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Fix softlock when transitioning into safe respawn crumbles
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Entities/SafeRespawnCrumble.cs

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@@ -24,6 +24,9 @@ class SafeRespawnCrumble : Solid {
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// We'll want to declare the SafeRespawnCrumble as "safe ground" so that Return Strawberries can be collected on it.
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public SafeRespawnCrumble(EntityData data, Vector2 offset) : base(data.Position + offset, (float) data.Width, 8f, true) {
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EnableAssistModeChecks = false;
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// make sure the platform is not collidable by default.
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Collidable = false;
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}
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public override void Added(Scene scene) {

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