We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
There was an error while loading. Please reload this page.
1 parent 4b02483 commit 6cfca74Copy full SHA for 6cfca74
Entities/UpsideDownJumpThru.cs
@@ -28,8 +28,10 @@ public static void Load() {
28
On.Celeste.Platform.MoveVExactCollideSolids += onPlatformMoveVExactCollideSolids;
29
}
30
31
- // fix player specific behavior allowing them to go through upside-down jumpthrus.
32
- On.Celeste.Player.ctor += onPlayerConstructor;
+ using (new DetourContext { After = { "*" } }) {
+ // fix player specific behavior allowing them to go through upside-down jumpthrus.
33
+ On.Celeste.Player.ctor += onPlayerConstructor;
34
+ }
35
36
// block player if they try to climb past an upside-down jumpthru.
37
IL.Celeste.Player.ClimbUpdate += patchPlayerClimbUpdate;
0 commit comments