.tooltips.speedMultiplier=Modifies the lava speed. 1 is vanilla lava speed, 2 is twice as fast.
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# Flag Touch Switch
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placements.entities.SpringCollab2020/FlagTouchSwitch.tooltips.flag=The session flag this touch switch sets. Give the same to multiple touch switches and switch gates to group them.
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placements.entities.SpringCollab2020/FlagTouchSwitch.tooltips.icon=The name of the icon for the touch switch (relative to objects/SpringCollab2020/flagTouchSwitch), or "vanilla" for the default one.
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placements.entities.SpringCollab2020/FlagTouchSwitch.tooltips.persistent=If enabled, the touch switch will stay active when the player dies or changes rooms.
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placements.entities.SpringCollab2020/FlagTouchSwitch.tooltips.inactiveColor=The switch colour when not triggered yet.
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placements.entities.SpringCollab2020/FlagTouchSwitch.tooltips.activeColor=The switch colour when triggered, but the group is not complete yet.
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placements.entities.SpringCollab2020/FlagTouchSwitch.tooltips.finishColor=The switch colour when the group is complete.
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# Flag Switch Gate
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placements.entities.SpringCollab2020/FlagSwitchGate.tooltips.flag=The session flag this switch gate reacts to. Give the same to multiple touch switches and switch gates to group them.
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placements.entities.SpringCollab2020/FlagSwitchGate.tooltips.icon=The name of the icon for the switch gate (relative to objects/SpringCollab2020/flagSwitchGate), or "vanilla" for the default one.
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placements.entities.SpringCollab2020/FlagSwitchGate.tooltips.persistent=If enabled, the switch gate will stay open when the player dies or changes rooms.
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placements.entities.SpringCollab2020/FlagSwitchGate.tooltips.inactiveColor=The gate icon colour when not triggered yet.
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placements.entities.SpringCollab2020/FlagSwitchGate.tooltips.activeColor=The gate icon colour when triggered, but the group is not complete yet.
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placements.entities.SpringCollab2020/FlagSwitchGate.tooltips.finishColor=The gate icon colour when the group is complete.
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placements.entities.SpringCollab2020/FlagSwitchGate.tooltips.sprite=The texture for the gate block.
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