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| 1 | +using Celeste.Mod.Entities; |
| 2 | +using Monocle; |
| 3 | +using Microsoft.Xna.Framework; |
| 4 | +using System.Collections.Generic; |
| 5 | + |
| 6 | +namespace Celeste.Mod.SpringCollab2020.Triggers { |
| 7 | + [CustomEntity("SpringCollab2020/RemoveLightSourcesTrigger")] |
| 8 | + [Tracked] |
| 9 | + class RemoveLightSourcesTrigger : Trigger { |
| 10 | + public RemoveLightSourcesTrigger(EntityData data, Vector2 offset) : base(data, offset) { |
| 11 | + Persistent = data.Bool("persistent", true); |
| 12 | + level = SceneAs<Level>(); |
| 13 | + } |
| 14 | + |
| 15 | + public static void Load() { |
| 16 | + Everest.Events.Level.OnLoadLevel += LevelLoadHandler; |
| 17 | + Everest.Events.Level.OnExit += OnExitHandler; |
| 18 | + } |
| 19 | + |
| 20 | + public static void Unload() { |
| 21 | + Everest.Events.Level.OnLoadLevel -= LevelLoadHandler; |
| 22 | + Everest.Events.Level.OnExit -= OnExitHandler; |
| 23 | + } |
| 24 | + |
| 25 | + private static void LevelLoadHandler(Level loadedLevel, Player.IntroTypes playerIntro, bool isFromLoader) { |
| 26 | + if (loadedLevel.Session.GetFlag("lightsDisabled")) { |
| 27 | + DisableAllLights(loadedLevel); |
| 28 | + On.Celeste.Level.TransitionTo += TransitionLightSources; |
| 29 | + } |
| 30 | + } |
| 31 | + |
| 32 | + private static void OnExitHandler(Level exitLevel, LevelExit exit, LevelExit.Mode mode, Session session, HiresSnow snow) { |
| 33 | + On.Celeste.Level.TransitionTo -= TransitionLightSources; |
| 34 | + } |
| 35 | + |
| 36 | + private static void TransitionLightSources(On.Celeste.Level.orig_TransitionTo orig, Level transitionLevel, LevelData next, Vector2 direction) { |
| 37 | + lightSources = new List<Component>(); |
| 38 | + bloomSources = new List<Component>(); |
| 39 | + |
| 40 | + DisableAllLights(transitionLevel); |
| 41 | + orig(transitionLevel, next, direction); |
| 42 | + } |
| 43 | + |
| 44 | + private static void DisableAllLights(Level disableLevel) { |
| 45 | + EntityList entities = disableLevel.Entities; |
| 46 | + |
| 47 | + foreach (Entity entity in entities) { |
| 48 | + foreach (Component component in entity.Components.ToArray()) { |
| 49 | + if (component is VertexLight) { |
| 50 | + lightSources.Add(component); |
| 51 | + component.Visible = false; |
| 52 | + } |
| 53 | + |
| 54 | + if (component is BloomPoint) { |
| 55 | + bloomSources.Add(component); |
| 56 | + component.Visible = false; |
| 57 | + } |
| 58 | + } |
| 59 | + } |
| 60 | + } |
| 61 | + |
| 62 | + public override void OnEnter(Player player) { |
| 63 | + base.OnEnter(player); |
| 64 | + |
| 65 | + level = SceneAs<Level>(); |
| 66 | + |
| 67 | + if (Persistent && level.Session.GetFlag("lightsDisabled") == false) |
| 68 | + On.Celeste.Level.TransitionTo += TransitionLightSources; |
| 69 | + |
| 70 | + if (Persistent) |
| 71 | + level.Session.SetFlag("lightsDisabled", true); |
| 72 | + |
| 73 | + DisableAllLights(level); |
| 74 | + } |
| 75 | + |
| 76 | + public override void OnLeave(Player player) { |
| 77 | + base.OnLeave(player); |
| 78 | + |
| 79 | + if (Persistent || level.Session.GetFlag("lightsDisabled") == true) |
| 80 | + return; |
| 81 | + |
| 82 | + foreach (Component component in lightSources) |
| 83 | + component.Visible = true; |
| 84 | + |
| 85 | + foreach (Component component in bloomSources) |
| 86 | + component.Visible = true; |
| 87 | + } |
| 88 | + |
| 89 | + private static List<Component> lightSources = new List<Component>(); |
| 90 | + |
| 91 | + private static List<Component> bloomSources = new List<Component>(); |
| 92 | + |
| 93 | + private Level level; |
| 94 | + |
| 95 | + private bool Persistent = true; |
| 96 | + } |
| 97 | +} |
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