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| 1 | +using Celeste.Mod.Entities; |
| 2 | +using Microsoft.Xna.Framework; |
| 3 | + |
| 4 | +namespace Celeste.Mod.SpringCollab2020.Triggers { |
| 5 | + [CustomEntity("SpringCollab2020/MusicAreaChangeTrigger")] |
| 6 | + class MusicAreaChangeTrigger : Trigger { |
| 7 | + private string musicParam1; |
| 8 | + private string musicParam2; |
| 9 | + private string musicParam3; |
| 10 | + private float enterValue; |
| 11 | + private float exitValue; |
| 12 | + |
| 13 | + // this is used specifically for the expert lobby. On enter, it sets all given parameter values |
| 14 | + // to the enter value. On exit, it sets all parameter values to exit. Individual exit/enter values were not necessary so they were not added. |
| 15 | + // this is hastily written code that could likely be refactored into a more widely useful trigger for FMOD'ers |
| 16 | + |
| 17 | + public MusicAreaChangeTrigger(EntityData data, Vector2 offset) : base(data, offset) { |
| 18 | + musicParam1 = data.Attr("musicParam1"); |
| 19 | + musicParam2 = data.Attr("musicParam2"); |
| 20 | + musicParam3 = data.Attr("musicParam3"); |
| 21 | + enterValue = data.Float("enterValue", 1f); |
| 22 | + exitValue = data.Float("exitValue", 0f); |
| 23 | + } |
| 24 | + |
| 25 | + public override void OnEnter(Player player) { |
| 26 | + base.OnEnter(player); |
| 27 | + |
| 28 | + if (!string.IsNullOrEmpty(musicParam1)) { |
| 29 | + Audio.SetMusicParam(musicParam1, enterValue); |
| 30 | + } |
| 31 | + if (!string.IsNullOrEmpty(musicParam2)) { |
| 32 | + Audio.SetMusicParam(musicParam2, enterValue); |
| 33 | + } |
| 34 | + if (!string.IsNullOrEmpty(musicParam3)) { |
| 35 | + Audio.SetMusicParam(musicParam3, enterValue); |
| 36 | + } |
| 37 | + } |
| 38 | + |
| 39 | + public override void OnLeave(Player player) { |
| 40 | + base.OnLeave(player); |
| 41 | + |
| 42 | + if (!string.IsNullOrEmpty(musicParam1)) { |
| 43 | + Audio.SetMusicParam(musicParam1, exitValue); |
| 44 | + } |
| 45 | + if (!string.IsNullOrEmpty(musicParam2)) { |
| 46 | + Audio.SetMusicParam(musicParam2, exitValue); |
| 47 | + } |
| 48 | + if (!string.IsNullOrEmpty(musicParam3)) { |
| 49 | + Audio.SetMusicParam(musicParam3, exitValue); |
| 50 | + } |
| 51 | + } |
| 52 | + } |
| 53 | +} |
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