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placements.entities.SpringCollab2020/returnBerry.tooltips.winged=Flies away upon dashing.
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placements.entities.SpringCollab2020/returnBerry.tooltips.checkpointID=Manually determine what checkpoint section strawberries are visually grouped up in, showing up on the start menu during gameplay and level select. Overrides Everest's automatic berry IDs. (Default = -1)
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placements.entities.SpringCollab2020/returnBerry.tooltips.order=Manually determine what order strawberries are visually placed in on the start menu during gameplay and level select. Overrides Everest's automatic berry IDs. (Default = -1)
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placements.entities.SpringCollab2020/returnBerry.tooltips.ignoreLighting=If checked, the berry will appear bright at all times, even if the room is dark.
placements.entities.SpringCollab2020/returnBerry.tooltips.SpringCollab2020_ignoreLighting=(Spring Collab 2020 attribute) If checked, the berry will appear bright at all times, even if the room is dark.
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# Glass Berry
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placements.entities.SpringCollab2020/glassBerry.tooltips.checkpointID=Manually determine what checkpoint section strawberries are visually grouped up in, showing up on the start menu during gameplay and level select. Overrides Everest's automatic berry IDs. (Default = -1)
placements.entities.SpringCollab2020/MultiRoomStrawberry.tooltips.checkpointID=Manually determine what checkpoint section strawberries are visually grouped up in, showing up on the start menu during gameplay and level select. Overrides Everest's automatic berry IDs. (Default= -1)
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placements.entities.SpringCollab2020/MultiRoomStrawberry.tooltips.order=Manually determine what order strawberries are visually placed in on the start menu during gameplay and level select. Overrides Everest's automatic berry IDs. (Default= -1)
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placements.entities.SpringCollab2020/MultiRoomStrawberry.tooltips.moon=Makes the strawberry render as a space berry.\nDoes not work with wings or nodes in the base game.
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placements.entities.SpringCollab2020/MultiRoomStrawberry.tooltips.ignoreLighting=If checked, the berry will appear bright at all times, even if the room is dark.
placements.entities.SpringCollab2020/MultiRoomStrawberry.tooltips.SpringCollab2020_ignoreLighting=(Spring Collab 2020 attribute) If checked, the berry will appear bright at all times, even if the room is dark.
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# Strawberry ignoring lighting
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placements.entities.strawberry.tooltips.ignoreLighting=If checked, the berry will appear bright at all times, even if the room is dark.
placements.entities.strawberry.tooltips.SpringCollab2020_ignoreLighting=(Spring Collab 2020 attribute) If checked, the berry will appear bright at all times, even if the room is dark.
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# Madeline Silhouette Trigger
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placements.triggers.SpringCollab2020/MadelineSilhouetteTrigger.tooltips.enable=If checked, the trigger will turn Madeline into a silhouette. If unchecked, it will turn Madeline back to normal.
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