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Copy file name to clipboardExpand all lines: Ahorn/lang/en_gb.lang
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# Diagonal Winged Strawberry
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placements.entities.SpringCollab2020/diagonalWingedStrawberry.tooltips.order=The order within a checkpoint. When -1, Everest automatically sets it.
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placements.entities.SpringCollab2020/diagonalWingedStrawberry.tooltips.checkpointID=The checkpoint the berry is located within. When -1, Everest automatically sets it.
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# Bubble Return Strawberry
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placements.entities.SpringCollab2020/returnBerry.tooltips.winged=Flies away upon dashing.
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placements.entities.SpringCollab2020/returnBerry.tooltips.checkpointID=Manually determine what checkpoint section strawberries are visually grouped up in, showing up on the start menu during gameplay and level select. Overrides Everest's automatic berry IDs. (Default = -1)
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placements.entities.SpringCollab2020/returnBerry.tooltips.order=Manually determine what order strawberries are visually placed in on the start menu during gameplay and level select. Overrides Everest's automatic berry IDs. (Default = -1)
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# Glass Berry
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placements.entities.SpringCollab2020/glassBerry.tooltips.checkpointID=Manually determine what checkpoint section strawberries are visually grouped up in, showing up on the start menu during gameplay and level select. Overrides Everest's automatic berry IDs. (Default = -1)
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placements.entities.SpringCollab2020/glassBerry.tooltips.order=Manually determine what order strawberries are visually placed in on the start menu during gameplay and level select. Overrides Everest's automatic berry IDs. (Default = -1)
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# Lightning Dash Switch
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placements.entities.SpringCollab2020/LightningDashSwitch.tooltips.side=Which direction the switch is facing.
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placements.entities.SpringCollab2020/LightningDashSwitch.tooltips.sprite=Changes the visual appearance of the switch.
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placements.entities.SpringCollab2020/LightningDashSwitch.tooltips.persistent=Whether or not the switch will stay pressed upon leaving the room.
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# Cave Wall
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placements.entities.SpringCollab2020/caveWall.tooltips.tiletype=Changes the visual appearance of the wall.
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# Variable Crumble Blocks
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placements.entities.SpringCollab2020/variableCrumbleBlock.tooltips.texture=The texture of the blocks that are crumbling.2
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placements.entities.SpringCollab2020/variableCrumbleBlock.tooltips.timer=How long the blocks will shake for before falling.
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